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    The "Duh!" thread (aka the Doh! thread)

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    • jgbJ 離線
      jgb
      最後由 編輯

      @gaieus said:

      And here is the autofold description:
      http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94865

      Read it, tried it and I still don't see any advantage. 😒

      If I want to go Z (blue) I press the UP arrow and it seems to do the same as the autofold, but with exact axis control. 👍

      It seems to me that autofold may hold an advantage if we had true 3D screens, but mine is standard 2D, and I cannot control, with any precision, where my object is moving to.


      jgb

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      • jeff hammondJ 離線
        jeff hammond
        最後由 編輯

        @jgb said:

        @gaieus said:

        And here is the autofold description:
        http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94865

        Read it, tried it and I still don't see any advantage. 😒

        If I want to go Z (blue) I press the UP arrow and it seems to do the same as the autofold, but with exact axis control. 👍

        It seems to me that autofold may hold an advantage if we had true 3D screens, but mine is standard 2D, and I cannot control, with any precision, where my object is moving to.

        using the arrow key is the same thing.. you're giving sketchup permission to break a plane(s) into multiple planes.. that's what autofolding means (in sketchup speak).. [and moving along the Z isn't always what's wanted.. hence the cmmd/alt key]

        now if only follow-me had an autofold option.. we'd then be able to, say, extrude around a helix without the twisting.. (notice if you try that now, sketchup prefers to keep planes in tact as opposed to folding them which is required for a non-twisting extrusion)

        dotdotdot

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        • TIGT 離線
          TIG Moderator
          最後由 編輯

          That's where FollowMeAndKeep steps in... No twisting !
          Also 'EEbyLathe' sorts the FollowMe around and Arc issues too...

          TIG

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          • jeff hammondJ 離線
            jeff hammond
            最後由 編輯

            @tig said:

            That's where FollowMeAndKeep steps in... No twisting !
            Also 'EEbyLathe' sorts the FollowMe around and Arc issues too...

            right.. i was just trying to point out a case where autofolding doesn't (and can't) happen so that jgb understands when/where it's needed..

            maybe the follow me example just confuses the matter even more unless you already understand the inherent problems of that tool.. ??

            dotdotdot

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            • brookefoxB 離線
              brookefox
              最後由 編輯

              I refuse to apologize for being ignorant... I couldn't figure out for the life of me why when twisting with fredo scale, etc., I got nothing much. I had neglected to learn about auto-slicing in the parameters settings menus, or of enabling it with F4. I thought that some form of slicing had to occur, and tried slicing before executing and saw that worked as I thought the routine was supposed to work. In my defense, since I seem to need some, I think it should be more prominently mentioned. Or did I miss it?


              fredo twist-1.JPG

              ~ Brooke

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                @jgb said:

                @gaieus said:

                And here is the autofold description:
                http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94865

                Read it, tried it and I still don't see any advantage. 😒 ...

                Autofold (as the name implies) is mostly an automatic feature of SU when you force it not to maintain co-planar geometry. But you need to force it somehow. In your case, by pressing the up/down arrow. Some other cases (when axis alignment is not that obvious), you press the Alt key letting SU know that now you do not mind if it breaks a face or not.

                This is just like inferencing: you can always "encourage" SU to infer to certain things like parallel / perpendicular to something instead of axes etc.

                Gai...

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                • jgbJ 離線
                  jgb
                  最後由 編輯

                  I C ☀


                  jgb

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                  • A 離線
                    ArCAD-UK
                    最後由 編輯

                    I hadn't realised until recently that if you set Model Info>Components>Fade rest of model to hide you can still edit a group/component, triple click to select all faces and then (rt-clk) "intersect with model" which you can then edit as required.

                    In some ways I prefer this over solid ops as it avoids creating a new group on layer zero 😡 .

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                    • jgbJ 離線
                      jgb
                      最後由 編輯

                      @arcad-uk said:

                      I hadn't realised until recently that if you set Model Info>Components>Fade rest of model to hide you can still edit a group/component, triple click to select all faces and then (rt-clk) "intersect with model" which you can then edit as required.

                      In some ways I prefer this over solid ops as it avoids creating a new group on layer zero 😡 .

                      A cupala tips on this.....

                      1. Use layers as well for each group/comp that you are working on, even if you assign them to temp layers. Assign the temp layer ONLY to the comp/group envelope, NOT to the entities inside which best remain on layer0.

                      Intersect with model intersects with visible layers (on) even if they are "hidden" within the edit mode. That way you avoid unwanted intersections with other groups/comps by simply turning ON only the layer(s) as appropriate. You can then turn on/off layers while in edit mode to better see what you are doing.

                      1. If there is too much stuff around the group/comp you are working on, then make it a comp (even if temporarily) and pull a copy of it into free space. Do the edits on the copy, then delete it when finished. You can also pull copies of stuff surrounding the prime comp over to the working copy as needed for edit or intersect reference.

                      2. You can also hide (in edit mode) other copies of the same comp so they do not distract when editing. Sometimes you may have multiple copies quite close together and you cannot see what you are doing.

                      3. If you have a comp that intersects with stuff on multiple faces that are not involved with the actual "intersect w/Model" then only select the involved faces, rather than a triple click. And that is faster as well.


                      jgb

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                      • A 離線
                        ArCAD-UK
                        最後由 編輯

                        Some good tips there Joel!

