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    [Plugin] UV Toolkit

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    • J Offline
      Jim
      last edited by

      Looking at your UV Tools, you are shifting the positions of points in 2 arrays. Is it as simple using a rotation on the arrays (around face.normal at face.bounds.center, maybe) instead of shifting? I'll try that.

      Hi

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      • thomthomT Offline
        thomthom
        last edited by

        I don't quite remember what I did. But what I do is somewhat special for quad-faces with textures stretched to fit.
        Think you need some different handling for a general rotate method...

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • J Offline
          Jim
          last edited by

          It works for square textures (where the image is square) but distorts rectangular ones.

          Hi

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          • thomthomT Offline
            thomthom
            last edited by

            I think what you need to do is sample four points in a quadratic formation of the face's plane and then shift the 3Dpoints.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @pixero said:

              First, an option to keep the scale of a texture when rotating.

              That's a mighty small image there... can't see much what's going on.

              The rotate feature is meant for textures stretched to fit quad-faces. Special purpose rotate. SU already got rotate methods built in - When you activate SU's texture gizmo - you have a Rotate sub-menu.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • PixeroP Offline
                Pixero
                last edited by

                Here's my two requests for a great tool:

                First, an option to keep the scale of a texture when rotating.

                http://imagecloset.com/28/a429772e52af5cc3266b8d5eb74ce6f3/UVrotate.jpg

                Second, add it to the right click menu for easier access.

                Edit: Fixed the image size. 😒

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                • PixeroP Offline
                  Pixero
                  last edited by

                  Still its great to be able to select a bunch of faces and rotate at the same time.
                  You cant do that with SU's build in tools can you?

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @pixero said:

                    Still its great to be able to select a bunch of faces and rotate at the same time.
                    You cant do that with SU's build in tools can you?

                    No you can't. Good point. I could add that feature. 👍

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      I'm using it to rotate the texture on leaves on trees so doing it manually isn't an option. 😉

                      And don't forget the right click menu...

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Only thing though, about which points should it rotate...?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          Can't you just swap the UV "scale"?
                          I mean like it is now but with an option to keep the scale on the X and Y axis.
                          (Rotating the points so that Points A,B,C,D would be D,A,B,C or something like that.)

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            There is no such fixed points. The one for the quad-faces works like that because you can use the four vertices of the face. But you can't do that when you have differently shaped faces and/or want to preserve scale.

                            With SU, you have to generate the set of points yourself and query the face. So when rotating, I need one anchor point.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              hm... or maybe it won't be a problem.... hmm

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                Ok, what would you suggest.
                                Center of face? Or a window where you can choose like in Profile Builder?

                                http://i.imagehost.org/0489/menu.jpg

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  centerofface.png
                                  That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    Center of bounding box maybe?

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      @thomthom said:

                                      [attachment=0:3sro2dfg]<!-- ia0 -->centerofface.png<!-- ia0 -->[/attachment:3sro2dfg]
                                      That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                                      What kind of a quad is that, Thom?
                                      😲

                                      Gai...

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        😄 The exotic kind. 😉

                                        My point was - that when you don't deal with regular quad-faces - it's much harder to predict desired result.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          The thing is - would picking the "centre" (however it's defined) be any different, as just picking the first vertex I can get? At all seem rather arbitrary in terms of the result.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @pixero said:

                                            Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                            Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                            Am I making myself clear? 😕

                                            Are we talking about rotating on quads strictly? I was under the impression this would be a general purpose rotation.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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