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POST YOUR RENDERS NR.2: WAREHOUSE

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  • R Offline
    RustyShack
    last edited by 2 Feb 2009, 18:31

    Another Artlantis render (v2). 3 mins
    warehouse_atl.jpg

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    • M Offline
      marked001
      last edited by 2 Feb 2009, 20:26

      @earthmover said:

      After Post Process in Photoshop CS3

      http://img80.imageshack.us/img80/4076/warehousevrayforsketchuge5.jpg

      i think this is my fave so far.. def the most realistic. you should explain what all you did in pshop πŸ˜„

      i'm working on a maxwell one right now.

      http://www.revision21vis.com

      instagram: revi21on

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      • E Offline
        ENG. YASEEN
        last edited by 2 Feb 2009, 22:56

        By Vray


        By Vray

        My Website:

        http://xyz4studio.blogspot.com/

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        • R Offline
          richcat
          last edited by 3 Feb 2009, 01:36

          @kevsterman said:

          I've downloaded the .skp but I seem to have a dark grey stripe top and bottom and I can't get rid of it πŸ˜•

          Does anyone know whats causing it?

          Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard FixAspectRatio

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          • D Offline
            Daniel
            last edited by 3 Feb 2009, 02:35

            Three Vue 7 renderings.
            Warehouse1small.jpg
            Warehouse2asmall.jpg
            Warehouse3small.jpg

            My avatar is an anachronism.

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            • L Offline
              l.frisken
              last edited by 3 Feb 2009, 09:47

              Indigo Render 5 hours 1333 samples per pixel on my 1.7 GHz that i think i accidently downclocked to around 0.7!
              Factory Scene Glow.jpg

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              • K Offline
                kevsterman
                last edited by 3 Feb 2009, 13:17

                @unknownuser said:

                Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard

                I solved the problem by pasting the warehouse into a new model. Thanks for your advice though πŸ‘

                "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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                • N Offline
                  nomeradona
                  last edited by 3 Feb 2009, 15:52

                  here is my another try. this time with additional model from the warehouse

                  Adding some more Warehouse stuff

                  http://i334.photobucket.com/albums/m421/nomeradona_1234/withabubots.jpg

                  Then warehouse models were refined to show details. created some bump textures and added them to the diffuse map. So here is the my render image (no post process). more than 12 minutes with my quad core.

                  http://i334.photobucket.com/albums/m421/nomeradona_1234/warehouse_render_nopostcopy.jpg

                  Post process image to add grunges.
                  my steps using photoshop: 1. created a copy of the image and add filter high pass.. play on the opacity
                  2. add a new layer, then use gradient tool of two colors (one light brown and one dark brown) blending mode is overlay
                  3. add noise to this gradient map
                  4. add mask and use textured map (35%) to removed slightly some grunge effect

                  http://i334.photobucket.com/albums/m421/nomeradona_1234/renderwarehouse_Final.jpg

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • M Offline
                    marked001
                    last edited by 3 Feb 2009, 16:19

                    great job with the bump maps nomeradomna..that container looks great.

                    here's my quick 15 minute maxwell setup..think it rendered for like 8 hours or so... didnt really adjust any of the materials, aside from the emitters..

                    http://img4.imageshack.us/img4/6987/warehousetest3ox9.jpg

                    and via multilight, here is a a daytime version

                    http://img165.imageshack.us/img165/9003/frame1uc0.png

                    http://www.revision21vis.com

                    instagram: revi21on

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                    • N Offline
                      nomeradona
                      last edited by 4 Feb 2009, 01:44

                      mark, thnaks for that. i noticed you said your render is about 8 hours, thats really long. Mine was just 12 minutes. Is it becasue of the emitters?..How about the daytime version?

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • M Offline
                        marked001
                        last edited by 4 Feb 2009, 02:37

                        maxwell is slow slow slow... it probably could've been shorter though, but i went out and left it running. the night and day images are created from the same render.. maxwell has a feature where you can adjust the output of each individual emitter, as well as the environment..

                        http://www.revision21vis.com

                        instagram: revi21on

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                        • D Offline
                          dtrarch
                          last edited by 4 Feb 2009, 17:40

                          How about the fastest render comparison ?
                          Killer quick @ 20 secs
                          KT Photonmap quick
                          edit light/dark in KT
                          Global hdr

                          dtrwarehouse KT photonmap quick-1.jpg

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                          • D Offline
                            dtrarch
                            last edited by 4 Feb 2009, 18:03

                            KT again
                            Photonmap fine + AA
                            3 min
                            edit light/dark in KT

                            dtrwarehouse KT photonmap high +AA.jpg

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                            • F Offline
                              Fletch
                              last edited by 4 Feb 2009, 19:33

                              great Dtrarch!

                              here's a thought...
                              when posting render times, number of threads used is important... I have a quad at work, a single at home... not the same game at all...

                              Fletch
                              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                              • D Offline
                                dtrarch
                                last edited by 4 Feb 2009, 20:13

                                Fletch

                                good idea
                                Cor2 Duo 8400

                                dtr

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                                • M Offline
                                  mirjman
                                  last edited by 4 Feb 2009, 23:06

                                  here's a shot with vue 6... can anyone tell me why I keep getting the grainy look in the bright light render? using ambient occlusion


                                  e.jpg


                                  c.jpg

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                                  • J Offline
                                    Jon
                                    last edited by 5 Feb 2009, 01:48

                                    Here's my shot at this... πŸ˜„

                                    http://www.shane-fletcher.com/gallery/share/jon/drum3.jpg

                                    Jon
                                    KT Team member

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                                    • E Offline
                                      ely862me
                                      last edited by 5 Feb 2009, 02:44

                                      quick shot vray


                                      warehouse.jpg

                                      Elisei (sketchupper)


                                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                      Come and See EliseiDesign

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                                      • A Offline
                                        Alan Fraser
                                        last edited by 5 Feb 2009, 13:57

                                        A different slant.


                                        warehouse.jpg

                                        3D Figures
                                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                                        You could be entitled to compensation. Call the Pro Claimers now!

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                                        • D Offline
                                          Daniel
                                          last edited by 5 Feb 2009, 14:28

                                          This has been a lot of fun. Some great renderings have been posted. My thanks to everyone who has made this possible.

                                          My avatar is an anachronism.

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