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    POST YOUR RENDERS NR.2: WAREHOUSE

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    • PixeroP Offline
      Pixero
      last edited by

      @earthmover said:

      Man, such great renders from everyone. Who haven't we heard from? I guess Maxwell & Fryrender. I've been pleasantly surprised by a few of the render engine results.

      Here's my 2nd attempt with Vray. This time Vray4SU 1.6

      Raw Render

      http://img80.imageshack.us/img80/9711/warehousevrayforsketchump2.jpg

      After Post Process in Photoshop CS3

      http://img80.imageshack.us/img80/4076/warehousevrayforsketchuge5.jpg

      Line overlay - Thanks to Thomthom's Vray Toys!

      http://img88.imageshack.us/img88/2549/warehousevrayforsketchuuy1.jpg

      You are using Vray4SU 1.6? The latest I can find is 1.5. Are you using some beta version?

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Jan, it's Vray for SU7 1.5 found here - http://asgvis.com/index.php?option=com_remository&Itemid=0&func=select&id=30

        I guess there is a 1.5 also for SU6, so they call this one 1.60.16 in the render details. I guess officially it is VrfSU7 1.5.

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • K Offline
          kwistenbiebel
          last edited by

          The one with the loooooooong parsing time. A workflow killer .

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Actually this warehouse is the fist thing I've rendered since I updated, and I've experienced zero parsing times. Could be that there are only 5 or so materials in the whole model. The 1.5 I was using before this was really bad. It's good to do quick test renders while texturing to find out what is slowing down parsing. It's usually due to materials placed on or in nested components.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • T Offline
              tmposey
              last edited by

              Kerkythea render preset 19 MLT/50 passes
              t.


              wharehouse_02_tmp.JPG

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              • soloS Offline
                solo
                last edited by

                @unknownuser said:

                We should have this kind of "challenge" at least once at week. What do you guys think?

                @unknownuser said:

                Sounds like a great i dea Competition will push my skill even further

                Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                Lets keep it fun.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • FrederikF Offline
                  Frederik
                  last edited by

                  @solo said:

                  Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                  Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                  Lets keep it fun.

                  Fully agree with Pete on this one...!! 👍

                  Let's keep it fun..!! 😄

                  Cheers
                  Kim Frederik

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                  • stefanqS Offline
                    stefanq
                    last edited by

                    I guess you're right, Pete.

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                    • R Offline
                      richcat
                      last edited by

                      Please - let's keep it fun, informative and learn from each other.

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                      • N Offline
                        nomeradona
                        last edited by

                        @solo said:

                        @unknownuser said:

                        We should have this kind of "challenge" at least once at week. What do you guys think?

                        @unknownuser said:

                        Sounds like a great i dea Competition will push my skill even further

                        Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                        Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                        Lets keep it fun.
                        well said solo/

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • S Offline
                          sepo
                          last edited by

                          Keep it fun please...

                          1 Reply Last reply Reply Quote 0
                          • AnssiA Offline
                            Anssi
                            last edited by

                            I fired up Artlantis R version 1 after about a year of no renders. This is what I got with no tweaking of materials at all. I will have to brush up my skills, but the model is so well textured that I am actually quite pleased already. Render time 48 seconds. Setup time 2-3 minutes.

                            Anssi
                            SketchUp.jpg

                            securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                            • R Offline
                              RustyShack
                              last edited by

                              Another Artlantis render (v2). 3 mins
                              warehouse_atl.jpg

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                              • marked001M Offline
                                marked001
                                last edited by

                                @earthmover said:

                                After Post Process in Photoshop CS3

                                http://img80.imageshack.us/img80/4076/warehousevrayforsketchuge5.jpg

                                i think this is my fave so far.. def the most realistic. you should explain what all you did in pshop 😄

                                i'm working on a maxwell one right now.

                                http://www.revision21vis.com

                                instagram: revi21on

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                                • E Offline
                                  ENG. YASEEN
                                  last edited by

                                  By Vray


                                  By Vray

                                  My Website:

                                  http://xyz4studio.blogspot.com/

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                                  • R Offline
                                    richcat
                                    last edited by

                                    @kevsterman said:

                                    I've downloaded the .skp but I seem to have a dark grey stripe top and bottom and I can't get rid of it 😕

                                    Does anyone know whats causing it?

                                    Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard FixAspectRatio

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                                    • DanielD Offline
                                      Daniel
                                      last edited by

                                      Three Vue 7 renderings.
                                      Warehouse1small.jpg
                                      Warehouse2asmall.jpg
                                      Warehouse3small.jpg

                                      My avatar is an anachronism.

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                                      • L Offline
                                        l.frisken
                                        last edited by

                                        Indigo Render 5 hours 1333 samples per pixel on my 1.7 GHz that i think i accidently downclocked to around 0.7!
                                        Factory Scene Glow.jpg

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                                        • K Offline
                                          kevsterman
                                          last edited by

                                          @unknownuser said:

                                          Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard

                                          I solved the problem by pasting the warehouse into a new model. Thanks for your advice though 👍

                                          "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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                                          • N Offline
                                            nomeradona
                                            last edited by

                                            here is my another try. this time with additional model from the warehouse

                                            Adding some more Warehouse stuff

                                            http://i334.photobucket.com/albums/m421/nomeradona_1234/withabubots.jpg

                                            Then warehouse models were refined to show details. created some bump textures and added them to the diffuse map. So here is the my render image (no post process). more than 12 minutes with my quad core.

                                            http://i334.photobucket.com/albums/m421/nomeradona_1234/warehouse_render_nopostcopy.jpg

                                            Post process image to add grunges.
                                            my steps using photoshop: 1. created a copy of the image and add filter high pass.. play on the opacity
                                            2. add a new layer, then use gradient tool of two colors (one light brown and one dark brown) blending mode is overlay
                                            3. add noise to this gradient map
                                            4. add mask and use textured map (35%) to removed slightly some grunge effect

                                            http://i334.photobucket.com/albums/m421/nomeradona_1234/renderwarehouse_Final.jpg

                                            visit my blog: http://www.nomeradona.blogspot.com

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