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    POST YOUR RENDERS NR.2: WAREHOUSE

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    • K Offline
      kwistenbiebel
      last edited by

      The one with the loooooooong parsing time. A workflow killer .

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Actually this warehouse is the fist thing I've rendered since I updated, and I've experienced zero parsing times. Could be that there are only 5 or so materials in the whole model. The 1.5 I was using before this was really bad. It's good to do quick test renders while texturing to find out what is slowing down parsing. It's usually due to materials placed on or in nested components.

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • T Offline
          tmposey
          last edited by

          Kerkythea render preset 19 MLT/50 passes
          t.


          wharehouse_02_tmp.JPG

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          • soloS Offline
            solo
            last edited by

            @unknownuser said:

            We should have this kind of "challenge" at least once at week. What do you guys think?

            @unknownuser said:

            Sounds like a great i dea Competition will push my skill even further

            Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
            Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

            Lets keep it fun.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • FrederikF Offline
              Frederik
              last edited by

              @solo said:

              Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
              Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

              Lets keep it fun.

              Fully agree with Pete on this one...!! 👍

              Let's keep it fun..!! 😄

              Cheers
              Kim Frederik

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              • stefanqS Offline
                stefanq
                last edited by

                I guess you're right, Pete.

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                • R Offline
                  richcat
                  last edited by

                  Please - let's keep it fun, informative and learn from each other.

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                  • N Offline
                    nomeradona
                    last edited by

                    @solo said:

                    @unknownuser said:

                    We should have this kind of "challenge" at least once at week. What do you guys think?

                    @unknownuser said:

                    Sounds like a great i dea Competition will push my skill even further

                    Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                    Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                    Lets keep it fun.
                    well said solo/

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • S Offline
                      sepo
                      last edited by

                      Keep it fun please...

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                      • AnssiA Offline
                        Anssi
                        last edited by

                        I fired up Artlantis R version 1 after about a year of no renders. This is what I got with no tweaking of materials at all. I will have to brush up my skills, but the model is so well textured that I am actually quite pleased already. Render time 48 seconds. Setup time 2-3 minutes.

                        Anssi
                        SketchUp.jpg

                        securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                        • R Offline
                          RustyShack
                          last edited by

                          Another Artlantis render (v2). 3 mins
                          warehouse_atl.jpg

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                          • marked001M Offline
                            marked001
                            last edited by

                            @earthmover said:

                            After Post Process in Photoshop CS3

                            http://img80.imageshack.us/img80/4076/warehousevrayforsketchuge5.jpg

                            i think this is my fave so far.. def the most realistic. you should explain what all you did in pshop 😄

                            i'm working on a maxwell one right now.

                            http://www.revision21vis.com

                            instagram: revi21on

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                            • E Offline
                              ENG. YASEEN
                              last edited by

                              By Vray


                              By Vray

                              My Website:

                              http://xyz4studio.blogspot.com/

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                              • R Offline
                                richcat
                                last edited by

                                @kevsterman said:

                                I've downloaded the .skp but I seem to have a dark grey stripe top and bottom and I can't get rid of it 😕

                                Does anyone know whats causing it?

                                Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard FixAspectRatio

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                                • DanielD Offline
                                  Daniel
                                  last edited by

                                  Three Vue 7 renderings.
                                  Warehouse1small.jpg
                                  Warehouse2asmall.jpg
                                  Warehouse3small.jpg

                                  My avatar is an anachronism.

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                                  • L Offline
                                    l.frisken
                                    last edited by

                                    Indigo Render 5 hours 1333 samples per pixel on my 1.7 GHz that i think i accidently downclocked to around 0.7!
                                    Factory Scene Glow.jpg

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                                    • K Offline
                                      kevsterman
                                      last edited by

                                      @unknownuser said:

                                      Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard

                                      I solved the problem by pasting the warehouse into a new model. Thanks for your advice though 👍

                                      "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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                                      • N Offline
                                        nomeradona
                                        last edited by

                                        here is my another try. this time with additional model from the warehouse

                                        Adding some more Warehouse stuff

                                        http://i334.photobucket.com/albums/m421/nomeradona_1234/withabubots.jpg

                                        Then warehouse models were refined to show details. created some bump textures and added them to the diffuse map. So here is the my render image (no post process). more than 12 minutes with my quad core.

                                        http://i334.photobucket.com/albums/m421/nomeradona_1234/warehouse_render_nopostcopy.jpg

                                        Post process image to add grunges.
                                        my steps using photoshop: 1. created a copy of the image and add filter high pass.. play on the opacity
                                        2. add a new layer, then use gradient tool of two colors (one light brown and one dark brown) blending mode is overlay
                                        3. add noise to this gradient map
                                        4. add mask and use textured map (35%) to removed slightly some grunge effect

                                        http://i334.photobucket.com/albums/m421/nomeradona_1234/renderwarehouse_Final.jpg

                                        visit my blog: http://www.nomeradona.blogspot.com

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                                        • marked001M Offline
                                          marked001
                                          last edited by

                                          great job with the bump maps nomeradomna..that container looks great.

                                          here's my quick 15 minute maxwell setup..think it rendered for like 8 hours or so... didnt really adjust any of the materials, aside from the emitters..

                                          http://img4.imageshack.us/img4/6987/warehousetest3ox9.jpg

                                          and via multilight, here is a a daytime version

                                          http://img165.imageshack.us/img165/9003/frame1uc0.png

                                          http://www.revision21vis.com

                                          instagram: revi21on

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                                          • N Offline
                                            nomeradona
                                            last edited by

                                            mark, thnaks for that. i noticed you said your render is about 8 hours, thats really long. Mine was just 12 minutes. Is it becasue of the emitters?..How about the daytime version?

                                            visit my blog: http://www.nomeradona.blogspot.com

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