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    Prince IO Sketchup Game Demo

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    • R Offline
      remus
      last edited by

      could we have the .zip please? ๐Ÿ˜„

      http://remusrendering.wordpress.com/

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      • J Offline
        JuanV.Soler
        last edited by

        Thanks ๐Ÿ˜„
        (remus, the link is given above)

        ,))),

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        • D Offline
          Daniel S
          last edited by

          Amazing game!!!
          Great work!!

          Thank you,
          Daniel S

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          • D Offline
            Dhruv
            last edited by

            Thanks Scott, can feel that many more things can be done integrating javascript with sketchup.

            Cheers,
            Dhruv

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            • D Offline
              Dhruv
              last edited by

              Hey Scott,

              I tried converting 2dimensional game into 3d, like ability to go left and right. I did make some changes and it turns left and right, but does not run in that direction.

              And yes I changed 3rd person view to 1st person and going forward is up key and backward is down key. So before doing that I basically commented jump sword functions.

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Thanks for posting that Scott!

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • F Offline
                  Fletch
                  last edited by

                  thanks! I wanted this first time I saw it! ๐Ÿ˜†

                  unfortunately I'm at work, and they refuse to give me SU7 for a few more weeks... no way we could get an SU6 version, is there?!

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                  • L Offline
                    linea
                    last edited by

                    AWESOME SCOTT & TODD! Its fantastic, I had no idea this sort of thing was possible in SU. I want to make one! "How?" is a question I'm sure you'll be asked alot more.

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                    • D Offline
                      Dhruv
                      last edited by

                      I made it run along Y axis as well, it was a little change and assigned J and S for jump and Swordhit respectively. Arrow keys for direction. Ill try and add more features.

                      Cheers,
                      Dhruv

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                      • D Offline
                        Dhruv
                        last edited by

                        Hey Coen Naninck,

                        I wanted to do something related to Dynamic components, like when you click on an object/model, it brings to some website. Like lets say I have built a Kawasaki motor bike , when I left click on it brings me to some kawasaki website online.

                        Will try out though, see if I can come out with this feature. It would be cool to use it in a game.

                        Cheers,
                        Dhruv

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                        • pilouP Offline
                          pilou
                          last edited by

                          Totally amazing ๐Ÿ˜Žprince.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • N Offline
                            notareal
                            last edited by

                            Thanks!

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • H Offline
                              HFM
                              last edited by

                              @fletch said:

                              thanks! I wanted this first time I saw it! ๐Ÿ˜†

                              unfortunately I'm at work, and they refuse to give me SU7 for a few more weeks... no way we could get an SU6 version, is there?!

                              It's pretty simple to make this SU6 compatible. Just save the maps [.skp] as SU6

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                              • M Offline
                                Matt666
                                last edited by

                                ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ
                                That's incredible...

                                Frenglish at its best !
                                My scripts

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                                • B Offline
                                  BTM
                                  last edited by

                                  I have a mac running OSX 10.5.5, and for every frame, I encounter the error
                                  %(#808080)["newGroundz:
                                  value=>-5000<
                                  TypeError: Value undefined (result of expression value.split) is not object."].
                                  the error pops up first, i have to click enter, then next frame, same error, this repeat over and over, then the knight falls through the floor, screams, and SU messes up. Any idea why?

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                                  • scottliningerS Offline
                                    scottlininger
                                    last edited by

                                    BTM,

                                    Ah, there's a snippet of code in the .rb file that detects if you're on a mac, but it was added back when the mac/su6 had WebDialog errors that are fixed in 7.

                                    I'll need to test on my Mac with SU7 and post a fixed version.

                                    • Scott Lininger
                                      SketchUp Software Engineer
                                      Have you visited the Ruby API Docs?
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                                    • plot-parisP Offline
                                      plot-paris
                                      last edited by

                                      fantastic! thank you so much for posting this game. indeed, a new era is about to begin ๐Ÿ˜

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                                      • C Offline
                                        chief1234
                                        last edited by

                                        Thanks Scott, this is great!!

                                        I'm working on incorporating this into a school project, and I'm wondering if there's a way to load the engine onto any map without it being hardcoded.

                                        IE - if I could download anything from the 3D warehouse, start the Knight plugin and be able to navigate?

                                        Thanks in advance,

                                        Luke J.

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                                        • scottliningerS Offline
                                          scottlininger
                                          last edited by

                                          @chief1234 said:

                                          I'm wondering if there's a way to load the engine onto any map without it being hardcoded.

                                          Well, you could do one of two things.

                                          1. Open one of the .skp files inside Plugins/knightgame and edit the maps directly.
                                          2. Open the knightgame.rb file and modify the code to not load in a new model but simply run on top of the current model.

                                          So yeah... it's doable. Let me know if you have specific questions. ๐Ÿ˜„

                                          • Scott Lininger
                                            SketchUp Software Engineer
                                            Have you visited the Ruby API Docs?
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                                          • C Offline
                                            chief1234
                                            last edited by

                                            Right, changing the code to run on top of the current model would be ideal.

                                            Unfortunately, I'm a novice at Ruby so I'm not quite sure how to do this...

                                            I tried removing any direct references to maps in the file_loaded? method at the bottom. This way the engine will run, but only on maps AFTER they have been hardcoded, run, then the code removed again...

                                            Obviously I'm missing a vital part of the puzzle...

                                            Any help out of your busy schedule would be greatly appreciated!

                                            Thanks,
                                            Luke J.

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