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[Plugin] BezierSpline - v2.2a - 22 Apr 21

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  • K Offline
    khanhvu86
    last edited by 12 Apr 2011, 18:02

    thanks

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    • H Offline
      herbert2000
      last edited by 13 Apr 2011, 06:45

      yes, i draw it with the plugin,...and sketchup pro ! i have XP PRO and an old PC, may be my config is too old . I will try with an old version of sketchup ! thanks for the response !

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      • D Offline
        Dave R
        last edited by 13 Apr 2011, 10:19

        Once you've drawn your polyline and finished it, right click on it and choose Edit Polyline. Then you should be able to move the points of the line around. If you can't do this, please describe what part of it you can't do.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • I Offline
          ivreich
          last edited by 29 Apr 2011, 01:57

          New feature Suggestion

          Dear Fredo

          Do you think it would be useful/possible to have bezierspline incorporate a function to blend 2 bsplines by curvature/tangents in the same way that the "blend" command in rhino does?

          currently it's possible to do it manually by placing construction lines along the end segments of each bspline to simulate tangent guides, so i'm assuming it could be automated?

          Cheers,

          Joel

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          • J Offline
            jeff hammond
            last edited by 29 Apr 2011, 12:48

            Hey Joel
            Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)

            It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)

            dotdotdot

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            • F Offline
              fredo6
              last edited by 29 Apr 2011, 17:52

              @unknownuser said:

              Hey Joel
              Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)

              It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)

              Jeff and Joel,

              Very good idea. I will do something in a frefresh of BezierSpline.

              Fredo

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              • J Offline
                jeff hammond
                last edited by 29 Apr 2011, 18:25

                nice! i'm glad you're into the idea.
                i think it will be great and i'm sure a bunch of other people will be into it once they see what it does.

                dotdotdot

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                • D Offline
                  d12dozr
                  last edited by 29 Apr 2011, 19:38

                  Sounds like a great addition to an excellent tool! ๐Ÿ‘ Good idea, guys.

                  3D Printing with SketchUp Book
                  http://goo.gl/f7ooYh

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                  • P Offline
                    pilou
                    last edited by 29 Apr 2011, 23:24

                    More is the friend of Better! ๐Ÿ˜‰

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • I Offline
                      ivreich
                      last edited by 3 May 2011, 23:27

                      Sweeeet. fredo responded to my post! im a little starstruck now...

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                      • H Offline
                        herbert2000
                        last edited by 6 May 2011, 10:06

                        it's impossible for me to edit polylign....

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                        • I Offline
                          ivreich
                          last edited by 3 Jun 2011, 13:27

                          NEW FEATURE SUGGESTION: "MEAN CURVE"

                          Hi again Fredo

                          I know it hasn't been long since my last feature suggestion ("blend curve by bezier"), but here's another one you might be interested in:

                          The "mean curve" command in Rhino creates an intermediate or "average" curve between two existing curves, which is especially useful for adding detail to contour maps and such. Is it possible for Bezierspline to do the same?

                          I have attached an image showing how I imagine it would be done manually; i.e. draw connecting lines linking corresponding vertices on the two original curves, then drawing a third curve linking all the midpoints of those connecting lines to create an "average" curve.

                          What do you reckon? The added advantage of Bezierspline automating this is that the generated curve would be an editable bspline as well. Does anyone else think this is a good idea?

                          Cheers,

                          Joel


                          ![Drawing an "average" curve manually](/uploads/imported_attachments/aud3_MeanCurve.jpg "Drawing an "average" curve manually")

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                          • C Offline
                            carlofacultatif
                            last edited by 22 Jun 2011, 00:33

                            merci fredo!!!!!

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              jeff hammond
                              last edited by 22 Jun 2011, 04:32

                              @ivreich said:

                              NEW FEATURE SUGGESTION: "MEAN CURVE"
                              Does anyone else think this is a good idea?

                              Cheers,

                              Joel

                              hey Joel
                              i'm not quite convinced that your manual method is actually giving a mean curve.. i assume you're just connecting vertices then drawing segments through the midpoints.. i guess it sort of looks ok in the example you posted but it's not going to always work out that way.. see these two curves (well, one curve that's been copy/flipped)..

                              mean.skp

                              try your manual method on those and you'll soon run into problems.
                              while it might be possible to make a plugin that can do an actual mean curve (or something close to it) in sketchup, i think it's going to be much more difficult then simply playing connect the dots.

                              dotdotdot

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                              • I Offline
                                ivreich
                                last edited by 24 Jun 2011, 13:51

                                Hi Jeff

                                Thanks for replying. You're right; the manual method is simply "connecting the dots" as you say. It was the most logical way of illustrating my point. I think I see your point though; the manual method presumes a more regular spacing/matching of vertices between the two curves.

                                I suppose complex pairs of curves would have to be "rebuilt" (pardon the Rhino lingo; I've just finished working at a firm where Rhino is pretty much a religion: if it isn't built in Rhino it isn't worth looking at) to match each other's vertices before the manual method can be used.

                                I don't know the math behind creating mean curves, it was just an idea that popped into my head one day at work. Any other suggestions?

                                Cheers,

                                Joel

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                                • J Offline
                                  jeff hammond
                                  last edited by 25 Jun 2011, 07:14

                                  @ivreich said:

                                  I suppose complex pairs of curves would have to be "rebuilt"

                                  this is where sketchup really starts to breakdown as far as trying to make it nurbs like..
                                  you can, in essence, rebuild a curve using this plugin.. if you right click on one of the curves in the mean.skp then go BZ- Convert To --> Polyline Divider (or polyline segmentor) then you'll be able to set the curve's vertices to an equal spacing (or to an evenly divided # of segments)..

                                  the problem is, you end up with too many vertices in the looser parts of the curve Or too few in the tighter areas. (at least in the example sketchup.. these commands come in very handy for many situations)..

                                  re: mean curve in rhino.. personally, i don't use it or have a use for it (that i know of ๐Ÿ˜‰ )but one thing that sort of surprises me is that illustrator actually has a mean curve command that is seemingly superior to rhino's.. with illustrator, you can choose the amount of divisions (ie- 2 new mean curves in between the original ones).. you can do it with rhino by repeating the command as long as you want an odd amount of average curves but even then, it takes a lot longer than doing it once..

                                  but hey, i guess i'm going way off topic here ๐Ÿ˜„

                                  dotdotdot

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                                  • F Offline
                                    fredo6
                                    last edited by 25 Jun 2011, 13:19

                                    It's relatively easy to do it.
                                    Actually, I have this type of function embedded in Curviloft
                                    The only remaining part would be to build a decent GUI for selecting the curves.

                                    Fredo

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                                    • J Offline
                                      jeff hammond
                                      last edited by 25 Jun 2011, 15:15

                                      oh yeah. i guess with curviloft you can do exactly this as long as the curves are in 3D space (i can't get it to work if both curves are flat and on the same plane)

                                      starting curves on left & right sides.. the other four curves could be considered mean curves.

                                      dotdotdot

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by 25 Jun 2011, 15:55

                                        EEbyRails will make the average-curve between the two rails if the Profiles are a straight-line curve made from two equal length edges [use divide on a line drawn between the curves ends and weld as a curve]. This works in full 3d AND in 2d even if the curves are flat and even coplanar... Just erase the mesh's ribs and use the 'spine' edges to weld into an averaged-curve... Capture.PNGObviously the average is 1/2 but if you wanted to weight the result - let's say a 3rd then divided the profile line in three, erase the ribs and the two mid- spines are at 1/3 from their nearest 'rail'...

                                        TIG

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                                        • J Offline
                                          jeff hammond
                                          last edited by 25 Jun 2011, 16:13

                                          the thing with curviloft is that you can choose to generate only the edges if you wish so there's no deleting surfaces afterwards etc..

                                          cloft.jpg

                                          dotdotdot

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