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POST YOUR RENDERS NR.2: WAREHOUSE

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  • E Offline
    EarthMover
    last edited by 2 Feb 2009, 12:00

    Actually this warehouse is the fist thing I've rendered since I updated, and I've experienced zero parsing times. Could be that there are only 5 or so materials in the whole model. The 1.5 I was using before this was really bad. It's good to do quick test renders while texturing to find out what is slowing down parsing. It's usually due to materials placed on or in nested components.

    3D Artist at Clearstory 3D Imaging
    Guide Tool at Winning With Sketchup
    Content Creator at Skapeup

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    • T Offline
      tmposey
      last edited by 2 Feb 2009, 12:52

      Kerkythea render preset 19 MLT/50 passes
      t.


      wharehouse_02_tmp.JPG

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      • S Offline
        solo
        last edited by 2 Feb 2009, 13:22

        @unknownuser said:

        We should have this kind of "challenge" at least once at week. What do you guys think?

        @unknownuser said:

        Sounds like a great i dea Competition will push my skill even further

        Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
        Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

        Lets keep it fun.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • F Offline
          Frederik
          last edited by 2 Feb 2009, 13:30

          @solo said:

          Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
          Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

          Lets keep it fun.

          Fully agree with Pete on this one...!! πŸ‘

          Let's keep it fun..!! πŸ˜„

          Cheers
          Kim Frederik

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          • S Offline
            stefanq
            last edited by 2 Feb 2009, 13:31

            I guess you're right, Pete.

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            • R Offline
              richcat
              last edited by 2 Feb 2009, 13:37

              Please - let's keep it fun, informative and learn from each other.

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              • N Offline
                nomeradona
                last edited by 2 Feb 2009, 16:04

                @solo said:

                @unknownuser said:

                We should have this kind of "challenge" at least once at week. What do you guys think?

                @unknownuser said:

                Sounds like a great i dea Competition will push my skill even further

                Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                Lets keep it fun.
                well said solo/

                visit my blog: http://www.nomeradona.blogspot.com

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                • S Offline
                  sepo
                  last edited by 2 Feb 2009, 17:40

                  Keep it fun please...

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                  • A Offline
                    Anssi
                    last edited by 2 Feb 2009, 18:09

                    I fired up Artlantis R version 1 after about a year of no renders. This is what I got with no tweaking of materials at all. I will have to brush up my skills, but the model is so well textured that I am actually quite pleased already. Render time 48 seconds. Setup time 2-3 minutes.

                    Anssi
                    SketchUp.jpg

                    securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                    • R Offline
                      RustyShack
                      last edited by 2 Feb 2009, 18:31

                      Another Artlantis render (v2). 3 mins
                      warehouse_atl.jpg

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                      • M Offline
                        marked001
                        last edited by 2 Feb 2009, 20:26

                        @earthmover said:

                        After Post Process in Photoshop CS3

                        http://img80.imageshack.us/img80/4076/warehousevrayforsketchuge5.jpg

                        i think this is my fave so far.. def the most realistic. you should explain what all you did in pshop πŸ˜„

                        i'm working on a maxwell one right now.

                        http://www.revision21vis.com

                        instagram: revi21on

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                        • E Offline
                          ENG. YASEEN
                          last edited by 2 Feb 2009, 22:56

                          By Vray


                          By Vray

                          My Website:

                          http://xyz4studio.blogspot.com/

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                          • R Offline
                            richcat
                            last edited by 3 Feb 2009, 01:36

                            @kevsterman said:

                            I've downloaded the .skp but I seem to have a dark grey stripe top and bottom and I can't get rid of it πŸ˜•

                            Does anyone know whats causing it?

                            Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard FixAspectRatio

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                            • D Offline
                              Daniel
                              last edited by 3 Feb 2009, 02:35

                              Three Vue 7 renderings.
                              Warehouse1small.jpg
                              Warehouse2asmall.jpg
                              Warehouse3small.jpg

                              My avatar is an anachronism.

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                              • L Offline
                                l.frisken
                                last edited by 3 Feb 2009, 09:47

                                Indigo Render 5 hours 1333 samples per pixel on my 1.7 GHz that i think i accidently downclocked to around 0.7!
                                Factory Scene Glow.jpg

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                                • K Offline
                                  kevsterman
                                  last edited by 3 Feb 2009, 13:17

                                  @unknownuser said:

                                  Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard

                                  I solved the problem by pasting the warehouse into a new model. Thanks for your advice though πŸ‘

                                  "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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                                  • N Offline
                                    nomeradona
                                    last edited by 3 Feb 2009, 15:52

                                    here is my another try. this time with additional model from the warehouse

                                    Adding some more Warehouse stuff

                                    http://i334.photobucket.com/albums/m421/nomeradona_1234/withabubots.jpg

                                    Then warehouse models were refined to show details. created some bump textures and added them to the diffuse map. So here is the my render image (no post process). more than 12 minutes with my quad core.

                                    http://i334.photobucket.com/albums/m421/nomeradona_1234/warehouse_render_nopostcopy.jpg

                                    Post process image to add grunges.
                                    my steps using photoshop: 1. created a copy of the image and add filter high pass.. play on the opacity
                                    2. add a new layer, then use gradient tool of two colors (one light brown and one dark brown) blending mode is overlay
                                    3. add noise to this gradient map
                                    4. add mask and use textured map (35%) to removed slightly some grunge effect

                                    http://i334.photobucket.com/albums/m421/nomeradona_1234/renderwarehouse_Final.jpg

                                    visit my blog: http://www.nomeradona.blogspot.com

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                                    • M Offline
                                      marked001
                                      last edited by 3 Feb 2009, 16:19

                                      great job with the bump maps nomeradomna..that container looks great.

                                      here's my quick 15 minute maxwell setup..think it rendered for like 8 hours or so... didnt really adjust any of the materials, aside from the emitters..

                                      http://img4.imageshack.us/img4/6987/warehousetest3ox9.jpg

                                      and via multilight, here is a a daytime version

                                      http://img165.imageshack.us/img165/9003/frame1uc0.png

                                      http://www.revision21vis.com

                                      instagram: revi21on

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                                      • N Offline
                                        nomeradona
                                        last edited by 4 Feb 2009, 01:44

                                        mark, thnaks for that. i noticed you said your render is about 8 hours, thats really long. Mine was just 12 minutes. Is it becasue of the emitters?..How about the daytime version?

                                        visit my blog: http://www.nomeradona.blogspot.com

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                                        • M Offline
                                          marked001
                                          last edited by 4 Feb 2009, 02:37

                                          maxwell is slow slow slow... it probably could've been shorter though, but i went out and left it running. the night and day images are created from the same render.. maxwell has a feature where you can adjust the output of each individual emitter, as well as the environment..

                                          http://www.revision21vis.com

                                          instagram: revi21on

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