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    POST YOUR RENDERS NR.2: WAREHOUSE

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    • V Offline
      VOSKO
      last edited by

      Yet another Kerky render ๐Ÿ˜„

      is There going to be a winner to this?


      graff 1 copy.jpg

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      • stefanqS Offline
        stefanq
        last edited by

        We should have this kind of "challenge" at least once at week. What do you guys think?

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        • V Offline
          VOSKO
          last edited by

          Sounds like a great i dea ๐Ÿ˜ฒ Competition will push my skill even further ๐Ÿ˜„

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          • PixeroP Offline
            Pixero
            last edited by

            @earthmover said:

            Man, such great renders from everyone. Who haven't we heard from? I guess Maxwell & Fryrender. I've been pleasantly surprised by a few of the render engine results.

            Here's my 2nd attempt with Vray. This time Vray4SU 1.6

            Raw Render

            http://img80.imageshack.us/img80/9711/warehousevrayforsketchump2.jpg

            After Post Process in Photoshop CS3

            http://img80.imageshack.us/img80/4076/warehousevrayforsketchuge5.jpg

            Line overlay - Thanks to Thomthom's Vray Toys!

            http://img88.imageshack.us/img88/2549/warehousevrayforsketchuuy1.jpg

            You are using Vray4SU 1.6? The latest I can find is 1.5. Are you using some beta version?

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            • EarthMoverE Offline
              EarthMover
              last edited by

              Jan, it's Vray for SU7 1.5 found here - http://asgvis.com/index.php?option=com_remository&Itemid=0&func=select&id=30

              I guess there is a 1.5 also for SU6, so they call this one 1.60.16 in the render details. I guess officially it is VrfSU7 1.5.

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • K Offline
                kwistenbiebel
                last edited by

                The one with the loooooooong parsing time. A workflow killer .

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  Actually this warehouse is the fist thing I've rendered since I updated, and I've experienced zero parsing times. Could be that there are only 5 or so materials in the whole model. The 1.5 I was using before this was really bad. It's good to do quick test renders while texturing to find out what is slowing down parsing. It's usually due to materials placed on or in nested components.

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • T Offline
                    tmposey
                    last edited by

                    Kerkythea render preset 19 MLT/50 passes
                    t.


                    wharehouse_02_tmp.JPG

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                    • soloS Offline
                      solo
                      last edited by

                      @unknownuser said:

                      We should have this kind of "challenge" at least once at week. What do you guys think?

                      @unknownuser said:

                      Sounds like a great i dea Competition will push my skill even further

                      Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                      Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                      Lets keep it fun.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        @solo said:

                        Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                        Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                        Lets keep it fun.

                        Fully agree with Pete on this one...!! ๐Ÿ‘

                        Let's keep it fun..!! ๐Ÿ˜„

                        Cheers
                        Kim Frederik

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                        • stefanqS Offline
                          stefanq
                          last edited by

                          I guess you're right, Pete.

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                          • R Offline
                            richcat
                            last edited by

                            Please - let's keep it fun, informative and learn from each other.

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                            • N Offline
                              nomeradona
                              last edited by

                              @solo said:

                              @unknownuser said:

                              We should have this kind of "challenge" at least once at week. What do you guys think?

                              @unknownuser said:

                              Sounds like a great i dea Competition will push my skill even further

                              Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                              Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                              Lets keep it fun.
                              well said solo/

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • S Offline
                                sepo
                                last edited by

                                Keep it fun please...

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                                • AnssiA Offline
                                  Anssi
                                  last edited by

                                  I fired up Artlantis R version 1 after about a year of no renders. This is what I got with no tweaking of materials at all. I will have to brush up my skills, but the model is so well textured that I am actually quite pleased already. Render time 48 seconds. Setup time 2-3 minutes.

                                  Anssi
                                  SketchUp.jpg

                                  securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                  • R Offline
                                    RustyShack
                                    last edited by

                                    Another Artlantis render (v2). 3 mins
                                    warehouse_atl.jpg

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                                    • marked001M Offline
                                      marked001
                                      last edited by

                                      @earthmover said:

                                      After Post Process in Photoshop CS3

                                      http://img80.imageshack.us/img80/4076/warehousevrayforsketchuge5.jpg

                                      i think this is my fave so far.. def the most realistic. you should explain what all you did in pshop ๐Ÿ˜„

                                      i'm working on a maxwell one right now.

                                      http://www.revision21vis.com

                                      instagram: revi21on

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                                      • E Offline
                                        ENG. YASEEN
                                        last edited by

                                        By Vray


                                        By Vray

                                        My Website:

                                        http://xyz4studio.blogspot.com/

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                                        • R Offline
                                          richcat
                                          last edited by

                                          @kevsterman said:

                                          I've downloaded the .skp but I seem to have a dark grey stripe top and bottom and I can't get rid of it ๐Ÿ˜•

                                          Does anyone know whats causing it?

                                          Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard FixAspectRatio

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                                          • DanielD Offline
                                            Daniel
                                            last edited by

                                            Three Vue 7 renderings.
                                            Warehouse1small.jpg
                                            Warehouse2asmall.jpg
                                            Warehouse3small.jpg

                                            My avatar is an anachronism.

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