• Login
sketchucation logo sketchucation
  • Login
ℹ️ GoFundMe | Our friend Gus Robatto needs some help in a challenging time Learn More

Vray reflection mapping

Scheduled Pinned Locked Moved V-Ray
renderpluginsextensions
55 Posts 8 Posters 23.2k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    thomthom
    last edited by 14 Apr 2009, 12:22

    @kwistenbiebel said:

    Ibon andSolo,

    Try to increase the multiplier of the reflection slot to 30000 or higher.
    You should be seeing some results..

    Don't think it'll help ibon. They don't have the same issue.

    Thomas Thomassen — SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

    1 Reply Last reply Reply Quote 0
    • K Offline
      kwistenbiebel
      last edited by 14 Apr 2009, 12:25

      You're right Thomas.
      I was a bit too hasty in my response. I described the way to handle reflections in a global way...
      Never tried the 'per texture' method so I follow this thread with great intrest.

      1 Reply Last reply Reply Quote 0
      • T Offline
        thomthom
        last edited by 14 Apr 2009, 14:17

        Did a quick little test.

        I think bumpmap and filter maps would work. The V-Ray manual says that the filter slot is to apply colour to the refletion, but if you use grayscale images it will control the 'opacity' of the reflection as well. It's easier to use the filter slot when you have fresnel reflection map.


        ReflectionRender.png

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • S Offline
          Stinkie
          last edited by 14 Apr 2009, 16:28

          I'm guessing Ibon wants to know how to use specular maps in VfSU. Which is something I'd like to know as well.

          Where's FreeAgent when you need him? 😄

          1 Reply Last reply Reply Quote 0
          • K Offline
            kwistenbiebel
            last edited by 14 Apr 2009, 16:32

            @unknownuser said:

            I'm guessing Ibon wants to know how to use specular maps in VfSU. Which is something I'd like to know as well.

            Where's FreeAgent when you need him? 😄

            That would indeed be helpful.
            Not once, I succeeded in getting specular maps in properly using VfSU. I tried numerous times setting up a decent arroway material (they come with spec map) but never with the desired result.

            1 Reply Last reply Reply Quote 0
            • I Offline
              ibon
              last edited by 14 Apr 2009, 18:12

              Sorry for my late answer. Thanks all for your interest and help. I have never used the "reflection per texture method", so i'm learning a lot in this thread. And yes, stinkie, that's exactly what i'm looking for, i didn't know it's name (specular maps). I have some arroway materials too kwistenbiebel, and they are the reason of my search. They came with diff, bump/disp and other one (now i know it's specular), and i wanted to know if it's possible to use in VfSU. Sorry again not for being clear when speaking english

              1 Reply Last reply Reply Quote 0
              • S Offline
                stefanq
                last edited by 14 Apr 2009, 19:11

                Ibon, I have an old post on asgvis, about specular maps, but for some reason, I can't access the site. But,I can tell you where I put specular maps, and it's fine. First , make a reflection layer for your material, then, go to reflection/M/(here you have fresnel)/put your map in the "fresnel color"
                I recommend you to use just reflections and specular without bump, to see if it's working. If it's OK, then you can use bump too!
                Good Luck!

                1 Reply Last reply Reply Quote 0
                • T Offline
                  thomthom
                  last edited by 14 Apr 2009, 19:26

                  Yea, the forum just went down. At least from the default URL. You can access it from this alternative URL which works: http://asgvis.com/smf/index.php

                  I tried searching for the thread you mentioned. But I couldn't find it. Found a different thread though related to specular reflections.
                  http://asgvis.com/smf/index.php?topic=2248.msg11150

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    Stinkie
                    last edited by 14 Apr 2009, 19:30

                    Odd. Stefan's solution differs from JoeB's.

                    Edit: I can see you, FA! Give up yer secrets! 😉

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      thomthom
                      last edited by 14 Apr 2009, 19:37

                      Seems there's many ways to apply specular maps.
                      I figured it'd be of interest to see the reply of one of the ASGVis employees.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        stefanq
                        last edited by 14 Apr 2009, 19:38

                        Thanks for the link Thomas, here the link for my post....sorry for schrolling...it's on page 2..
                        http://asgvis.com/smf/index.php?topic=4089.15
                        Stinkie, yes, it's odd, but it's working.Check the link above.

                        EDIT: the post it's about HDRI, but on page 2, almost at the bottom, I have some images about specular maps.

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          stefanq
                          last edited by 14 Apr 2009, 20:32

                          OK, I did another test...just to be sure it's still working 😆
                          I have a diffuse layer with the color, and another one ( ghost layer) witch it's transparent, for helping vray to set the correct UV for the specular map.

                          http://img211.imageshack.us/img211/9537/specular.th.jpg

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            Stinkie
                            last edited by 14 Apr 2009, 20:48

                            @thomthom said:

                            Seems there's many ways to apply specular maps.
                            I figured it'd be of interest to see the reply of one of the ASGVis employees.

                            Yeah, that'd be nice.

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              thomthom
                              last edited by 14 Apr 2009, 20:49

                              @unknownuser said:

                              @thomthom said:

                              Seems there's many ways to apply specular maps.
                              I figured it'd be of interest to see the reply of one of the ASGVis employees.

                              Yeah, that'd be nice.

                              JoeB was that reply. 😉

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                Stinkie
                                last edited by 14 Apr 2009, 21:01

                                lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  thomthom
                                  last edited by 14 Apr 2009, 21:13

                                  @unknownuser said:

                                  lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.

                                  Yup. His replies are valuable gems. I've been meaning to collect some of them into a tips/tricks post.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    Stinkie
                                    last edited by 14 Apr 2009, 21:34

                                    Whoa! Err ... dankie? Dankiewel? Whatever - thanks!

                                    1 Reply Last reply Reply Quote 0
                                    • F Offline
                                      free agent
                                      last edited by 14 Apr 2009, 21:35

                                      hey i did a quick test after thomthom PM'd me on the matter, the thing about spec maps is u only notice them in shaded area where the light would hit them where they not in shadow.

                                      raw render:

                                      http://i167.photobucket.com/albums/u143/FreeAgent84/test01.jpg

                                      notice how the walls facing the camera get less reflection than the ones perpendicular to those, this is the fresnel effect, so a couple of things need to come togther in order to achieve this effect.

                                      the refelction channel:

                                      http://i167.photobucket.com/albums/u143/FreeAgent84/test01reflection.jpg

                                      tip: in photoshop overlay the reflection channel over the render and make the layer mode: SCREEN, this will increase the reflection of the raw render.

                                      i attached the plaster vismat i made from a cgtextures image... and the model, so u can go through the material to see how its made. the spec map is placed under the fresnel image slot.


                                      Plaster rough_1.zip


                                      SPECMOD.rar

                                      http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

                                      1 Reply Last reply Reply Quote 0
                                      • F Offline
                                        free agent
                                        last edited by 14 Apr 2009, 21:42

                                        haha dis 'n plesier.

                                        http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

                                        1 Reply Last reply Reply Quote 0
                                        • I Offline
                                          ibon
                                          last edited by 14 Apr 2009, 21:47

                                          Guys, really, really Thanks

                                          Freeagent, now with the scene on my hands everything's clear. Thanks everyone for taking so much time with this. I wish some day i will help you as you have helped me

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 2 / 3
                                          2 / 3
                                          • First post
                                            23/55
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement