sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    [Plugin] UV Toolkit

    已排程 已置頂 已鎖定 已移動 Plugins
    377 貼文 86 Posters 320.6k 瀏覽 86 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • Rich O BrienR 離線
      Rich O Brien Moderator
      最後由 編輯

      Or even "Gaieus is pestering" maybe?

      Download the free D'oh Book for SketchUp 📖

      1 條回覆 最後回覆 回覆 引用 0
      • GaieusG 離線
        Gaieus
        最後由 編輯

        I am only doing it for the sake of the community (i.e. squeezing everything out of Thom in order that we have the greatest UV plugin ever!)
        😄

        Gai...

        1 條回覆 最後回覆 回覆 引用 0
        • Rich O BrienR 離線
          Rich O Brien Moderator
          最後由 編輯

          I'll agree on the UV toolkit being excellent but don't forget he needs to concentrate on Bezier Patch for me.

          Now i need to return to baking the world biggest cookie.....for Thom.....my pal...... 👍

          Download the free D'oh Book for SketchUp 📖

          1 條回覆 最後回覆 回覆 引用 0
          • R 離線
            Ro33y
            最後由 編輯

            thanks a lot thom!! 👍

            very usefull... ☀

            1 條回覆 最後回覆 回覆 引用 0
            • R 離線
              robert111
              最後由 編輯

              why uv toolkit , no work with me, i have make uv toolkit (2.1.0) and TT_Lib2 (v2.4.0) in sketchup / plugin but i dont find uv toolkit in my plugin

              is the same problem with sketchup 7 and 8
              plz i need solution for this problem
              thanks

              1 條回覆 最後回覆 回覆 引用 0
              • thomthomT 離線
                thomthom
                最後由 編輯

                Windows or OSX? Can you post a screenshot of where you placed the files?
                Any error messages?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 條回覆 最後回覆 回覆 引用 0
                • R 離線
                  robert111
                  最後由 編輯

                  thanks thomthom
                  i have uv toolkit and not toolkit2


                  01.JPG


                  02.JPG


                  03.JPG

                  1 條回覆 最後回覆 回覆 引用 0
                  • R 離線
                    robert111
                    最後由 編輯

                    i have windows xp pack 3

                    1 條回覆 最後回覆 回覆 引用 0
                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      I'm guessing you put all the content of the TT_Lib2 folder directly into the plugins folder?
                      Have a look at the footprint description of TT_Lib2 - towards the bottom of the first post.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 條回覆 最後回覆 回覆 引用 0
                      • R 離線
                        robert111
                        最後由 編輯

                        yes i put all the content of the TT_Lib2 folder directly into the plugins folder

                        1 條回覆 最後回覆 回覆 引用 0
                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          It should be there.
                          It should be ...\Plugins\TT_Lib2\<*.rb> - like the footprint description for TT_Lib illustrates.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 條回覆 最後回覆 回覆 引用 0
                          • R 離線
                            robert111
                            最後由 編輯

                            I did not understand, can you explain more clearly

                            1 條回覆 最後回覆 回覆 引用 0
                            • J 離線
                              JoZ
                              最後由 編輯

                              Ehy ThomThom, great plugin 😄
                              Any chance you would look into increasing it with numerical input transformations like: translation, rotation, scale as possible in 3dpaintbrush for example (see this part of video: http://www.youtube.com/watch?feature=player_detailpage&v=h_7ZOgjxREM#t=125s) ?
                              That would be very usefull, avoiding me the need to often switch to other 3d app just for this (I often need precise numerical transform) 😄

                              1 條回覆 最後回覆 回覆 引用 0
                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                When I finish the transoformation gizmo you'll be able to use numerical input for some transformations.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 條回覆 最後回覆 回覆 引用 0
                                • J 離線
                                  JoZ
                                  最後由 編輯

                                  Perfect... now I must remind of that... everything I think... You have yet thought about! 😛

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • W 離線
                                    wannabe
                                    最後由 編輯

                                    hi

                                    I'm using sketchup for a while now (i got used to sketchup6 and this plugin works fine with it 😄 )
                                    well I haven't got any request for a plugin before but this one just peaks my curiosity...

                                    I thought of "linking" all faces (by id or something) to a brother object which we could deform and even unwrap (^^), texture and use remember uvs so it saves the current material position
                                    BUT
                                    restore it on the original

                                    what do u think ? possible ?

                                    deforming the face was nice however without I'd be happy too 😎

                                    great work so far works great

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • R 離線
                                      rv1974
                                      最後由 編輯

                                      @thomthom said:

                                      I have lots of ideas myself. I just don't know if I can do them. 😉

                                      Is 'align texture to the selected edge' among them?

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @rv1974 said:

                                        @thomthom said:

                                        I have lots of ideas myself. I just don't know if I can do them. 😉

                                        Is 'align texture to the selected edge' among them?

                                        That one is doable. 😄

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • R 離線
                                          rv1974
                                          最後由 編輯

                                          @thomthom said:

                                          @rv1974 said:

                                          @thomthom said:

                                          I have lots of ideas myself. I just don't know if I can do them. 😉

                                          Is 'align texture to the selected edge' among them?

                                          That one is doable. 😄

                                          Good ...I'll listen Röyksop while you doing this doable 🙂

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • GaieusG 離線
                                            Gaieus
                                            最後由 編輯

                                            @wannabe said:

                                            hi

                                            I'm using sketchup for a while now (i got used to sketchup6 and this plugin works fine with it 😄 )
                                            well I haven't got any request for a plugin before but this one just peaks my curiosity...

                                            I thought of "linking" all faces (by id or something) to a brother object which we could deform and even unwrap (^^), texture and use remember uvs so it saves the current material position
                                            BUT
                                            restore it on the original

                                            what do u think ? possible ?

                                            deforming the face was nice however without I'd be happy too 😎

                                            great work so far works great

                                            That's one of my major wishes with the tool.

                                            Or put in a different way; not only remember then restore on the same geometry but copy from one geometry and apply on another one.

                                            Of course, the geometry should be the same as far as faces' number and shape is concerned.

                                            Gai...

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 18
                                            • 19
                                            • 4 / 19
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement