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    Vray reflection mapping

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    • stefanqS Offline
      stefanq
      last edited by

      OK, I did another test...just to be sure it's still working 😆
      I have a diffuse layer with the color, and another one ( ghost layer) witch it's transparent, for helping vray to set the correct UV for the specular map.

      http://img211.imageshack.us/img211/9537/specular.th.jpg

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      • StinkieS Offline
        Stinkie
        last edited by

        @thomthom said:

        Seems there's many ways to apply specular maps.
        I figured it'd be of interest to see the reply of one of the ASGVis employees.

        Yeah, that'd be nice.

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        • thomthomT Offline
          thomthom
          last edited by

          @unknownuser said:

          @thomthom said:

          Seems there's many ways to apply specular maps.
          I figured it'd be of interest to see the reply of one of the ASGVis employees.

          Yeah, that'd be nice.

          JoeB was that reply. 😉

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • StinkieS Offline
            Stinkie
            last edited by

            lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.

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            • thomthomT Offline
              thomthom
              last edited by

              @unknownuser said:

              lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.

              Yup. His replies are valuable gems. I've been meaning to collect some of them into a tips/tricks post.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • StinkieS Offline
                Stinkie
                last edited by

                Whoa! Err ... dankie? Dankiewel? Whatever - thanks!

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                • free agentF Offline
                  free agent
                  last edited by

                  hey i did a quick test after thomthom PM'd me on the matter, the thing about spec maps is u only notice them in shaded area where the light would hit them where they not in shadow.

                  raw render:

                  http://i167.photobucket.com/albums/u143/FreeAgent84/test01.jpg

                  notice how the walls facing the camera get less reflection than the ones perpendicular to those, this is the fresnel effect, so a couple of things need to come togther in order to achieve this effect.

                  the refelction channel:

                  http://i167.photobucket.com/albums/u143/FreeAgent84/test01reflection.jpg

                  tip: in photoshop overlay the reflection channel over the render and make the layer mode: SCREEN, this will increase the reflection of the raw render.

                  i attached the plaster vismat i made from a cgtextures image... and the model, so u can go through the material to see how its made. the spec map is placed under the fresnel image slot.


                  Plaster rough_1.zip


                  SPECMOD.rar

                  http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                  • free agentF Offline
                    free agent
                    last edited by

                    haha dis 'n plesier.

                    http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                    • ibonI Offline
                      ibon
                      last edited by

                      Guys, really, really Thanks

                      Freeagent, now with the scene on my hands everything's clear. Thanks everyone for taking so much time with this. I wish some day i will help you as you have helped me

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Did a little test scene. Used an HDRI as I wanted to get a colour tint to the lighting. Too bad the Sun shadows are gone. (If I remember correctly, I can get them if I turn on default light and decrease the GI light while also adjusting the camera exposure.)


                        Render02.png

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • ibonI Offline
                          ibon
                          last edited by

                          Very beautiful scene thomthom. I have tried to make my own with an HDRI map but after more than 10 trial errors can't get the desired position for my sun. Is any easyer method to quickly position your hdri?

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Hide all geometry, or do material override so it renders quickly and then do a few trial and errors of the HDRI horizontal position. Or you could do what Richard do; quite nice setup: http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=18001&p=145253

                            Note that you won't have much luck if you try to adjust the vertical position of the SUN source from and HDRI. That will just mess things up.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • N Offline
                              nomeradona
                              last edited by

                              @unknownuser said:

                              lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.
                              yeap, whenever damien reply assurely my eyes are there...

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • N Offline
                                nomeradona
                                last edited by

                                @unknownuser said:

                                Whoa! Err ... dankie? Dankiewel? Whatever - thanks!
                                Oh thank God FA is here to give some explanation about this.
                                hey stinkie are you saying FA is a donkey? lol.

                                visit my blog: http://www.nomeradona.blogspot.com

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                                • N Offline
                                  nomeradona
                                  last edited by

                                  thats a cool linking render Thom

                                  visit my blog: http://www.nomeradona.blogspot.com

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    What I'd like to know is how to create a render with a tinted sun but with sun shadows as in the picture posted by the original poster. Anyone got some tips?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      @thomthom said:

                                      What I'd like to know is how to create a render with a tinted sun but with sun shadows as in the picture posted by the original poster. Anyone got some tips?

                                      That is where VrayforSU fails, as I stated before. Having a 'sun object' (an infinite light with a target) would be the solution, but considered impossible by Asgvis (why?). Cinema 4D's and Max's Vray versions both have the option to create a Vraysun.
                                      In that way you can control the HDR and sky settings in the environment tabs, while controlling the direct light/shadows by the sun object.

                                      In VfSU, all settings, including sun, need to be done by setting up the environment slots (GI,background, reflection, etc..)

                                      The only way I found to more or less fake a HDR/Sun/sky combo was the following:
                                      GI : use sky with 0.5 sun intensity
                                      Background: a bitmap with 30000 multiplier
                                      (optional : Reflection: a bitmap with a varying multiplier (10000 to...) to achieve the result you're after.)

                                      These are values that worked for me in VfSU 1.0 . It might be a different case for later versions.
                                      It's still difficult to get it right though....

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        I also don't understand why we can't have a Sun object. We have Omni and rectangular lights...
                                        So the problem stems from that we can control the VRay Sun and the VRay Sky separately?

                                        Maybe this is something we can ask for as a topic for the webseminars...

                                        @kwistenbiebel said:

                                        The only way I found to more or less fake a HDR/Sun/sky combo was the following:
                                        GI : use sky with 0.5 sun intensity
                                        Background: a bitmap with 30000 multiplier
                                        (optional : Reflection: a bitmap with a varying multiplier (10000 to...) to achieve the result your after.)

                                        Yea, this is what I've tried before. But I feel it's a hit and miss.

                                        I wonder; would an alternative method be to place a rectangular light in the Sun's position? How would you balance the GI HDRI light and the rectangular light?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          I tried using a rectangular light but the light is 'flat'.

                                          The sun really needs to be an 'infinite' light to behave realistically.

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            Guys, this is probably slightly off topic however I need to know about Vue to vray integration of HDR images, I have created a simple .hdr sky and wanted to know how it works with Vray (I suck at Vray hdri usage) so if a knowledgable user could try the attched file and let me know i would appreciate it.


                                            Vue created hdr image

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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