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Prince IO Sketchup Game Demo

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  • S Offline
    scottlininger
    last edited by scottlininger 22 Nov 2008, 21:54

    Hey everyone,

    I've finally found the time to assemble a ZIP containing the knight game demo that I presented at Google IO last year. Unzip the contents into your Sketchup Plugins directory, then look for a new menu item under Plugins > Knight Game

    <edit>
    Too big to upload to the forums, so you can get it here...
    http://www.sketchupdemos.com/knightgame.zip
    It's about 4mb.
    </edit>

    This is an example of using a Ruby WebDialog to capture key strokes and control SU in a fun way. You can hear more details from the original preso: http://www.youtube.com/watch?v=FALvwBN5-hc

    Special thanks to Todd Burch for cleaning up the code and adding sound effects! If you could see my original demo code (and you never will!), you'd know why he's my hero. πŸ˜„ And apologies to the community for taking so long to share.

    Cheers,

    • Scott Lininger
      SketchUp Software Engineer
      Have you visited the Ruby API Docs?
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    • R Offline
      remus
      last edited by 22 Nov 2008, 21:58

      could we have the .zip please? πŸ˜„

      http://remusrendering.wordpress.com/

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      • J Offline
        JuanV.Soler
        last edited by 22 Nov 2008, 22:26

        Thanks πŸ˜„
        (remus, the link is given above)

        ,))),

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        • D Offline
          Daniel S
          last edited by 22 Nov 2008, 22:47

          Amazing game!!!
          Great work!!

          Thank you,
          Daniel S

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          • D Offline
            Dhruv
            last edited by 23 Nov 2008, 01:35

            Thanks Scott, can feel that many more things can be done integrating javascript with sketchup.

            Cheers,
            Dhruv

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            • D Offline
              Dhruv
              last edited by 24 Nov 2008, 00:08

              Hey Scott,

              I tried converting 2dimensional game into 3d, like ability to go left and right. I did make some changes and it turns left and right, but does not run in that direction.

              And yes I changed 3rd person view to 1st person and going forward is up key and backward is down key. So before doing that I basically commented jump sword functions.

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              • C Offline
                Chris Fullmer
                last edited by 24 Nov 2008, 05:37

                Thanks for posting that Scott!

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • F Offline
                  Fletch
                  last edited by 24 Nov 2008, 18:05

                  thanks! I wanted this first time I saw it! πŸ˜†

                  unfortunately I'm at work, and they refuse to give me SU7 for a few more weeks... no way we could get an SU6 version, is there?!

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                  • L Offline
                    linea
                    last edited by 24 Nov 2008, 18:25

                    AWESOME SCOTT & TODD! Its fantastic, I had no idea this sort of thing was possible in SU. I want to make one! "How?" is a question I'm sure you'll be asked alot more.

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                    • D Offline
                      Dhruv
                      last edited by 24 Nov 2008, 22:54

                      I made it run along Y axis as well, it was a little change and assigned J and S for jump and Swordhit respectively. Arrow keys for direction. Ill try and add more features.

                      Cheers,
                      Dhruv

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                      • D Offline
                        Dhruv
                        last edited by 25 Nov 2008, 04:45

                        Hey Coen Naninck,

                        I wanted to do something related to Dynamic components, like when you click on an object/model, it brings to some website. Like lets say I have built a Kawasaki motor bike , when I left click on it brings me to some kawasaki website online.

                        Will try out though, see if I can come out with this feature. It would be cool to use it in a game.

                        Cheers,
                        Dhruv

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                        • pilouP Offline
                          pilou
                          last edited by 25 Nov 2008, 08:33

                          Totally amazing 😎prince.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • N Offline
                            notareal
                            last edited by 25 Nov 2008, 08:38

                            Thanks!

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • H Offline
                              HFM
                              last edited by 25 Nov 2008, 10:58

                              @fletch said:

                              thanks! I wanted this first time I saw it! πŸ˜†

                              unfortunately I'm at work, and they refuse to give me SU7 for a few more weeks... no way we could get an SU6 version, is there?!

                              It's pretty simple to make this SU6 compatible. Just save the maps [.skp] as SU6

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                Matt666
                                last edited by 25 Nov 2008, 11:38

                                😲 😲 😲
                                That's incredible...

                                Frenglish at its best !
                                My scripts

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  BTM
                                  last edited by 26 Nov 2008, 01:32

                                  I have a mac running OSX 10.5.5, and for every frame, I encounter the error
                                  %(#808080)["newGroundz:
                                  value=>-5000<
                                  TypeError: Value undefined (result of expression value.split) is not object."].
                                  the error pops up first, i have to click enter, then next frame, same error, this repeat over and over, then the knight falls through the floor, screams, and SU messes up. Any idea why?

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                                  • S Offline
                                    scottlininger
                                    last edited by 26 Nov 2008, 04:43

                                    BTM,

                                    Ah, there's a snippet of code in the .rb file that detects if you're on a mac, but it was added back when the mac/su6 had WebDialog errors that are fixed in 7.

                                    I'll need to test on my Mac with SU7 and post a fixed version.

                                    • Scott Lininger
                                      SketchUp Software Engineer
                                      Have you visited the Ruby API Docs?
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                                    • plot-parisP Offline
                                      plot-paris
                                      last edited by 27 Nov 2008, 12:09

                                      fantastic! thank you so much for posting this game. indeed, a new era is about to begin 😍

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                                      • C Offline
                                        chief1234
                                        last edited by 10 Dec 2008, 01:55

                                        Thanks Scott, this is great!!

                                        I'm working on incorporating this into a school project, and I'm wondering if there's a way to load the engine onto any map without it being hardcoded.

                                        IE - if I could download anything from the 3D warehouse, start the Knight plugin and be able to navigate?

                                        Thanks in advance,

                                        Luke J.

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                                        • S Offline
                                          scottlininger
                                          last edited by 10 Dec 2008, 16:14

                                          @chief1234 said:

                                          I'm wondering if there's a way to load the engine onto any map without it being hardcoded.

                                          Well, you could do one of two things.

                                          1. Open one of the .skp files inside Plugins/knightgame and edit the maps directly.
                                          2. Open the knightgame.rb file and modify the code to not load in a new model but simply run on top of the current model.

                                          So yeah... it's doable. Let me know if you have specific questions. πŸ˜„

                                          • Scott Lininger
                                            SketchUp Software Engineer
                                            Have you visited the Ruby API Docs?
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