• Login
sketchucation logo sketchucation
  • Login
ℹ️ GoFundMe | Our friend Gus Robatto needs some help in a challenging time Learn More

[Plugin] BezierSpline - v2.2a - 22 Apr 21

Scheduled Pinned Locked Moved Plugins
460 Posts 183 Posters 2.0m Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • J Offline
    junoswayam
    last edited by 28 Jan 2011, 16:35

    Thanks a lot man..... This is amazing!!

    1 Reply Last reply Reply Quote 0
    • S Offline
      spruzza
      last edited by 4 Feb 2011, 12:40

      Great!!! Really usefull!!
      Thanks

      1 Reply Last reply Reply Quote 0
      • U Offline
        unclex
        last edited by 12 Feb 2011, 22:17

        IF remove cadfather's icon catalog
        the BS icon @ SU vanished...

        when cadfather's and default catalog together,
        the icon @ SU can work

        1 Reply Last reply Reply Quote 0
        • B Offline
          bentleykfrog
          last edited by 21 Mar 2011, 03:58

          cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.

          Sorry for my ignorance if this feature already exists.

          1 Reply Last reply Reply Quote 0
          • B Offline
            bentleykfrog
            last edited by 21 Mar 2011, 04:07

            Ohh, I forgot to post an example of how I've used the tool. I used Polyline divide in the image below on the lines that set out the rows of vines, then I used Chris Fullmer's Component Stringer to set out the vine components along these paths. Very happy with the result ☀
            Polyline Divide usage example

            1 Reply Last reply Reply Quote 0
            • F Offline
              fredo6
              last edited by 21 Mar 2011, 06:29

              @bentleykfrog said:

              cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.

              Sorry for my ignorance if this feature already exists.

              The feature does not exist in BezierSpline, but you can use the plugin RevertCurve to inverse the direction of the curve.

              Fredo

              1 Reply Last reply Reply Quote 0
              • B Offline
                bentleykfrog
                last edited by 21 Mar 2011, 07:04

                @unknownuser said:

                @bentleykfrog said:

                cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.

                Sorry for my ignorance if this feature already exists.

                The feature does not exist in BezierSpline, but you can use the plugin RevertCurve to inverse the direction of the curve.

                Fredo

                Ahh! awesome, thanks again Fredo6

                1 Reply Last reply Reply Quote 0
                • M Offline
                  mimarhamza
                  last edited by 26 Mar 2011, 02:28

                  Hi Fredo This toolbar is great.My question is that I couldnt find out how to snap x y z axes like hold the shift key down draw line and also hard to snap endpoint when creating or editing curves?

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    function
                    last edited by 30 Mar 2011, 09:31

                    hi - I had a feature request for the Courbette tool.: can we have an option to specify a uniform division of vertexes over the whole curve while retaining the same control points? or possibly even better, to modify the S value between control points. As far as I have been able to understand, the S value affects the whole curve which causes facets with shallow slopes and over-division with high slopes (see image). Trying to up the S value to compensate for the faceting then simultaneously overpopulates higher slopes with far too many vertexes. This tool is very intuitive and great to work with, however I find myself attempting workarounds to create a more uniform distribution.


                    courb.png

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      fredo6
                      last edited by 30 Mar 2011, 09:48

                      @function said:

                      hi - I had a feature request for the Courbette tool.: can we have an option to specify a uniform division of vertexes over the whole curve while retaining the same control points? or possibly even better, to modify the S value between control points. As far as I have been able to understand, the S value affects the whole curve which causes facets with shallow slopes and over-division with high slopes (see image). Trying to up the S value to compensate for the faceting then simultaneously overpopulates higher slopes with far too many vertexes. This tool is very intuitive and great to work with, however I find myself attempting workarounds to create a more uniform distribution.

                      If the plugin created equal divisions, then it would adjust on the minimum ones, which would make the curve divided into a possibly big number of segments (in your exmaple you would have probably over 100).

                      I think the best is that you resample the curve (or portions of the curve) with Polyline Divider or Polyline Segmentor (also included in BezierSpline) in order to have even segmentation and better control the result depending on the situation.

                      Fredo

                      1 Reply Last reply Reply Quote 0
                      • F Offline
                        function
                        last edited by 30 Mar 2011, 09:52

                        👍 thanks for the quick response

                        1 Reply Last reply Reply Quote 0
                        • H Offline
                          herbert2000
                          last edited by 12 Apr 2011, 14:36

                          i have a probleme, I have install this version an still impossible to edit polylign. help !

                          1 Reply Last reply Reply Quote 0
                          • Dave RD Offline
                            Dave R
                            last edited by 12 Apr 2011, 15:19

                            Was the polyline created with this plugin?

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              khanhvu86
                              last edited by 12 Apr 2011, 18:02

                              thanks

                              1 Reply Last reply Reply Quote 0
                              • H Offline
                                herbert2000
                                last edited by 13 Apr 2011, 06:45

                                yes, i draw it with the plugin,...and sketchup pro ! i have XP PRO and an old PC, may be my config is too old . I will try with an old version of sketchup ! thanks for the response !

                                1 Reply Last reply Reply Quote 0
                                • Dave RD Offline
                                  Dave R
                                  last edited by 13 Apr 2011, 10:19

                                  Once you've drawn your polyline and finished it, right click on it and choose Edit Polyline. Then you should be able to move the points of the line around. If you can't do this, please describe what part of it you can't do.

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

                                  1 Reply Last reply Reply Quote 0
                                  • I Offline
                                    ivreich
                                    last edited by 29 Apr 2011, 01:57

                                    New feature Suggestion

                                    Dear Fredo

                                    Do you think it would be useful/possible to have bezierspline incorporate a function to blend 2 bsplines by curvature/tangents in the same way that the "blend" command in rhino does?

                                    currently it's possible to do it manually by placing construction lines along the end segments of each bspline to simulate tangent guides, so i'm assuming it could be automated?

                                    Cheers,

                                    Joel

                                    1 Reply Last reply Reply Quote 0
                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by 29 Apr 2011, 12:48

                                      Hey Joel
                                      Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)

                                      It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)

                                      dotdotdot

                                      1 Reply Last reply Reply Quote 0
                                      • F Offline
                                        fredo6
                                        last edited by 29 Apr 2011, 17:52

                                        @unknownuser said:

                                        Hey Joel
                                        Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)

                                        It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)

                                        Jeff and Joel,

                                        Very good idea. I will do something in a frefresh of BezierSpline.

                                        Fredo

                                        1 Reply Last reply Reply Quote 0
                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by 29 Apr 2011, 18:25

                                          nice! i'm glad you're into the idea.
                                          i think it will be great and i'm sure a bunch of other people will be into it once they see what it does.

                                          dotdotdot

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 8
                                          • 9
                                          • 10
                                          • 11
                                          • 12
                                          • 22
                                          • 23
                                          • 10 / 23
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement