Prince IO Sketchup Game Demo
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thanks! I wanted this first time I saw it!
unfortunately I'm at work, and they refuse to give me SU7 for a few more weeks... no way we could get an SU6 version, is there?!
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AWESOME SCOTT & TODD! Its fantastic, I had no idea this sort of thing was possible in SU. I want to make one! "How?" is a question I'm sure you'll be asked alot more.
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I made it run along Y axis as well, it was a little change and assigned J and S for jump and Swordhit respectively. Arrow keys for direction. Ill try and add more features.
Cheers,
Dhruv -
Hey Coen Naninck,
I wanted to do something related to Dynamic components, like when you click on an object/model, it brings to some website. Like lets say I have built a Kawasaki motor bike , when I left click on it brings me to some kawasaki website online.
Will try out though, see if I can come out with this feature. It would be cool to use it in a game.
Cheers,
Dhruv -
Totally amazing
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Thanks!
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@fletch said:
thanks! I wanted this first time I saw it!
unfortunately I'm at work, and they refuse to give me SU7 for a few more weeks... no way we could get an SU6 version, is there?!
It's pretty simple to make this SU6 compatible. Just save the maps [.skp] as SU6
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That's incredible... -
I have a mac running OSX 10.5.5, and for every frame, I encounter the error
%(#808080)["newGroundz:
value=>-5000<
TypeError: Value undefined (result of expression value.split) is not object."].
the error pops up first, i have to click enter, then next frame, same error, this repeat over and over, then the knight falls through the floor, screams, and SU messes up. Any idea why? -
BTM,
Ah, there's a snippet of code in the .rb file that detects if you're on a mac, but it was added back when the mac/su6 had WebDialog errors that are fixed in 7.
I'll need to test on my Mac with SU7 and post a fixed version.
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fantastic! thank you so much for posting this game. indeed, a new era is about to begin
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Thanks Scott, this is great!!
I'm working on incorporating this into a school project, and I'm wondering if there's a way to load the engine onto any map without it being hardcoded.
IE - if I could download anything from the 3D warehouse, start the Knight plugin and be able to navigate?
Thanks in advance,
Luke J.
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@chief1234 said:
I'm wondering if there's a way to load the engine onto any map without it being hardcoded.
Well, you could do one of two things.
- Open one of the .skp files inside Plugins/knightgame and edit the maps directly.
- Open the knightgame.rb file and modify the code to not load in a new model but simply run on top of the current model.
So yeah... it's doable. Let me know if you have specific questions.
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Right, changing the code to run on top of the current model would be ideal.
Unfortunately, I'm a novice at Ruby so I'm not quite sure how to do this...
I tried removing any direct references to maps in the file_loaded? method at the bottom. This way the engine will run, but only on maps AFTER they have been hardcoded, run, then the code removed again...
Obviously I'm missing a vital part of the puzzle...
Any help out of your busy schedule would be greatly appreciated!
Thanks,
Luke J. -
Thats fantastic
So when do we get worms
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when i try to go to the linked site for the .zip, it says sight unavailable
can someone post it somewhere else?
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Hello trickout. Terribly sorry for the broken link. Please try again.
Cheers,
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Thank you for fixing the link. How can I edit the code, for instance make it move in 3 dimensions instead of just on a plane? I've tried to find a .rb editor but no success.
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.rb files are merely text files. Notepad, Textedit, lots of editors will work. Always save as plain text.
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@unknownuser said:
... You can hear more details from the original preso: http://www.youtube.com/watch?v=FALvwBN5-hc
YouTube says: "We're sorry, this video is no longer available."
Any alternate sources?
Thanks,
August
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