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The "Duh!" thread (aka the Doh! thread)

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  • A Offline
    ArCAD-UK
    last edited by 3 Apr 2012, 16:58

    Some good tips there Joel!

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    • P Offline
      pilou
      last edited by 22 Apr 2012, 11:02

      Doh of the day! we can make "12" or "12" in the VCB after the first copy move ! ๐Ÿ˜ฎ โ˜€

      http://forums.sketchucation.com/download/file.php?id=86734&t=1

      @unknownuser said:

      Or "x12" or "12x" if you wish.

      Super DOH ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜Ž

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • T Offline
        thomthom
        last edited by 22 Apr 2012, 11:15

        Really Pilou - a veteran like you didn't know that?
        It also works with /12 and 12/.

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • P Offline
          pilou
          last edited by 22 Apr 2012, 13:11

          I allways use the "*" against the "x" ๐Ÿ˜ณ
          Because I have a numeric keyboard so no movement and can be pressed with the same hand! ๐Ÿ’š

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • J Offline
            jgb
            last edited by 22 Apr 2012, 19:24

            @thomthom said:

            Really Pilou - a veteran like you didn't know that?
            It also works with /12 and 12/.

            In my experience you should put the numbers before the function. I have had problems with defining arc/circle segments and rotation multiples putting the function 'S' or 'X' first. So to be consistent, and remember it, for all these moves, rotates, arc and circles I put the numbers first.


            jgb

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            • T Offline
              TIG Moderator
              last edited by 22 Apr 2012, 21:20

              Putting these numbers 'first' IS only necessary... IF you have set shortcuts that clash with those characters.
              It's recommend that you avoid 'raw' shortcuts of numerals / X * S AND 0-9 - . , ; [ and <.
              Then the position of that 'modifier' character becomes unimportant.
              You are ready prevented form specifying 'raw' Ctrl/Shift/Alt key presses; and 'Tab' is flaky anyway - help yourself...
              However, the use of " ' m c i f etc are all OK to use as shortcuts, because these will always occur after numerals in any dimensional inputs anyway.
              Also remember - many 3rd party tools now use the four 'raw' arrow-keys [for example to 'nudge' textures], so it's also best to avoid shortcutting to those.
              ๐Ÿค“

              TIG

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              • J Offline
                jgb
                last edited by 23 Apr 2012, 14:18

                @tig said:

                Putting these numbers 'first' IS only necessary... IF you have set shortcuts that clash with those characters.
                It's recommend that you avoid 'raw' shortcuts of numerals / X * S AND 0-9 - . , ; [ and <.
                Then the position of that 'modifier' character becomes unimportant.
                You are ready prevented form specifying 'raw' Ctrl/Shift/Alt key presses; and 'Tab' is flaky anyway - help yourself...
                However, the use of " ' m c i f etc are all OK to use as shortcuts, because these will always occur after numerals in any dimensional inputs anyway.
                Also remember - many 3rd party tools now use the four 'raw' arrow-keys [for example to 'nudge' textures], so it's also best to avoid shortcutting to those.
                ๐Ÿค“

                Good point; I never even thought about that.
                In fact in reviewing what you said, the 'S' key is the only one of those mentioned I use as a direct shortcut (Solid Inspector), and that is the only one I recall having to put the ### first.

                I use the 'X' as well, but right now, can't remember what for.... ๐Ÿ˜’


                jgb

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                • S Offline
                  seven.sides
                  last edited by 24 Apr 2012, 15:51

                  Don't know if this one has been mentioned at all, but I frequently hit the window maximise button by accident when intending to mininimise or close a file. If you have many toolbars open and laid out how you want them, when you re-maximise the window, they will not return to the positions you had set up. Frustrating!

                  The solution is once you have your toolbars how you like them, go to "view" menu, then "toolbars", scroll down until you see "save toolbar positions", click this. Once this is done, you can return to the same menu at any time to click "restore toolbar positions" if they become disordered.

                  Tip. remember to resave your toolbar positions if you change the layout / get new plugins.

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                  • J Offline
                    jgb
                    last edited by 24 Apr 2012, 19:32

                    @seven.sides said:

                    The solution is once you have your toolbars how you like them, go to "view" menu, then "toolbars", scroll down until you see "save toolbar positions", click this. Once this is done, you can return to the same menu at any time to click "restore toolbar positions" if they become disordered.

                    Alas, it does not always work, especially after an SU crash that blows your toolboxes out of the water.
                    While I have not had it happen (a total blowup) since the SU8 update, it did a few times before.

                    So, after I do a major toolbar location revamp (usually after a pluggin that has an extensive toolbar layout) I commit to paper the locations. And I hit "save toolbars" on occasion, just in case, even with no changes.


                    jgb

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by 24 Apr 2012, 20:38

                      [mac only duh but still worth pointing out]

                      export a colloda version of your model to your desktop (or wherever)
                      select the .dae
                      push the space bar (which will bring up a quicklook panel)
                      orbit/pan etc โ˜€ โ˜€

                      or, click on the 'open in preview' button via the quicklook panel.. preview can go full screen on lion.. looks super sweet seeing your model 100% full screen with not even a hint of a menu bar or anything else.. this could be a great way to show/present models on your laptop with barely any effort..

                      i don't think you can zoom though

                      [EDIT] -- here's an example of a model being viewed full screen (well, downsized for this forum butโ€ฆ)..

                      click pic -> bigger

                      dotdotdot

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by 26 Apr 2012, 23:58

                        @unknownuser said:

                        For both scenes, I unchecked the memorisation of the camera location to avoid loosing a carefully orbited, panned and zoomed view when switching from one mode to another.

