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[Plugin] UV Toolkit

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  • G Offline
    Gaieus
    last edited by 19 Jan 2011, 09:04

    Well, I answered your PM (that it is not that bloody urgent yet) but if it is not that much of a work...
    πŸ˜‰

    Gai...

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    • T Offline
      thomthom
      last edited by 19 Jan 2011, 09:13

      Ah - you need to transfer UVs between whole surfaces, not use individual faces... ?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • G Offline
        Gaieus
        last edited by 19 Jan 2011, 10:18

        Yes. I guess(ed) the plugin would work that way, too.

        Currently I (sort of) "copy" (or "memorize") the UV's on a mesh and then restore them. In my thoughts, it would work the same way with the improved UV Tools just it could (also) transfer these co-ordinates from one mesh to the other.

        Sometimes you can quite easily apply a material to a certain shape but if you modify it further, it is not easy. Then here is a quick (and rather dirty) example. I will have all different shapes (tapered and distorted) vaults that are derived from the same, quite regular shape. If I texture each separately, it will take forever.

        UV-example.png
        But even a better example: this way you could easily apply a texture to a flat (yet subdivided) (sur-)face then copy the UV's and apply it to a completely modified mesh.

        Gai...

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        • T Offline
          thomthom
          last edited by 19 Jan 2011, 10:33

          Copy from one mesh to another is more challenging.
          UV copy/paste only works on per quad-face.

          If you have a mapped mesh, then use the UV Memory function to store the UVs - then you can make a copy of that mesh - modify it (as long as you don't erase/recreate the faces and finally use the UV Restore function.

          Copy from a mesh to another would require the mesh to have the same structure, same number of faces etc. The challenge is trying to match it all up.

          hmmm...

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • G Offline
            Gaieus
            last edited by 19 Jan 2011, 10:51

            @thomthom said:

            Copy from a mesh to another would require the mesh to have the same structure, same number of faces etc. The challenge is trying to match it all up.

            Well yes, as the plugin currently works (also), it is obvious. But as I explained, I'll have to finish the untextured model first and then texture it.

            @thomthom said:

            If you have a mapped mesh, then use the UV Memory function to store the UVs - then you can make a copy of that mesh - modify it (as long as you don't erase/recreate the faces and finally use the UV Restore function.

            This method would require to re-model each vault. In my above example, the two vaults are identical in face count and all. So with "my version" I could (re-)texture the whole thing any time by texturing the "regular" one and then transfer the co-ordinates to the other one.

            But of course, if it is a no-go, I won't insist (somehow I thoughtyour unpublished beta worked that way)

            Gai...

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            • T Offline
              thomthom
              last edited by 19 Jan 2011, 11:07

              It's not a complete go. But it may not be part of the next release. ...will see... Would be a very useful tool.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • G Offline
                Gaieus
                last edited by 19 Jan 2011, 11:56

                @thomthom said:

                Would be a very useful tool.

                Definitely. And thanks for listening!
                πŸ˜„

                (We could add a topic next to "Google is listening" like "ThomThom is listening")
                πŸ˜„

                Gai...

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                • R Online
                  Rich O Brien Moderator
                  last edited by 19 Jan 2011, 11:59

                  Or even "Gaieus is pestering" maybe?

                  Download the free D'oh Book for SketchUp

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                  • G Offline
                    Gaieus
                    last edited by 19 Jan 2011, 12:06

                    I am only doing it for the sake of the community (i.e. squeezing everything out of Thom in order that we have the greatest UV plugin ever!)
                    πŸ˜„

                    Gai...

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                    • R Online
                      Rich O Brien Moderator
                      last edited by 19 Jan 2011, 12:12

                      I'll agree on the UV toolkit being excellent but don't forget he needs to concentrate on Bezier Patch for me.

                      Now i need to return to baking the world biggest cookie.....for Thom.....my pal...... πŸ‘

                      Download the free D'oh Book for SketchUp

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                      • R Offline
                        Ro33y
                        last edited by 23 Jan 2011, 17:24

                        thanks a lot thom!! πŸ‘

                        very usefull... β˜€

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                        • R Offline
                          robert111
                          last edited by 24 Jan 2011, 13:53

                          why uv toolkit , no work with me, i have make uv toolkit (2.1.0) and TT_Lib2 (v2.4.0) in sketchup / plugin but i dont find uv toolkit in my plugin

                          is the same problem with sketchup 7 and 8
                          plz i need solution for this problem
                          thanks

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                          • T Offline
                            thomthom
                            last edited by 24 Jan 2011, 14:48

                            Windows or OSX? Can you post a screenshot of where you placed the files?
                            Any error messages?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • R Offline
                              robert111
                              last edited by 24 Jan 2011, 14:55

                              thanks thomthom
                              i have uv toolkit and not toolkit2


                              01.JPG


                              02.JPG


                              03.JPG

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                              • R Offline
                                robert111
                                last edited by 24 Jan 2011, 14:56

                                i have windows xp pack 3

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                                • T Offline
                                  thomthom
                                  last edited by 24 Jan 2011, 15:13

                                  I'm guessing you put all the content of the TT_Lib2 folder directly into the plugins folder?
                                  Have a look at the footprint description of TT_Lib2 - towards the bottom of the first post.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • R Offline
                                    robert111
                                    last edited by 24 Jan 2011, 15:20

                                    yes i put all the content of the TT_Lib2 folder directly into the plugins folder

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                                    • T Offline
                                      thomthom
                                      last edited by 24 Jan 2011, 15:30

                                      It should be there.
                                      It should be ...\Plugins\TT_Lib2\<*.rb> - like the footprint description for TT_Lib illustrates.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • R Offline
                                        robert111
                                        last edited by 24 Jan 2011, 16:39

                                        I did not understand, can you explain more clearly

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                                        • J Offline
                                          JoZ
                                          last edited by 28 Jan 2011, 23:11

                                          Ehy ThomThom, great plugin πŸ˜„
                                          Any chance you would look into increasing it with numerical input transformations like: translation, rotation, scale as possible in 3dpaintbrush for example (see this part of video: http://www.youtube.com/watch?feature=player_detailpage&v=h_7ZOgjxREM#t=125s ) ?
                                          That would be very usefull, avoiding me the need to often switch to other 3d app just for this (I often need precise numerical transform) πŸ˜„

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