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    [Plugin][$] FredoScale - v3.6a - 01 Apr 24

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    • J Offline
      james_h
      last edited by

      Hi all,

      Long-time lurker here, making a first post.

      First: Thanks Fredo6 for such a great set of tools! Really impressive.

      Next, here's details of a problem I've seen a few time with Radial Bending. Apologies in advance if it's already covered elsewhere.

      I see Radial Bending generally work well. However, with some geometry, it does not create clean faces. The new geometry has gaps, e.g. where an edge is not created or where a face is not created.

      Here's a demo showing the problem. Note the missing faces seen after the Radial Bend has been applied. I would appreciate any advice on how to better use the tool to avoid the problem.

      I'm using SU 2017. The fredo6 plugins are all at latest versions. I tried adjusting the Number of Slices parameter to various values and see the same problem. I'm aware that SU sometimes struggles with very short edges. The geometry in the demo was re-scaled to be 8.1 metres in height.

      Finally, this demo covers Radial Bending. I see similar problems with Box Twist when working with similar geometry.

      Thanks for any advice.

      James.


      RadialBendDemo-2.gif

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      • fredo6F Offline
        fredo6
        last edited by

        @James_h

        Thank you for signaling this. It is true that bending a complex set of faces create issues in the geometry.

        I think the best would be that you post the model so that I have a look.

        Thanks

        Fredo

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        • J Offline
          james_h
          last edited by

          Thanks Fredo.

          Here's some supporting files:

          1. Step-4.0.3 RadialBendDemo-Before-ThickDiamondTwist-1.skp : SU model just before Radial Bend is used.
          2. Step-4.0.3 RadialBendDemo-After-ThickDiamondTwist-1.skp : SU model just after Radial Bend is used. This shows the gaps in edges & faces.
          3. RadialBendDemo-2-Params.gif : Screenshot of the Radial Bend tool parameters used when creating "After".

          Thanks again for any advice you can offer.

          Kind regards,

          James.


          Before


          After


          Parameters

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          • K Offline
            Kabisdokh
            last edited by

            Hello. I have a small problem with radial bending tool. When I try to use it my figures loose some surfaces and edges as in example. What I did wrong? Could you help me with it?


            Clipboard02.png

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            • fredo6F Offline
              fredo6
              last edited by

              @kabisdokh said:

              Hello. I have a small problem with radial bending tool. When I try to use it my figures loose some surfaces and edges as in example. What I did wrong? Could you help me with it?

              I suggest you check the scale of your model. When it is too small (in mm), Sketchup is reluctant to create faces (and so does FredoScale or any plugin).
              The solution is simply to scale up the model by a factor of x10 or more.

              Fredo

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              • n000bieN Offline
                n000bie
                last edited by

                **Hi Fredo,
                Firstly I want to say thank you so much for all your works and plugins, not only they work so perfect with good use, also for your continuously effort to improve it πŸ‘ . Thank you.

                I'm working on this model of 3D female character. The shapes and textures are all on and completed, but the form still not good enough, so I used Tapering Scale to kinda reform the model. Problem is : after scaling finished, the textures are all messed up. A quick study help me understand the reason is perhaps Tapering Scale changes the model's verticals coordination but not the textures ones, new lines/verticals are also added, so the the textures seems to lose their "matched" faces.

                I've tried but couldn't find a way to "lock" the textures into the applied meshes/faces , and the model is quite complex to do a face-by-face texture position edit. I'm not expecting any kind of detailed walk-through or complaining about the plugin, with true respect - your plugins just great ! Just hoping if there's any hint/advise or some way to go around this issue, please help. Ill be so thankful !

                Properly my first post here, hopefully you and everyone can forgive my rush question if my problem here is already acknowledged and solved, in that case, please give me a hint/ID of the post so I would figure out myself, thanks all.**

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @n000bie,

                  Tapering (as opposed to Scale) modifies the relative shape of individual faces. So this will impact the UV coordinates very likely. That's why the usual workflow is to prepare the model without textures and only do the painting in the end.

                  I am not sure FredoScale can do something, but I am interested in seeing the problem, if you post the model.

                  Fredo

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                  • n000bieN Offline
                    n000bie
                    last edited by

                    Hi Fredo, thanks for your prompt reply.

                    I'm posting below some screen shots showing my problem, along with my model, fyi πŸ˜„ .

                    I guess a bit more explanation should help : I've managed to get this model as and OBJ file, along with material settings, then easy to re-composing the model with its maps by using 3D-Max, since there is no UVW Map Unwrap/Re mapping tool in Sketchup. But for the model developing/shape editing works, I've always used Sketchup (my 3D Max skill just not enough).

                    So then I found out the model is kind of "squeezed" by some perspective-affection, making it not in an ISO-3D form, but actually into a Perspective form (like a cubic box with front face is bigger than back face - following perspective rule of view). Thought it'd be easy to tweak it with Tapering Scale, but .. things just not easy as it seems to be, hah.

                    Again, appreciated your help and thank you.


                    Tempering Attemp 1.jpg


                    Tempering Attemp 2.jpg


                    Head test 3.skp

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                    • n000bieN Offline
                      n000bie
                      last edited by

                      Just want to add : properly you will find the model looks just fine, but I have other parts/ models that is worse affected, just posting here the one I'm currently working on. Thanks.

