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The "Duh!" thread (aka the Doh! thread)

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  • G Offline
    Gaieus
    last edited by 1 Apr 2012, 07:42

    @jgb said:

    @gaieus said:

    And here is the autofold description:
    http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94865

    Read it, tried it and I still don't see any advantage. ๐Ÿ˜’ ...

    Autofold (as the name implies) is mostly an automatic feature of SU when you force it not to maintain co-planar geometry. But you need to force it somehow. In your case, by pressing the up/down arrow. Some other cases (when axis alignment is not that obvious), you press the Alt key letting SU know that now you do not mind if it breaks a face or not.

    This is just like inferencing: you can always "encourage" SU to infer to certain things like parallel / perpendicular to something instead of axes etc.

    Gai...

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    • J Offline
      jgb
      last edited by 1 Apr 2012, 15:50

      I C โ˜€


      jgb

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      • A Offline
        ArCAD-UK
        last edited by 3 Apr 2012, 08:52

        I hadn't realised until recently that if you set Model Info>Components>Fade rest of model to hide you can still edit a group/component, triple click to select all faces and then (rt-clk) "intersect with model" which you can then edit as required.

        In some ways I prefer this over solid ops as it avoids creating a new group on layer zero ๐Ÿ˜ก .

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        • J Offline
          jgb
          last edited by 3 Apr 2012, 14:00

          @arcad-uk said:

          I hadn't realised until recently that if you set Model Info>Components>Fade rest of model to hide you can still edit a group/component, triple click to select all faces and then (rt-clk) "intersect with model" which you can then edit as required.

          In some ways I prefer this over solid ops as it avoids creating a new group on layer zero ๐Ÿ˜ก .

          A cupala tips on this.....

          1. Use layers as well for each group/comp that you are working on, even if you assign them to temp layers. Assign the temp layer ONLY to the comp/group envelope, NOT to the entities inside which best remain on layer0.

          Intersect with model intersects with visible layers (on) even if they are "hidden" within the edit mode. That way you avoid unwanted intersections with other groups/comps by simply turning ON only the layer(s) as appropriate. You can then turn on/off layers while in edit mode to better see what you are doing.

          1. If there is too much stuff around the group/comp you are working on, then make it a comp (even if temporarily) and pull a copy of it into free space. Do the edits on the copy, then delete it when finished. You can also pull copies of stuff surrounding the prime comp over to the working copy as needed for edit or intersect reference.

          2. You can also hide (in edit mode) other copies of the same comp so they do not distract when editing. Sometimes you may have multiple copies quite close together and you cannot see what you are doing.

          3. If you have a comp that intersects with stuff on multiple faces that are not involved with the actual "intersect w/Model" then only select the involved faces, rather than a triple click. And that is faster as well.


          jgb

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          • A Offline
            ArCAD-UK
            last edited by 3 Apr 2012, 16:58

            Some good tips there Joel!

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            • P Offline
              pilou
              last edited by 22 Apr 2012, 11:02

              Doh of the day! we can make "12" or "12" in the VCB after the first copy move ! ๐Ÿ˜ฎ โ˜€

              http://forums.sketchucation.com/download/file.php?id=86734&t=1

              @unknownuser said:

              Or "x12" or "12x" if you wish.

              Super DOH ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜Ž

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • T Offline
                thomthom
                last edited by 22 Apr 2012, 11:15

                Really Pilou - a veteran like you didn't know that?
                It also works with /12 and 12/.

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • P Offline
                  pilou
                  last edited by 22 Apr 2012, 13:11

                  I allways use the "*" against the "x" ๐Ÿ˜ณ
                  Because I have a numeric keyboard so no movement and can be pressed with the same hand! ๐Ÿ’š

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • J Offline
                    jgb
                    last edited by 22 Apr 2012, 19:24

                    @thomthom said:

                    Really Pilou - a veteran like you didn't know that?
                    It also works with /12 and 12/.

                    In my experience you should put the numbers before the function. I have had problems with defining arc/circle segments and rotation multiples putting the function 'S' or 'X' first. So to be consistent, and remember it, for all these moves, rotates, arc and circles I put the numbers first.


                    jgb

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                    • TIGT Offline
                      TIG Moderator
                      last edited by 22 Apr 2012, 21:20

                      Putting these numbers 'first' IS only necessary... IF you have set shortcuts that clash with those characters.
                      It's recommend that you avoid 'raw' shortcuts of numerals / X * S AND 0-9 - . , ; [ and <.
                      Then the position of that 'modifier' character becomes unimportant.
                      You are ready prevented form specifying 'raw' Ctrl/Shift/Alt key presses; and 'Tab' is flaky anyway - help yourself...
                      However, the use of " ' m c i f etc are all OK to use as shortcuts, because these will always occur after numerals in any dimensional inputs anyway.
                      Also remember - many 3rd party tools now use the four 'raw' arrow-keys [for example to 'nudge' textures], so it's also best to avoid shortcutting to those.
                      ๐Ÿค“

                      TIG

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                      • J Offline
                        jgb
                        last edited by 23 Apr 2012, 14:18

                        @tig said:

                        Putting these numbers 'first' IS only necessary... IF you have set shortcuts that clash with those characters.
                        It's recommend that you avoid 'raw' shortcuts of numerals / X * S AND 0-9 - . , ; [ and <.
                        Then the position of that 'modifier' character becomes unimportant.
                        You are ready prevented form specifying 'raw' Ctrl/Shift/Alt key presses; and 'Tab' is flaky anyway - help yourself...
                        However, the use of " ' m c i f etc are all OK to use as shortcuts, because these will always occur after numerals in any dimensional inputs anyway.
                        Also remember - many 3rd party tools now use the four 'raw' arrow-keys [for example to 'nudge' textures], so it's also best to avoid shortcutting to those.
                        ๐Ÿค“

                        Good point; I never even thought about that.
                        In fact in reviewing what you said, the 'S' key is the only one of those mentioned I use as a direct shortcut (Solid Inspector), and that is the only one I recall having to put the ### first.

                        I use the 'X' as well, but right now, can't remember what for.... ๐Ÿ˜’


                        jgb

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                        • S Offline
                          seven.sides
                          last edited by 24 Apr 2012, 15:51

                          Don't know if this one has been mentioned at all, but I frequently hit the window maximise button by accident when intending to mininimise or close a file. If you have many toolbars open and laid out how you want them, when you re-maximise the window, they will not return to the positions you had set up. Frustrating!

                          The solution is once you have your toolbars how you like them, go to "view" menu, then "toolbars", scroll down until you see "save toolbar positions", click this. Once this is done, you can return to the same menu at any time to click "restore toolbar positions" if they become disordered.

                          Tip. remember to resave your toolbar positions if you change the layout / get new plugins.

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                          • J Offline
                            jgb
                            last edited by 24 Apr 2012, 19:32

                            @seven.sides said:

                            The solution is once you have your toolbars how you like them, go to "view" menu, then "toolbars", scroll down until you see "save toolbar positions", click this. Once this is done, you can return to the same menu at any time to click "restore toolbar positions" if they become disordered.

                            Alas, it does not always work, especially after an SU crash that blows your toolboxes out of the water.
                            While I have not had it happen (a total blowup) since the SU8 update, it did a few times before.

                            So, after I do a major toolbar location revamp (usually after a pluggin that has an extensive toolbar layout) I commit to paper the locations. And I hit "save toolbars" on occasion, just in case, even with no changes.


                            jgb

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by 24 Apr 2012, 20:38

                              [mac only duh but still worth pointing out]

                              export a colloda version of your model to your desktop (or wherever)
                              select the .dae
                              push the space bar (which will bring up a quicklook panel)
                              orbit/pan etc โ˜€ โ˜€

                              or, click on the 'open in preview' button via the quicklook panel.. preview can go full screen on lion.. looks super sweet seeing your model 100% full screen with not even a hint of a menu bar or anything else.. this could be a great way to show/present models on your laptop with barely any effort..

                              i don't think you can zoom though

                              [EDIT] -- here's an example of a model being viewed full screen (well, downsized for this forum butโ€ฆ)..

                              click pic -> bigger

                              dotdotdot

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by 26 Apr 2012, 23:58

                                @unknownuser said:

                                For both scenes, I unchecked the memorisation of the camera location to avoid loosing a carefully orbited, panned and zoomed view when switching from one mode to another.

                                Just ideas.

                                doh!
                                didn't realize you could do that..

                                .

                                dotdotdot

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                                • P Offline
                                  pilou
                                  last edited by 30 Apr 2012, 02:03

                                  ๐Ÿ˜ณ ๐Ÿ˜ณ ๐Ÿ˜ณ Expand revelation! โ˜€
                                  I had always believed that was reserved to Mac users to have pile of windows like that! ๐Ÿ˜ฎ
                                  So never try to click on the blue title and have full windows if needed
                                  by Right Click on the object or moving from the Menu! ๐Ÿ˜’

                                  expand.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • andybotA Offline
                                    andybot
                                    last edited by 9 May 2012, 22:33

                                    Yay! I came upon a huge doh moment, thanks to Taff (he who "makes you think") from this recent thread which sent me to this thread which links to a sketchup sage article

                                    and long story short, I found that by holding down the "primary mouse button" while using the rotate (protractor) tool, it will inference to the perpendicular of a line. Simply Brilliant!! I've always wondered how to rotate about an axis without constructing a bunch of lines and faces ๐Ÿ˜•

                                    http://charlottesvillearchitecturalrendering.com/

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                                    • TaffGochT Offline
                                      TaffGoch
                                      last edited by 9 May 2012, 22:49

                                      @andybot said:

                                      Yay! I came upon a huge doh moment, thanks to Taff ...
                                      ...and long story short, I found that by holding down the "primary mouse button" while using the rotate (protractor) tool, it will inference to the perpendicular of a line. Simply Brilliant!! I've always wondered how to rotate about an axis without constructing a bunch of lines and faces ๐Ÿ˜•

                                      My primary tip, for any beginning (and, it seems, experienced) SketchUp user!

                                      -Taff

                                      "Information is not knowledge." -- Albert Einstein

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                                      • andybotA Offline
                                        andybot
                                        last edited by 9 May 2012, 22:59

                                        @taffgoch said:

                                        My primary tip, for any beginning (and, it seems, experienced) SketchUp user!

                                        -Taff

                                        Well, this is certainly an example of the dangers of "self-taught" ๐Ÿ˜† One can tend to skip over some basic stuff every now and then...

                                        http://charlottesvillearchitecturalrendering.com/

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by 9 May 2012, 23:06

                                          @andybot said:

                                          I found that by holding down the "primary mouse button" while using the rotate (protractor) tool, it will inference to the perpendicular of a line.

                                          [fwiw- it will also let you orient the protractor to a major axis without orbiting the view etc.. fwiw2.. sort of an ongoing request by people to give this functionality to the circle tool]

                                          dotdotdot

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