Right, changing the code to run on top of the current model would be ideal.
Unfortunately, I'm a novice at Ruby so I'm not quite sure how to do this...
I tried removing any direct references to maps in the file_loaded? method at the bottom. This way the engine will run, but only on maps AFTER they have been hardcoded, run, then the code removed again...
Obviously I'm missing a vital part of the puzzle...
Any help out of your busy schedule would be greatly appreciated!
Thanks,
Luke J.