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                        • pilouP 離線
                          pilou
                          最後由 編輯

                          Doh of the day! we can make "12" or "12" in the VCB after the first copy move ! 😮 ☀

                          http://forums.sketchucation.com/download/file.php?id=86734&t=1

                          @unknownuser said:

                          Or "x12" or "12x" if you wish.

                          Super DOH 😲 😲 😎

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            Really Pilou - a veteran like you didn't know that?
                            It also works with /12 and 12/.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • pilouP 離線
                              pilou
                              最後由 編輯

                              I allways use the "*" against the "x" 😳
                              Because I have a numeric keyboard so no movement and can be pressed with the same hand! 💚

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • jgbJ 離線
                                jgb
                                最後由 編輯

                                @thomthom said:

                                Really Pilou - a veteran like you didn't know that?
                                It also works with /12 and 12/.

                                In my experience you should put the numbers before the function. I have had problems with defining arc/circle segments and rotation multiples putting the function 'S' or 'X' first. So to be consistent, and remember it, for all these moves, rotates, arc and circles I put the numbers first.


                                jgb

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                                • TIGT 離線
                                  TIG Moderator
                                  最後由 編輯

                                  Putting these numbers 'first' IS only necessary... IF you have set shortcuts that clash with those characters.
                                  It's recommend that you avoid 'raw' shortcuts of numerals / X * S AND 0-9 - . , ; [ and <.
                                  Then the position of that 'modifier' character becomes unimportant.
                                  You are ready prevented form specifying 'raw' Ctrl/Shift/Alt key presses; and 'Tab' is flaky anyway - help yourself...
                                  However, the use of " ' m c i f etc are all OK to use as shortcuts, because these will always occur after numerals in any dimensional inputs anyway.
                                  Also remember - many 3rd party tools now use the four 'raw' arrow-keys [for example to 'nudge' textures], so it's also best to avoid shortcutting to those.
                                  🤓

                                  TIG

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                                  • jgbJ 離線
                                    jgb
                                    最後由 編輯

                                    @tig said:

                                    Putting these numbers 'first' IS only necessary... IF you have set shortcuts that clash with those characters.
                                    It's recommend that you avoid 'raw' shortcuts of numerals / X * S AND 0-9 - . , ; [ and <.
                                    Then the position of that 'modifier' character becomes unimportant.
                                    You are ready prevented form specifying 'raw' Ctrl/Shift/Alt key presses; and 'Tab' is flaky anyway - help yourself...
                                    However, the use of " ' m c i f etc are all OK to use as shortcuts, because these will always occur after numerals in any dimensional inputs anyway.
                                    Also remember - many 3rd party tools now use the four 'raw' arrow-keys [for example to 'nudge' textures], so it's also best to avoid shortcutting to those.
                                    🤓

                                    Good point; I never even thought about that.
                                    In fact in reviewing what you said, the 'S' key is the only one of those mentioned I use as a direct shortcut (Solid Inspector), and that is the only one I recall having to put the ### first.

                                    I use the 'X' as well, but right now, can't remember what for.... 😒


                                    jgb

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                                    • S 離線
                                      seven.sides
                                      最後由 編輯

                                      Don't know if this one has been mentioned at all, but I frequently hit the window maximise button by accident when intending to mininimise or close a file. If you have many toolbars open and laid out how you want them, when you re-maximise the window, they will not return to the positions you had set up. Frustrating!

                                      The solution is once you have your toolbars how you like them, go to "view" menu, then "toolbars", scroll down until you see "save toolbar positions", click this. Once this is done, you can return to the same menu at any time to click "restore toolbar positions" if they become disordered.

                                      Tip. remember to resave your toolbar positions if you change the layout / get new plugins.

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                                      • jgbJ 離線
                                        jgb
                                        最後由 編輯

                                        @seven.sides said:

                                        The solution is once you have your toolbars how you like them, go to "view" menu, then "toolbars", scroll down until you see "save toolbar positions", click this. Once this is done, you can return to the same menu at any time to click "restore toolbar positions" if they become disordered.

                                        Alas, it does not always work, especially after an SU crash that blows your toolboxes out of the water.
                                        While I have not had it happen (a total blowup) since the SU8 update, it did a few times before.

                                        So, after I do a major toolbar location revamp (usually after a pluggin that has an extensive toolbar layout) I commit to paper the locations. And I hit "save toolbars" on occasion, just in case, even with no changes.


                                        jgb

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                                        • jeff hammondJ 離線
                                          jeff hammond
                                          最後由 編輯

                                          [mac only duh but still worth pointing out]

                                          export a colloda version of your model to your desktop (or wherever)
                                          select the .dae
                                          push the space bar (which will bring up a quicklook panel)
                                          orbit/pan etc ☀ ☀

                                          or, click on the 'open in preview' button via the quicklook panel.. preview can go full screen on lion.. looks super sweet seeing your model 100% full screen with not even a hint of a menu bar or anything else.. this could be a great way to show/present models on your laptop with barely any effort..

                                          i don't think you can zoom though

                                          [EDIT] -- here's an example of a model being viewed full screen (well, downsized for this forum but…)..

                                          click pic -> bigger

                                          dotdotdot

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                                          • jeff hammondJ 離線
                                            jeff hammond
                                            最後由 編輯

                                            @unknownuser said:

                                            For both scenes, I unchecked the memorisation of the camera location to avoid loosing a carefully orbited, panned and zoomed view when switching from one mode to another.

                                            Just ideas.

                                            doh!
                                            didn't realize you could do that..

                                            .

                                            dotdotdot

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