sketchucation logo sketchucation
    • Login
    ๐Ÿ›ฃ๏ธ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Prince IO Sketchup Game Demo

    scheduled pinned locked moved Developers' Forum
    42 Posts 26 Posters 30.1k Views 26 Watching
    loading-more-posts
    • oldest-to-newest
    • newest-to-oldest
    • most-votes
    reply
    • reply-as-topic
    guest-login-reply
    deleted-message
    • D Offline
      Dhruv
      last edited by

      Thanks Scott, can feel that many more things can be done integrating javascript with sketchup.

      Cheers,
      Dhruv

      one-reply-to-this-post last-reply-time reply quote 0
      • D Offline
        Dhruv
        last edited by

        Hey Scott,

        I tried converting 2dimensional game into 3d, like ability to go left and right. I did make some changes and it turns left and right, but does not run in that direction.

        And yes I changed 3rd person view to 1st person and going forward is up key and backward is down key. So before doing that I basically commented jump sword functions.

        one-reply-to-this-post last-reply-time reply quote 0
        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Thanks for posting that Scott!

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

          one-reply-to-this-post last-reply-time reply quote 0
          • F Offline
            Fletch
            last edited by

            thanks! I wanted this first time I saw it! ๐Ÿ˜†

            unfortunately I'm at work, and they refuse to give me SU7 for a few more weeks... no way we could get an SU6 version, is there?!

            Fletch
            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

            one-reply-to-this-post last-reply-time reply quote 0
            • L Offline
              linea
              last edited by

              AWESOME SCOTT & TODD! Its fantastic, I had no idea this sort of thing was possible in SU. I want to make one! "How?" is a question I'm sure you'll be asked alot more.

              one-reply-to-this-post last-reply-time reply quote 0
              • D Offline
                Dhruv
                last edited by

                I made it run along Y axis as well, it was a little change and assigned J and S for jump and Swordhit respectively. Arrow keys for direction. Ill try and add more features.

                Cheers,
                Dhruv

                one-reply-to-this-post last-reply-time reply quote 0
                • D Offline
                  Dhruv
                  last edited by

                  Hey Coen Naninck,

                  I wanted to do something related to Dynamic components, like when you click on an object/model, it brings to some website. Like lets say I have built a Kawasaki motor bike , when I left click on it brings me to some kawasaki website online.

                  Will try out though, see if I can come out with this feature. It would be cool to use it in a game.

                  Cheers,
                  Dhruv

                  one-reply-to-this-post last-reply-time reply quote 0
                  • pilouP Offline
                    pilou
                    last edited by

                    Totally amazing ๐Ÿ˜Žprince.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

                    one-reply-to-this-post last-reply-time reply quote 0
                    • N Offline
                      notareal
                      last edited by

                      Thanks!

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                      one-reply-to-this-post last-reply-time reply quote 0
                      • H Offline
                        HFM
                        last edited by

                        @fletch said:

                        thanks! I wanted this first time I saw it! ๐Ÿ˜†

                        unfortunately I'm at work, and they refuse to give me SU7 for a few more weeks... no way we could get an SU6 version, is there?!

                        It's pretty simple to make this SU6 compatible. Just save the maps [.skp] as SU6

                        one-reply-to-this-post last-reply-time reply quote 0
                        • M Offline
                          Matt666
                          last edited by

                          ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ
                          That's incredible...

                          Frenglish at its best !
                          My scripts

                          one-reply-to-this-post last-reply-time reply quote 0
                          • B Offline
                            BTM
                            last edited by

                            I have a mac running OSX 10.5.5, and for every frame, I encounter the error
                            %(#808080)["newGroundz:
                            value=>-5000<
                            TypeError: Value undefined (result of expression value.split) is not object."].
                            the error pops up first, i have to click enter, then next frame, same error, this repeat over and over, then the knight falls through the floor, screams, and SU messes up. Any idea why?

                            one-reply-to-this-post last-reply-time reply quote 0
                            • scottliningerS Offline
                              scottlininger
                              last edited by

                              BTM,

                              Ah, there's a snippet of code in the .rb file that detects if you're on a mac, but it was added back when the mac/su6 had WebDialog errors that are fixed in 7.

                              I'll need to test on my Mac with SU7 and post a fixed version.

                              • Scott Lininger
                                SketchUp Software Engineer
                                Have you visited the Ruby API Docs?
                              one-reply-to-this-post last-reply-time reply quote 0
                              • plot-parisP Offline
                                plot-paris
                                last edited by

                                fantastic! thank you so much for posting this game. indeed, a new era is about to begin ๐Ÿ˜

                                one-reply-to-this-post last-reply-time reply quote 0
                                • C Offline
                                  chief1234
                                  last edited by

                                  Thanks Scott, this is great!!

                                  I'm working on incorporating this into a school project, and I'm wondering if there's a way to load the engine onto any map without it being hardcoded.

                                  IE - if I could download anything from the 3D warehouse, start the Knight plugin and be able to navigate?

                                  Thanks in advance,

                                  Luke J.

                                  one-reply-to-this-post last-reply-time reply quote 0
                                  • scottliningerS Offline
                                    scottlininger
                                    last edited by

                                    @chief1234 said:

                                    I'm wondering if there's a way to load the engine onto any map without it being hardcoded.

                                    Well, you could do one of two things.

                                    1. Open one of the .skp files inside Plugins/knightgame and edit the maps directly.
                                    2. Open the knightgame.rb file and modify the code to not load in a new model but simply run on top of the current model.

                                    So yeah... it's doable. Let me know if you have specific questions. ๐Ÿ˜„

                                    • Scott Lininger
                                      SketchUp Software Engineer
                                      Have you visited the Ruby API Docs?
                                    one-reply-to-this-post last-reply-time reply quote 0
                                    • C Offline
                                      chief1234
                                      last edited by

                                      Right, changing the code to run on top of the current model would be ideal.

                                      Unfortunately, I'm a novice at Ruby so I'm not quite sure how to do this...

                                      I tried removing any direct references to maps in the file_loaded? method at the bottom. This way the engine will run, but only on maps AFTER they have been hardcoded, run, then the code removed again...

                                      Obviously I'm missing a vital part of the puzzle...

                                      Any help out of your busy schedule would be greatly appreciated!

                                      Thanks,
                                      Luke J.

                                      one-reply-to-this-post last-reply-time reply quote 0
                                      • T Offline
                                        toxic
                                        last edited by

                                        Thats fantastic

                                        So when do we get worms

                                        one-reply-to-this-post last-reply-time reply quote 0
                                        • T Offline
                                          trickout
                                          last edited by

                                          when i try to go to the linked site for the .zip, it says sight unavailable

                                          can someone post it somewhere else?

                                          one-reply-to-this-post last-reply-time reply quote 0
                                          • scottliningerS Offline
                                            scottlininger
                                            last edited by

                                            Hello trickout. Terribly sorry for the broken link. Please try again.

                                            Cheers,

                                            • Scott Lininger
                                              SketchUp Software Engineer
                                              Have you visited the Ruby API Docs?
                                            one-reply-to-this-post last-reply-time reply quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • first-post
                                              last-post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement