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    POST YOUR RENDERS NR.2: WAREHOUSE

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    • FrederikF Offline
      Frederik
      last edited by

      @solo said:

      Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
      Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

      Lets keep it fun.

      Fully agree with Pete on this one...!! πŸ‘

      Let's keep it fun..!! πŸ˜„

      Cheers
      Kim Frederik

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      • stefanqS Offline
        stefanq
        last edited by

        I guess you're right, Pete.

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        • R Offline
          richcat
          last edited by

          Please - let's keep it fun, informative and learn from each other.

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          • N Offline
            nomeradona
            last edited by

            @solo said:

            @unknownuser said:

            We should have this kind of "challenge" at least once at week. What do you guys think?

            @unknownuser said:

            Sounds like a great i dea Competition will push my skill even further

            Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
            Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

            Lets keep it fun.
            well said solo/

            visit my blog: http://www.nomeradona.blogspot.com

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            • S Offline
              sepo
              last edited by

              Keep it fun please...

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              • AnssiA Offline
                Anssi
                last edited by

                I fired up Artlantis R version 1 after about a year of no renders. This is what I got with no tweaking of materials at all. I will have to brush up my skills, but the model is so well textured that I am actually quite pleased already. Render time 48 seconds. Setup time 2-3 minutes.

                Anssi
                SketchUp.jpg

                securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                • R Offline
                  RustyShack
                  last edited by

                  Another Artlantis render (v2). 3 mins
                  warehouse_atl.jpg

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                  • marked001M Offline
                    marked001
                    last edited by

                    @earthmover said:

                    After Post Process in Photoshop CS3

                    http://img80.imageshack.us/img80/4076/warehousevrayforsketchuge5.jpg

                    i think this is my fave so far.. def the most realistic. you should explain what all you did in pshop πŸ˜„

                    i'm working on a maxwell one right now.

                    http://www.revision21vis.com

                    instagram: revi21on

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                    • E Offline
                      ENG. YASEEN
                      last edited by

                      By Vray


                      By Vray

                      My Website:

                      http://xyz4studio.blogspot.com/

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                      • R Offline
                        richcat
                        last edited by

                        @kevsterman said:

                        I've downloaded the .skp but I seem to have a dark grey stripe top and bottom and I can't get rid of it πŸ˜•

                        Does anyone know whats causing it?

                        Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard FixAspectRatio

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                        • DanielD Offline
                          Daniel
                          last edited by

                          Three Vue 7 renderings.
                          Warehouse1small.jpg
                          Warehouse2asmall.jpg
                          Warehouse3small.jpg

                          My avatar is an anachronism.

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                          • L Offline
                            l.frisken
                            last edited by

                            Indigo Render 5 hours 1333 samples per pixel on my 1.7 GHz that i think i accidently downclocked to around 0.7!
                            Factory Scene Glow.jpg

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                            • K Offline
                              kevsterman
                              last edited by

                              @unknownuser said:

                              Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard

                              I solved the problem by pasting the warehouse into a new model. Thanks for your advice though πŸ‘

                              "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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                              • N Offline
                                nomeradona
                                last edited by

                                here is my another try. this time with additional model from the warehouse

                                Adding some more Warehouse stuff

                                http://i334.photobucket.com/albums/m421/nomeradona_1234/withabubots.jpg

                                Then warehouse models were refined to show details. created some bump textures and added them to the diffuse map. So here is the my render image (no post process). more than 12 minutes with my quad core.

                                http://i334.photobucket.com/albums/m421/nomeradona_1234/warehouse_render_nopostcopy.jpg

                                Post process image to add grunges.
                                my steps using photoshop: 1. created a copy of the image and add filter high pass.. play on the opacity
                                2. add a new layer, then use gradient tool of two colors (one light brown and one dark brown) blending mode is overlay
                                3. add noise to this gradient map
                                4. add mask and use textured map (35%) to removed slightly some grunge effect

                                http://i334.photobucket.com/albums/m421/nomeradona_1234/renderwarehouse_Final.jpg

                                visit my blog: http://www.nomeradona.blogspot.com

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                                • marked001M Offline
                                  marked001
                                  last edited by

                                  great job with the bump maps nomeradomna..that container looks great.

                                  here's my quick 15 minute maxwell setup..think it rendered for like 8 hours or so... didnt really adjust any of the materials, aside from the emitters..

                                  http://img4.imageshack.us/img4/6987/warehousetest3ox9.jpg

                                  and via multilight, here is a a daytime version

                                  http://img165.imageshack.us/img165/9003/frame1uc0.png

                                  http://www.revision21vis.com

                                  instagram: revi21on

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                                  • N Offline
                                    nomeradona
                                    last edited by

                                    mark, thnaks for that. i noticed you said your render is about 8 hours, thats really long. Mine was just 12 minutes. Is it becasue of the emitters?..How about the daytime version?

                                    visit my blog: http://www.nomeradona.blogspot.com

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                                    • marked001M Offline
                                      marked001
                                      last edited by

                                      maxwell is slow slow slow... it probably could've been shorter though, but i went out and left it running. the night and day images are created from the same render.. maxwell has a feature where you can adjust the output of each individual emitter, as well as the environment..

                                      http://www.revision21vis.com

                                      instagram: revi21on

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                                      • D Offline
                                        dtrarch
                                        last edited by

                                        How about the fastest render comparison ?
                                        Killer quick @ 20 secs
                                        KT Photonmap quick
                                        edit light/dark in KT
                                        Global hdr

                                        dtrwarehouse KT photonmap quick-1.jpg

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                                        • D Offline
                                          dtrarch
                                          last edited by

                                          KT again
                                          Photonmap fine + AA
                                          3 min
                                          edit light/dark in KT

                                          dtrwarehouse KT photonmap high +AA.jpg

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                                          • F Offline
                                            Fletch
                                            last edited by

                                            great Dtrarch!

                                            here's a thought...
                                            when posting render times, number of threads used is important... I have a quad at work, a single at home... not the same game at all...

                                            Fletch
                                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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