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    [Plugin] BezierSpline - v2.2a - 22 Apr 21

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    • H Offline
      herbert2000
      last edited by

      i have a probleme, I have install this version an still impossible to edit polylign. help !

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      • Dave RD Offline
        Dave R
        last edited by

        Was the polyline created with this plugin?

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • K Offline
          khanhvu86
          last edited by

          thanks

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          • H Offline
            herbert2000
            last edited by

            yes, i draw it with the plugin,...and sketchup pro ! i have XP PRO and an old PC, may be my config is too old . I will try with an old version of sketchup ! thanks for the response !

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            • Dave RD Offline
              Dave R
              last edited by

              Once you've drawn your polyline and finished it, right click on it and choose Edit Polyline. Then you should be able to move the points of the line around. If you can't do this, please describe what part of it you can't do.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

              1 Reply Last reply Reply Quote 0
              • I Offline
                ivreich
                last edited by

                New feature Suggestion

                Dear Fredo

                Do you think it would be useful/possible to have bezierspline incorporate a function to blend 2 bsplines by curvature/tangents in the same way that the "blend" command in rhino does?

                currently it's possible to do it manually by placing construction lines along the end segments of each bspline to simulate tangent guides, so i'm assuming it could be automated?

                Cheers,

                Joel

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  Hey Joel
                  Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)

                  It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)

                  dotdotdot

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @unknownuser said:

                    Hey Joel
                    Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)

                    It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)

                    Jeff and Joel,

                    Very good idea. I will do something in a frefresh of BezierSpline.

                    Fredo

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      nice! i'm glad you're into the idea.
                      i think it will be great and i'm sure a bunch of other people will be into it once they see what it does.

                      dotdotdot

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                      • D Offline
                        d12dozr
                        last edited by

                        Sounds like a great addition to an excellent tool! πŸ‘ Good idea, guys.

                        3D Printing with SketchUp Book
                        http://goo.gl/f7ooYh

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                        • pilouP Offline
                          pilou
                          last edited by

                          More is the friend of Better! πŸ˜‰

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • I Offline
                            ivreich
                            last edited by

                            Sweeeet. fredo responded to my post! im a little starstruck now...

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                            • H Offline
                              herbert2000
                              last edited by

                              it's impossible for me to edit polylign....

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                              • I Offline
                                ivreich
                                last edited by

                                NEW FEATURE SUGGESTION: "MEAN CURVE"

                                Hi again Fredo

                                I know it hasn't been long since my last feature suggestion ("blend curve by bezier"), but here's another one you might be interested in:

                                The "mean curve" command in Rhino creates an intermediate or "average" curve between two existing curves, which is especially useful for adding detail to contour maps and such. Is it possible for Bezierspline to do the same?

                                I have attached an image showing how I imagine it would be done manually; i.e. draw connecting lines linking corresponding vertices on the two original curves, then drawing a third curve linking all the midpoints of those connecting lines to create an "average" curve.

                                What do you reckon? The added advantage of Bezierspline automating this is that the generated curve would be an editable bspline as well. Does anyone else think this is a good idea?

                                Cheers,

                                Joel


                                ![Drawing an "average" curve manually](/uploads/imported_attachments/aud3_MeanCurve.jpg "Drawing an "average" curve manually")

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                                • C Offline
                                  carlofacultatif
                                  last edited by

                                  merci fredo!!!!!

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                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    @ivreich said:

                                    NEW FEATURE SUGGESTION: "MEAN CURVE"
                                    Does anyone else think this is a good idea?

                                    Cheers,

                                    Joel

                                    hey Joel
                                    i'm not quite convinced that your manual method is actually giving a mean curve.. i assume you're just connecting vertices then drawing segments through the midpoints.. i guess it sort of looks ok in the example you posted but it's not going to always work out that way.. see these two curves (well, one curve that's been copy/flipped)..

                                    mean.skp

                                    try your manual method on those and you'll soon run into problems.
                                    while it might be possible to make a plugin that can do an actual mean curve (or something close to it) in sketchup, i think it's going to be much more difficult then simply playing connect the dots.

                                    dotdotdot

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                                    • I Offline
                                      ivreich
                                      last edited by

                                      Hi Jeff

                                      Thanks for replying. You're right; the manual method is simply "connecting the dots" as you say. It was the most logical way of illustrating my point. I think I see your point though; the manual method presumes a more regular spacing/matching of vertices between the two curves.

                                      I suppose complex pairs of curves would have to be "rebuilt" (pardon the Rhino lingo; I've just finished working at a firm where Rhino is pretty much a religion: if it isn't built in Rhino it isn't worth looking at) to match each other's vertices before the manual method can be used.

                                      I don't know the math behind creating mean curves, it was just an idea that popped into my head one day at work. Any other suggestions?

                                      Cheers,

                                      Joel

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                                      • jeff hammondJ Offline
                                        jeff hammond
                                        last edited by

                                        @ivreich said:

                                        I suppose complex pairs of curves would have to be "rebuilt"

                                        this is where sketchup really starts to breakdown as far as trying to make it nurbs like..
                                        you can, in essence, rebuild a curve using this plugin.. if you right click on one of the curves in the mean.skp then go BZ- Convert To --> Polyline Divider (or polyline segmentor) then you'll be able to set the curve's vertices to an equal spacing (or to an evenly divided # of segments)..

                                        the problem is, you end up with too many vertices in the looser parts of the curve Or too few in the tighter areas. (at least in the example sketchup.. these commands come in very handy for many situations)..

                                        re: mean curve in rhino.. personally, i don't use it or have a use for it (that i know of πŸ˜‰ )but one thing that sort of surprises me is that illustrator actually has a mean curve command that is seemingly superior to rhino's.. with illustrator, you can choose the amount of divisions (ie- 2 new mean curves in between the original ones).. you can do it with rhino by repeating the command as long as you want an odd amount of average curves but even then, it takes a lot longer than doing it once..

                                        but hey, i guess i'm going way off topic here πŸ˜„

                                        dotdotdot

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          It's relatively easy to do it.
                                          Actually, I have this type of function embedded in Curviloft
                                          The only remaining part would be to build a decent GUI for selecting the curves.

                                          Fredo

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            oh yeah. i guess with curviloft you can do exactly this as long as the curves are in 3D space (i can't get it to work if both curves are flat and on the same plane)

                                            starting curves on left & right sides.. the other four curves could be considered mean curves.

                                            dotdotdot

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