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    Prince IO Sketchup Game Demo

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    • D Offline
      Daniel S
      last edited by

      Amazing game!!!
      Great work!!

      Thank you,
      Daniel S

      1 Reply Last reply Reply Quote 0
      • D Offline
        Dhruv
        last edited by

        Thanks Scott, can feel that many more things can be done integrating javascript with sketchup.

        Cheers,
        Dhruv

        1 Reply Last reply Reply Quote 0
        • D Offline
          Dhruv
          last edited by

          Hey Scott,

          I tried converting 2dimensional game into 3d, like ability to go left and right. I did make some changes and it turns left and right, but does not run in that direction.

          And yes I changed 3rd person view to 1st person and going forward is up key and backward is down key. So before doing that I basically commented jump sword functions.

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Thanks for posting that Scott!

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • F Offline
              Fletch
              last edited by

              thanks! I wanted this first time I saw it! 😆

              unfortunately I'm at work, and they refuse to give me SU7 for a few more weeks... no way we could get an SU6 version, is there?!

              Fletch
              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

              1 Reply Last reply Reply Quote 0
              • L Offline
                linea
                last edited by

                AWESOME SCOTT & TODD! Its fantastic, I had no idea this sort of thing was possible in SU. I want to make one! "How?" is a question I'm sure you'll be asked alot more.

                1 Reply Last reply Reply Quote 0
                • D Offline
                  Dhruv
                  last edited by

                  I made it run along Y axis as well, it was a little change and assigned J and S for jump and Swordhit respectively. Arrow keys for direction. Ill try and add more features.

                  Cheers,
                  Dhruv

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                  • D Offline
                    Dhruv
                    last edited by

                    Hey Coen Naninck,

                    I wanted to do something related to Dynamic components, like when you click on an object/model, it brings to some website. Like lets say I have built a Kawasaki motor bike , when I left click on it brings me to some kawasaki website online.

                    Will try out though, see if I can come out with this feature. It would be cool to use it in a game.

                    Cheers,
                    Dhruv

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                    • pilouP Offline
                      pilou
                      last edited by

                      Totally amazing 😎prince.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • N Offline
                        notareal
                        last edited by

                        Thanks!

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                        • H Offline
                          HFM
                          last edited by

                          @fletch said:

                          thanks! I wanted this first time I saw it! 😆

                          unfortunately I'm at work, and they refuse to give me SU7 for a few more weeks... no way we could get an SU6 version, is there?!

                          It's pretty simple to make this SU6 compatible. Just save the maps [.skp] as SU6

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            Matt666
                            last edited by

                            😲 😲 😲
                            That's incredible...

                            Frenglish at its best !
                            My scripts

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                            • B Offline
                              BTM
                              last edited by

                              I have a mac running OSX 10.5.5, and for every frame, I encounter the error
                              %(#808080)["newGroundz:
                              value=>-5000<
                              TypeError: Value undefined (result of expression value.split) is not object."].
                              the error pops up first, i have to click enter, then next frame, same error, this repeat over and over, then the knight falls through the floor, screams, and SU messes up. Any idea why?

                              1 Reply Last reply Reply Quote 0
                              • scottliningerS Offline
                                scottlininger
                                last edited by

                                BTM,

                                Ah, there's a snippet of code in the .rb file that detects if you're on a mac, but it was added back when the mac/su6 had WebDialog errors that are fixed in 7.

                                I'll need to test on my Mac with SU7 and post a fixed version.

                                • Scott Lininger
                                  SketchUp Software Engineer
                                  Have you visited the Ruby API Docs?
                                1 Reply Last reply Reply Quote 0
                                • plot-parisP Offline
                                  plot-paris
                                  last edited by

                                  fantastic! thank you so much for posting this game. indeed, a new era is about to begin 😍

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    chief1234
                                    last edited by

                                    Thanks Scott, this is great!!

                                    I'm working on incorporating this into a school project, and I'm wondering if there's a way to load the engine onto any map without it being hardcoded.

                                    IE - if I could download anything from the 3D warehouse, start the Knight plugin and be able to navigate?

                                    Thanks in advance,

                                    Luke J.

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                                    • scottliningerS Offline
                                      scottlininger
                                      last edited by

                                      @chief1234 said:

                                      I'm wondering if there's a way to load the engine onto any map without it being hardcoded.

                                      Well, you could do one of two things.

                                      1. Open one of the .skp files inside Plugins/knightgame and edit the maps directly.
                                      2. Open the knightgame.rb file and modify the code to not load in a new model but simply run on top of the current model.

                                      So yeah... it's doable. Let me know if you have specific questions. 😄

                                      • Scott Lininger
                                        SketchUp Software Engineer
                                        Have you visited the Ruby API Docs?
                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        chief1234
                                        last edited by

                                        Right, changing the code to run on top of the current model would be ideal.

                                        Unfortunately, I'm a novice at Ruby so I'm not quite sure how to do this...

                                        I tried removing any direct references to maps in the file_loaded? method at the bottom. This way the engine will run, but only on maps AFTER they have been hardcoded, run, then the code removed again...

                                        Obviously I'm missing a vital part of the puzzle...

                                        Any help out of your busy schedule would be greatly appreciated!

                                        Thanks,
                                        Luke J.

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          toxic
                                          last edited by

                                          Thats fantastic

                                          So when do we get worms

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            trickout
                                            last edited by

                                            when i try to go to the linked site for the .zip, it says sight unavailable

                                            can someone post it somewhere else?

                                            1 Reply Last reply Reply Quote 0
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