                        Just ideas.

                        doh!
                        didn't realize you could do that..

                        .

                        dotdotdot

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                        • P Offline
                          pilou
                          last edited by 30 Apr 2012, 02:03

                          ๐Ÿ˜ณ ๐Ÿ˜ณ ๐Ÿ˜ณ Expand revelation! โ˜€
                          I had always believed that was reserved to Mac users to have pile of windows like that! ๐Ÿ˜ฎ
                          So never try to click on the blue title and have full windows if needed
                          by Right Click on the object or moving from the Menu! ๐Ÿ˜’

                          expand.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • andybotA Offline
                            andybot
                            last edited by 9 May 2012, 22:33

                            Yay! I came upon a huge doh moment, thanks to Taff (he who "makes you think") from this recent thread which sent me to this thread which links to a sketchup sage article

                            and long story short, I found that by holding down the "primary mouse button" while using the rotate (protractor) tool, it will inference to the perpendicular of a line. Simply Brilliant!! I've always wondered how to rotate about an axis without constructing a bunch of lines and faces ๐Ÿ˜•

                            http://charlottesvillearchitecturalrendering.com/

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                            • TaffGochT Offline
                              TaffGoch
                              last edited by 9 May 2012, 22:49

                              @andybot said:

                              Yay! I came upon a huge doh moment, thanks to Taff ...
                              ...and long story short, I found that by holding down the "primary mouse button" while using the rotate (protractor) tool, it will inference to the perpendicular of a line. Simply Brilliant!! I've always wondered how to rotate about an axis without constructing a bunch of lines and faces ๐Ÿ˜•

                              My primary tip, for any beginning (and, it seems, experienced) SketchUp user!

                              -Taff

                              "Information is not knowledge." -- Albert Einstein

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                              • andybotA Offline
                                andybot
                                last edited by 9 May 2012, 22:59

                                @taffgoch said:

                                My primary tip, for any beginning (and, it seems, experienced) SketchUp user!

                                -Taff

                                Well, this is certainly an example of the dangers of "self-taught" ๐Ÿ˜† One can tend to skip over some basic stuff every now and then...

                                http://charlottesvillearchitecturalrendering.com/

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by 9 May 2012, 23:06

                                  @andybot said:

                                  I found that by holding down the "primary mouse button" while using the rotate (protractor) tool, it will inference to the perpendicular of a line.

                                  [fwiw- it will also let you orient the protractor to a major axis without orbiting the view etc.. fwiw2.. sort of an ongoing request by people to give this functionality to the circle tool]

                                  dotdotdot

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                                  • J Offline
                                    jgb
                                    last edited by 10 May 2012, 19:44

                                    @andybot said:

                                    I found that by holding down the "primary mouse button" while using the rotate (protractor) tool, it will inference to the perpendicular of a line. Simply Brilliant!! I've always wondered how to rotate about an axis without constructing a bunch of lines and faces ๐Ÿ˜•

                                    Well shiver me boots. I often need to construct a face/shape/line perpendicular to a non-axis aligned line, and went through all sorts of temp construction to do it. even resorted to "Pipe-along-path" for some.

                                    So now, for those who may not see the power in this "duh" moment, is how in just a few mouse clicks, make a face perpendicular to any line orientation. ๐Ÿ˜ฎ

                                    Put the PROTRACTOR tool somewhere on, or even at the endpoint of the line and hold down the primary mouse button. When the protractor aligns with the perp to that line, release the button, select any angle, click and select any angle away, say 90 deg and click again. Now you have 1 guide line perpendicular to the line at some random angle.

                                    Do this again, but put the protractor ON the intersection of the guide and your line, and set another guide line at some angle away from the first guide line, say 90 deg away.

                                    You now have 2 guide lines perp to your line. ๐Ÿ˜„

                                    Pencil tool 4 lines from any point on each guide, and a face will form that is perpendicular to the line. ๐Ÿค“

                                    Use that face as your construction canvas. Bonus, the face is NOT intersected to the line so the whole line is still intact, until you intersect them. ๐Ÿค“


                                    jgb

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                                    • R Offline
                                      rv1974
                                      last edited by 13 May 2012, 07:37

                                      One can assign shortcuts to the 'Numpad' keys! ๐Ÿ˜ฎ
                                      A huge gain, especially for lefties.
                                      Doh!

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                                      • A Offline
                                        ArCAD-UK
                                        last edited by 30 May 2012, 09:51

                                        Just discovered in Layout 3 that if you select a block of text and right click (PC) there is a "Size to Fit" option which retains the text block width but extends the box height to show all the text. The amount of time I've spent manually adjusting my text boxes when the contents have been edited... ๐Ÿ˜ณ

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                                        • R Offline
                                          rv1974
                                          last edited by 30 May 2012, 13:43

                                          The 'Lock\unlock aspect ratio' at material edit drove me crazy for years.
                                          Clicking it wont change visually its state (stupid bug!). To see it changed one should move
                                          the cursor off the button.

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