[Plugin][$] FredoScale - v3.6a - 01 Apr 24
-
if you weld the segments into a polyline, the scaling with the move tool will work..
with the rectangle, you weld 3 sides and leave the bottom untouched.. after scaling, select the 3 welded lines and explode if you wish..i also included an alternate method using guide lines to create an intersection which the scale tool will snap to..
[i use jim's cline tool for the diagonal]
http://sketchuptips.blogspot.com/2008/02/plugin-construction-line-tool.html[flash=800,475:m8lhsjxs]http://www.youtube.com/v/4Zx7dt58v7w?fs=1&hl=en_US&rel=0&hd=1&color1=0x2b405b&color2=0x6b8ab6[/flash:m8lhsjxs]
-
Wow... I was at most expecting an explanation for the tool behavior, was not definitely expecting a detailed tutorial! Excellent job, I hope others with similar problems will find this also. Thanks!
-
Getting this error now when I open SketchUp.
I thought I updated a bunch of Plugins... apparently something went wrong.
-
@bmike said:
Getting this error now when I open SketchUp.
I thought I updated a bunch of Plugins... apparently something went wrong.I think it is not compatible with sketchup 8 yet. Is there a FredoScale for Skup8?
please update.... I looooooove this tool -
It's working with SU8.
Have you ensure you have installed the files correctly? -
I got it working now. it is WORKING with skup8. its confirmed. i just miss-copied a folder previously, thats all. (stuipd me )
-
fixed. cleaned up my plugins folder and went back / downloaded / reinstalled all relevant files.
loading now, and toolbars popped up.
will test later when i get into a model. -
stretching with orientation of scaling box
small error.
does not work "stretching with orientation of scaling box", with arcs and polylinespossible, correct this error?
-
You could temporarily add another line between the arc's ends to form a face then scale the lot then erase the temporary line on completion...
-
hi tig. Yes, I thought the same, but does not work
-
Arcs and Curves applies constraints on transformations unless they are exploded.
-
So Explode them, Scale and then re-Weld into Curves ?
-
@thomthom said:
Arcs and Curves applies constraints on transformations unless they are exploded.
yes?
is strange that all fredoscale tools work well with arc and polylines.
no need to exploit the arcs and polylines -
@diego-rodriguez said:
stretching with orientation of scaling box
small error.
does not work "stretching with orientation of scaling box", with arcs and polylines[attachment=0:lcmr75ft]<!-- ia0 -->Untitled.gif<!-- ia0 -->[/attachment:lcmr75ft]
possible, correct this error?
Diego,
As mentioned in the Doc, FredoScale does not stretch the SU curves. That's just a design choice, because SU does not stretch curves and I would have had to explode the curve, strech the edges and then reconstruct the curves (thios would have been destructive and probably not possible for an interactive visual deformation). It stretches normally if the curve if exploded.
Fredo
-
thank you all for the explanation
-
@diego-rodriguez said:
thank you all for the explanation
Stretch is no more than using the Move tool on the vertices of segment. You can do it manually and FredoScale just automates this process.
As you can notice, all SU Curves move as a whole whatever vertex or edge you select.
Fredo
-
if, extends what do you say.
although my initial question was related to can deform curves, non symmetrical.
But this work can be done manually. only if this work is automatic is more practicalthank you very much again
-
Hi Fredo. As others, I am absolutely amazed about how powerful your tools is. However I found this problem (see attached pic) anytime I try to do a bend which is not coplanar to an existing component face.
In this basic case, I tried a bend using the plane behind the object as a bending plane, whereas I applied the origin onto a random point on the middle of the object's top surface. It always fails, no matter what the object is.
But I also realized that, if I apply the origin on a real point within the component (intersection point, point from an edge of the object), the tool works perfectly.
I post it here, in case you think this is a bug or just the way it works.
Thanks a lot, thumbs up for your great work!
-
If I may suggest: (probably not the problem)
Try scaling the geometry up x10, x100, or some other factor temporarily for the operation, then scaling down by the inverse factor. As you may already know, if the edge distances are sufficiently small, Sketchup/OpenGL cannot close faces, especially when it has to generate new logical edges on a distorted boundary.Like I said, this may not be the problem, just something to rule out.
-
I've use Box Tapering before and it's performed wonderfully (as do all of your amazing plugins), but I'm having a problem now. I'm trying to taper an object, just move the face in a bit. Well, when I move the cursor in the direction I want, nothing happens, and then it snaps to .95. After that I can keep moving it in just as smoothly as you please, but I cannot get it to go anywhere between .95 and 1.00, if I try it just snaps back to 1.00. I've tried typing in the taper I want (somewhere around .98, although I can't be sure yet because I havent' been able to test it), but when I hit enter nothing happens. If I hit enter again it snaps back to 1.00. I've tried many, many times, no luck. Any help would be appreciated.
Advertisement