sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Vray reflection mapping

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    55 Posts 8 Posters 23.4k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • stefanqS Offline
      stefanq
      last edited by

      Thanks for the link Thomas, here the link for my post....sorry for schrolling...it's on page 2..
      http://asgvis.com/smf/index.php?topic=4089.15
      Stinkie, yes, it's odd, but it's working.Check the link above.

      EDIT: the post it's about HDRI, but on page 2, almost at the bottom, I have some images about specular maps.

      1 Reply Last reply Reply Quote 0
      • stefanqS Offline
        stefanq
        last edited by

        OK, I did another test...just to be sure it's still working 😆
        I have a diffuse layer with the color, and another one ( ghost layer) witch it's transparent, for helping vray to set the correct UV for the specular map.

        http://img211.imageshack.us/img211/9537/specular.th.jpg

        1 Reply Last reply Reply Quote 0
        • StinkieS Offline
          Stinkie
          last edited by

          @thomthom said:

          Seems there's many ways to apply specular maps.
          I figured it'd be of interest to see the reply of one of the ASGVis employees.

          Yeah, that'd be nice.

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            @unknownuser said:

            @thomthom said:

            Seems there's many ways to apply specular maps.
            I figured it'd be of interest to see the reply of one of the ASGVis employees.

            Yeah, that'd be nice.

            JoeB was that reply. 😉

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • StinkieS Offline
              Stinkie
              last edited by

              lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                @unknownuser said:

                lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.

                Yup. His replies are valuable gems. I've been meaning to collect some of them into a tips/tricks post.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • StinkieS Offline
                  Stinkie
                  last edited by

                  Whoa! Err ... dankie? Dankiewel? Whatever - thanks!

                  1 Reply Last reply Reply Quote 0
                  • free agentF Offline
                    free agent
                    last edited by

                    hey i did a quick test after thomthom PM'd me on the matter, the thing about spec maps is u only notice them in shaded area where the light would hit them where they not in shadow.

                    raw render:

                    http://i167.photobucket.com/albums/u143/FreeAgent84/test01.jpg

                    notice how the walls facing the camera get less reflection than the ones perpendicular to those, this is the fresnel effect, so a couple of things need to come togther in order to achieve this effect.

                    the refelction channel:

                    http://i167.photobucket.com/albums/u143/FreeAgent84/test01reflection.jpg

                    tip: in photoshop overlay the reflection channel over the render and make the layer mode: SCREEN, this will increase the reflection of the raw render.

                    i attached the plaster vismat i made from a cgtextures image... and the model, so u can go through the material to see how its made. the spec map is placed under the fresnel image slot.


                    Plaster rough_1.zip


                    SPECMOD.rar

                    http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

                    1 Reply Last reply Reply Quote 0
                    • free agentF Offline
                      free agent
                      last edited by

                      haha dis 'n plesier.

                      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

                      1 Reply Last reply Reply Quote 0
                      • ibonI Offline
                        ibon
                        last edited by

                        Guys, really, really Thanks

                        Freeagent, now with the scene on my hands everything's clear. Thanks everyone for taking so much time with this. I wish some day i will help you as you have helped me

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          Did a little test scene. Used an HDRI as I wanted to get a colour tint to the lighting. Too bad the Sun shadows are gone. (If I remember correctly, I can get them if I turn on default light and decrease the GI light while also adjusting the camera exposure.)


                          Render02.png

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • ibonI Offline
                            ibon
                            last edited by

                            Very beautiful scene thomthom. I have tried to make my own with an HDRI map but after more than 10 trial errors can't get the desired position for my sun. Is any easyer method to quickly position your hdri?

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              Hide all geometry, or do material override so it renders quickly and then do a few trial and errors of the HDRI horizontal position. Or you could do what Richard do; quite nice setup: http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=18001&p=145253

                              Note that you won't have much luck if you try to adjust the vertical position of the SUN source from and HDRI. That will just mess things up.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                nomeradona
                                last edited by

                                @unknownuser said:

                                lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.
                                yeap, whenever damien reply assurely my eyes are there...

                                visit my blog: http://www.nomeradona.blogspot.com

                                1 Reply Last reply Reply Quote 0
                                • N Offline
                                  nomeradona
                                  last edited by

                                  @unknownuser said:

                                  Whoa! Err ... dankie? Dankiewel? Whatever - thanks!
                                  Oh thank God FA is here to give some explanation about this.
                                  hey stinkie are you saying FA is a donkey? lol.

                                  visit my blog: http://www.nomeradona.blogspot.com

                                  1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    nomeradona
                                    last edited by

                                    thats a cool linking render Thom

                                    visit my blog: http://www.nomeradona.blogspot.com

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      What I'd like to know is how to create a render with a tinted sun but with sun shadows as in the picture posted by the original poster. Anyone got some tips?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        @thomthom said:

                                        What I'd like to know is how to create a render with a tinted sun but with sun shadows as in the picture posted by the original poster. Anyone got some tips?

                                        That is where VrayforSU fails, as I stated before. Having a 'sun object' (an infinite light with a target) would be the solution, but considered impossible by Asgvis (why?). Cinema 4D's and Max's Vray versions both have the option to create a Vraysun.
                                        In that way you can control the HDR and sky settings in the environment tabs, while controlling the direct light/shadows by the sun object.

                                        In VfSU, all settings, including sun, need to be done by setting up the environment slots (GI,background, reflection, etc..)

                                        The only way I found to more or less fake a HDR/Sun/sky combo was the following:
                                        GI : use sky with 0.5 sun intensity
                                        Background: a bitmap with 30000 multiplier
                                        (optional : Reflection: a bitmap with a varying multiplier (10000 to...) to achieve the result you're after.)

                                        These are values that worked for me in VfSU 1.0 . It might be a different case for later versions.
                                        It's still difficult to get it right though....

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          I also don't understand why we can't have a Sun object. We have Omni and rectangular lights...
                                          So the problem stems from that we can control the VRay Sun and the VRay Sky separately?

                                          Maybe this is something we can ask for as a topic for the webseminars...

                                          @kwistenbiebel said:

                                          The only way I found to more or less fake a HDR/Sun/sky combo was the following:
                                          GI : use sky with 0.5 sun intensity
                                          Background: a bitmap with 30000 multiplier
                                          (optional : Reflection: a bitmap with a varying multiplier (10000 to...) to achieve the result your after.)

                                          Yea, this is what I've tried before. But I feel it's a hit and miss.

                                          I wonder; would an alternative method be to place a rectangular light in the Sun's position? How would you balance the GI HDRI light and the rectangular light?

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            I tried using a rectangular light but the light is 'flat'.

                                            The sun really needs to be an 'infinite' light to behave realistically.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement