The "Duh!" thread (aka the Doh! thread)
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@flyashy said:
...That means to move an object I can enter 6'3.5mm in the vcb and sketchup accurately places the object!!!.....
This seems to be an (one of the) exception(s). To move 6"3.5mm does not work. I can't figure out why one dimension would be in two different units anyway. More that X is in one unit, Y in another (and Z in yet another). And you are right, this is also possible in SketchUp.
Example: you can scale a cube in 3 directions to accurate dimensions by applying 1m,10',12" [Enter]
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So I was reading another post, and it was discussing how they use "hide rest of model" when they clicks to edit a component. I have tried that method, but found that most of the time I wanted to see the rest of the model. But did find the "hide rest of the model" helpful sometimes.
So I wondered could I put that attribute in a scene. Darn you can. So now I have a scene I use most of the time which doesn't hide the rest of the model, and a scene called "hide rest of the model" which I switch to when I wish to have this function.
So I am just passing this along.
Every day I discover something new.
Ken
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@unknownuser said:
....So now I have a scene I use most of the time which doesn't hide the rest of the model, and a scene called "hide rest of the model" which I switch to when I wish to have this function....
Hi Ken, thanks for sharing.
You may want to assign these two different options (On/Off) to just one shortcut key. To toggle the view 'Hide rest of model' On/Off. It's fast and available in all models.
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Did you know that when you click on the plugins menu and then tap on a letter on your keyboard it cycles through your plugins starting with that letter?
It's a native Windows feature for keyboard navigation... like when you press Alt in any program.
I just never thought of using it in Sketchup... Something to think about...There is only one drawback, if you only have one plugin that starts with a certain letter it will be activated before you can say Robinson Crusoe!
Good Luck!
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Not really a new one for me but I use it regularly, so it might be a little Duh! for someone?
If you select several instances of the same component and use "make unique", these instances become all instances of the new component. An example to clarify what I try to explain ...
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Very practical!
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Now you tell me.
This could saved me a hour at least.
Here is a problem. I have 40 lights all the same but separate groups (Not component).
Anyway to turn them all into one component instance. -
@jpalm32 said:
Now you tell me.
This could saved me a hour at least.
Here is a problem. I have 40 lights all the same but separate groups (Not component).
Anyway to turn them all into one component instance.If they were not modified after being copied, yes !
http://sketchucation.com/resources/pluginstore?pln=tt_selection_toys -
@jiminy-billy-bob said:
If they were not modified after being copied, yes !
http://sketchucation.com/resources/pluginstore?pln=tt_selection_toysYes, here you can find that function in SU...
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Thanks, will check it out
Cotty, that makes a component out of the whole group.
I want them all to be a instance of one component. -
It will take multiple individual groups that are copies and make them instances of one component.
So if you have arrayed a group 100 times, it will select all those 100 and make them into 100 instances of one component, which then makes it possible to use the replace selected function of components.
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A little one...
If a circle or an arc is divided by lines, it is possible to change the segments within the entity info window for all parts separately...
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Ouch. Face Palm here too!
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@cotty said:
If you select several instances of the same component and use "make unique", these instances become all instances of the new component.
I just discovered this and headed over here to post it
After years and years of SketchUp use! -
Doh using selection tools
I often need to select faces inside of some line, usually a very complex line (the built area of a terrain, a river plain in a valley etc.). So I was just running thru the process to make a post to this group...
Make surface, make lines soft, smooth and turn off then group [I hadn't done this bit before]
Drape boundary on surface.
Enter group, click on inner area and presto it's selected:I went round and round in a lot of circles to get that!
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Just realized yesterday that you can push faces you can't see. I've always used 'Hide Rest of Model' a lot when pushing faces to be able to see the actual face I ment to push or used normal 'Hide' on all surrounding entities to get to the one I actually wanted to modify/push. Turns out the Push tool can "see through" blocking geometry which makes the entire workflow so much quicker. Nice one!
- Kristian
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I didn't know that you can get non-perpendicular axes
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@cotty said:
I didn't know that you can get non-perpendicular axes
Easy way to get it is to apply FredoScale::PlanarShearto a component.
Shear transformation is conform actually, but the inconvenience is that it deforms the axes. Issues can happen in some scripts because Vector transformation is not natural when axes are not orthogonal.
Fredo
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If you export a lot of pictures out of skp get the 'Smustard Scene Exporter'- it will save years of sitting in front of monitor.
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you can easily reassign keyboard keys (on Windows level) with:
http://sharpkeys.codeplex.com/.
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