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    Vray reflection mapping

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    • thomthomT Offline
      thomthom
      last edited by

      Did a quick little test.

      I think bumpmap and filter maps would work. The V-Ray manual says that the filter slot is to apply colour to the refletion, but if you use grayscale images it will control the 'opacity' of the reflection as well. It's easier to use the filter slot when you have fresnel reflection map.


      ReflectionRender.png

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • StinkieS Offline
        Stinkie
        last edited by

        I'm guessing Ibon wants to know how to use specular maps in VfSU. Which is something I'd like to know as well.

        Where's FreeAgent when you need him? 😄

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        • K Offline
          kwistenbiebel
          last edited by

          @unknownuser said:

          I'm guessing Ibon wants to know how to use specular maps in VfSU. Which is something I'd like to know as well.

          Where's FreeAgent when you need him? 😄

          That would indeed be helpful.
          Not once, I succeeded in getting specular maps in properly using VfSU. I tried numerous times setting up a decent arroway material (they come with spec map) but never with the desired result.

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          • ibonI Offline
            ibon
            last edited by

            Sorry for my late answer. Thanks all for your interest and help. I have never used the "reflection per texture method", so i'm learning a lot in this thread. And yes, stinkie, that's exactly what i'm looking for, i didn't know it's name (specular maps). I have some arroway materials too kwistenbiebel, and they are the reason of my search. They came with diff, bump/disp and other one (now i know it's specular), and i wanted to know if it's possible to use in VfSU. Sorry again not for being clear when speaking english

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            • stefanqS Offline
              stefanq
              last edited by

              Ibon, I have an old post on asgvis, about specular maps, but for some reason, I can't access the site. But,I can tell you where I put specular maps, and it's fine. First , make a reflection layer for your material, then, go to reflection/M/(here you have fresnel)/put your map in the "fresnel color"
              I recommend you to use just reflections and specular without bump, to see if it's working. If it's OK, then you can use bump too!
              Good Luck!

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              • thomthomT Offline
                thomthom
                last edited by

                Yea, the forum just went down. At least from the default URL. You can access it from this alternative URL which works: http://asgvis.com/smf/index.php

                I tried searching for the thread you mentioned. But I couldn't find it. Found a different thread though related to specular reflections.
                http://asgvis.com/smf/index.php?topic=2248.msg11150

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Odd. Stefan's solution differs from JoeB's.

                  Edit: I can see you, FA! Give up yer secrets! 😉

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Seems there's many ways to apply specular maps.
                    I figured it'd be of interest to see the reply of one of the ASGVis employees.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • stefanqS Offline
                      stefanq
                      last edited by

                      Thanks for the link Thomas, here the link for my post....sorry for schrolling...it's on page 2..
                      http://asgvis.com/smf/index.php?topic=4089.15
                      Stinkie, yes, it's odd, but it's working.Check the link above.

                      EDIT: the post it's about HDRI, but on page 2, almost at the bottom, I have some images about specular maps.

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                      • stefanqS Offline
                        stefanq
                        last edited by

                        OK, I did another test...just to be sure it's still working 😆
                        I have a diffuse layer with the color, and another one ( ghost layer) witch it's transparent, for helping vray to set the correct UV for the specular map.

                        http://img211.imageshack.us/img211/9537/specular.th.jpg

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          @thomthom said:

                          Seems there's many ways to apply specular maps.
                          I figured it'd be of interest to see the reply of one of the ASGVis employees.

                          Yeah, that'd be nice.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @unknownuser said:

                            @thomthom said:

                            Seems there's many ways to apply specular maps.
                            I figured it'd be of interest to see the reply of one of the ASGVis employees.

                            Yeah, that'd be nice.

                            JoeB was that reply. 😉

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @unknownuser said:

                                lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.

                                Yup. His replies are valuable gems. I've been meaning to collect some of them into a tips/tricks post.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • StinkieS Offline
                                  Stinkie
                                  last edited by

                                  Whoa! Err ... dankie? Dankiewel? Whatever - thanks!

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                                  • free agentF Offline
                                    free agent
                                    last edited by

                                    hey i did a quick test after thomthom PM'd me on the matter, the thing about spec maps is u only notice them in shaded area where the light would hit them where they not in shadow.

                                    raw render:

                                    http://i167.photobucket.com/albums/u143/FreeAgent84/test01.jpg

                                    notice how the walls facing the camera get less reflection than the ones perpendicular to those, this is the fresnel effect, so a couple of things need to come togther in order to achieve this effect.

                                    the refelction channel:

                                    http://i167.photobucket.com/albums/u143/FreeAgent84/test01reflection.jpg

                                    tip: in photoshop overlay the reflection channel over the render and make the layer mode: SCREEN, this will increase the reflection of the raw render.

                                    i attached the plaster vismat i made from a cgtextures image... and the model, so u can go through the material to see how its made. the spec map is placed under the fresnel image slot.


                                    Plaster rough_1.zip


                                    SPECMOD.rar

                                    http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                                    • free agentF Offline
                                      free agent
                                      last edited by

                                      haha dis 'n plesier.

                                      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                                      • ibonI Offline
                                        ibon
                                        last edited by

                                        Guys, really, really Thanks

                                        Freeagent, now with the scene on my hands everything's clear. Thanks everyone for taking so much time with this. I wish some day i will help you as you have helped me

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Did a little test scene. Used an HDRI as I wanted to get a colour tint to the lighting. Too bad the Sun shadows are gone. (If I remember correctly, I can get them if I turn on default light and decrease the GI light while also adjusting the camera exposure.)


                                          Render02.png

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • ibonI Offline
                                            ibon
                                            last edited by

                                            Very beautiful scene thomthom. I have tried to make my own with an HDRI map but after more than 10 trial errors can't get the desired position for my sun. Is any easyer method to quickly position your hdri?

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