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                      • E Offline
                        Einstein
                        last edited by

                        Hi!

                        I think "Twisting" could be added to the manual. It takes a while to find out that TAB brings slicing settings πŸ˜‰

                        Or there could be a hint in the left-bottom corner of UI "press TAB to set slicing params"

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                        • E Offline
                          Einstein
                          last edited by

                          Hi!

                          I am using Box Tapering. Is it possible to orientate the deformation box to bounding box instead of "best-fitting"?


                          how to orientate box.png

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            @einstein said:

                            Hi!

                            I am using Box Tapering. Is it possible to orientate the deformation box to bounding box instead of "best-fitting"?

                            Just find an edge or a face in the model which has the proper direction and click on it to orientate the box.

                            You can also type Arrow Up, which default to the XYZ bounding box along axis.

                            Fredo

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                            • E Offline
                              Einstein
                              last edited by

                              Hi!

                              I have an idea for next upgrade.

                              As you can see in the picture, if I apply Box Tapering on a bunch of loose edges (not grouped), the content is copied and only then transformed. What if we could use it as a "sculpting" tool? I mean such behaviour that geometry is not copied, just transformed with its connected edges staying connected, so it would be "content aware". In the illustrated case changes would apply to the mesh.


                              FredoScale upgrade request.png


                              FredoScale.skp

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                              • L Offline
                                Lopismagic
                                last edited by

                                You are just a f***ing genius.

                                Merci, merci, merci.

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                                • E Offline
                                  Einstein
                                  last edited by

                                  Hi!
                                  I have problem matching deformation box to my group's bounding box. Normally it goes by clicking an edge of a target group but my group is rotated and mesh is more complicated (not just cuboid) so clicking one edge doesn't do proper matching. Is there an option like "match deformation box to gruop's bounding box"? so that deformation box would be matched just as with normal scale tool.


                                  fredoscale problem matching deformBox to boundingBox.png

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                                  • H Offline
                                    Hafer
                                    last edited by

                                    Hi Fredo, muchos gracias for this awesome plugin!

                                    Recently I stumbled upon a problem. Aiming at stretching models of woodworking furniture (say, a bookcase) to individual sizes (width, depth, height) the standard method of SketchUp (Scale) scales everything evenly, that is, the thickness of the material, the hardware, the proportions of moldings etc.) which renders it useless. Stretching with FredoScale does exactly, what I looked for. However, after applying that function kind of disintegrates the model, respectivly make multiple used components unique. That is, before using that function, changing one instance of the component A changes every instances of A - intended behavior. After using that function, changing one instance of the component A does not change the other instances. Whoops!

                                    Ist there
                                    (a) something I'm doing plain wrong?
                                    (b) some limitation with your plugin?
                                    (c) another way to stretch models along an imaginary section through the model?

                                    Thanks in advance!

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                                    • Dave RD Offline
                                      Dave R
                                      last edited by

                                      @hafer said:

                                      After using that function, changing one instance of the component A does not change the other instances. Whoops!

                                      Ist there
                                      (a) something I'm doing plain wrong?

                                      Yes. It sounds like you aren't opening the component for editing before running Box Stretching. If you were going to modify the components with other tools, you would need to open one instance for editing first. You need to do the same with Fredoscale as well.

                                      @hafer said:

                                      (b) some limitation with your plugin?

                                      Not anymore limitation than any other tool has for modifying components.

                                      @hafer said:

                                      (c) another way to stretch models along an imaginary section through the model?

                                      It can be done with native Move tool. Select the geometry that needs to move with the dimension change and use the Move tool to move that by the required distance.

                                      Etaoin Shrdlu

                                      %

                                      (THERE'S NO PLACE LIKE)

                                      G28 X0.0 Y0.0 Z0.0

                                      M30

                                      %

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        NEW RELEASE: FredoScale v3.1a - 18 Dec 18

                                        Requirement: LibFredo6 8.7a

                                        FredoScale 3.1a provides a Quick Launcher for all FredoScale tools. The divider is also enabled by default for the Stretch tool.


                                        Home Page of FredoScale for information and Download.

                                        Main post of this FredoScale thread.

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                                        • R Offline
                                          rv1974
                                          last edited by

                                          Fredo,
                                          Maybe I as usual miss something but I thought it'd be a great improvement if there was an option to pull the grip and then input a number with +- with units abbreviation. Say +50cm.
                                          And the tool would incrementally add 50cm in ordered direction. It'd be super awesome if it could add (those 50cm) to multiple objects simultaneously.
                                          P.S. I attach something with some overhelming features, maybe it could be interesting for you

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @rv1974 said:

                                            Fredo,
                                            Maybe I as usual miss something but I thought it'd be a great improvement if there was an option to pull the grip and then input a number with +- with units abbreviation. Say +50cm.
                                            And the tool would incrementally add 50cm in ordered direction.

                                            It's difficult to do it in the VCB because FredOscale would not know if you talk about the scale factor or the dimension, and in absolute or relative term.

                                            What you can do currently is

                                            • hover a handle
                                            • Press TAB
                                            • you get a dialog box where you the dimension(s), one, two or three fields depending on the active handle.

                                            Since formulas are supported in the dimension fields you can modify the field and type "+50" or "+50cm".

                                            Fredo

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