sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] BezierSpline - v2.2a - 22 Apr 21

    Scheduled Pinned Locked Moved Plugins
    460 Posts 183 Posters 2.0m Views 183 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • U Offline
      unclex
      last edited by

      IF remove cadfather's icon catalog
      the BS icon @ SU vanished...

      when cadfather's and default catalog together,
      the icon @ SU can work

      1 Reply Last reply Reply Quote 0
      • B Offline
        bentleykfrog
        last edited by

        cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.

        Sorry for my ignorance if this feature already exists.

        1 Reply Last reply Reply Quote 0
        • B Offline
          bentleykfrog
          last edited by

          Ohh, I forgot to post an example of how I've used the tool. I used Polyline divide in the image below on the lines that set out the rows of vines, then I used Chris Fullmer's Component Stringer to set out the vine components along these paths. Very happy with the result β˜€
          Polyline Divide usage example

          1 Reply Last reply Reply Quote 0
          • fredo6F Offline
            fredo6
            last edited by

            @bentleykfrog said:

            cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.

            Sorry for my ignorance if this feature already exists.

            The feature does not exist in BezierSpline, but you can use the plugin RevertCurve to inverse the direction of the curve.

            Fredo

            1 Reply Last reply Reply Quote 0
            • B Offline
              bentleykfrog
              last edited by

              @unknownuser said:

              @bentleykfrog said:

              cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.

              Sorry for my ignorance if this feature already exists.

              The feature does not exist in BezierSpline, but you can use the plugin RevertCurve to inverse the direction of the curve.

              Fredo

              Ahh! awesome, thanks again Fredo6

              1 Reply Last reply Reply Quote 0
              • M Offline
                mimarhamza
                last edited by

                Hi Fredo This toolbar is great.My question is that I couldnt find out how to snap x y z axes like hold the shift key down draw line and also hard to snap endpoint when creating or editing curves?

                1 Reply Last reply Reply Quote 0
                • F Offline
                  function
                  last edited by

                  hi - I had a feature request for the Courbette tool.: can we have an option to specify a uniform division of vertexes over the whole curve while retaining the same control points? or possibly even better, to modify the S value between control points. As far as I have been able to understand, the S value affects the whole curve which causes facets with shallow slopes and over-division with high slopes (see image). Trying to up the S value to compensate for the faceting then simultaneously overpopulates higher slopes with far too many vertexes. This tool is very intuitive and great to work with, however I find myself attempting workarounds to create a more uniform distribution.


                  courb.png

                  1 Reply Last reply Reply Quote 0
                  • fredo6F Offline
                    fredo6
                    last edited by

                    @function said:

                    hi - I had a feature request for the Courbette tool.: can we have an option to specify a uniform division of vertexes over the whole curve while retaining the same control points? or possibly even better, to modify the S value between control points. As far as I have been able to understand, the S value affects the whole curve which causes facets with shallow slopes and over-division with high slopes (see image). Trying to up the S value to compensate for the faceting then simultaneously overpopulates higher slopes with far too many vertexes. This tool is very intuitive and great to work with, however I find myself attempting workarounds to create a more uniform distribution.

                    If the plugin created equal divisions, then it would adjust on the minimum ones, which would make the curve divided into a possibly big number of segments (in your exmaple you would have probably over 100).

                    I think the best is that you resample the curve (or portions of the curve) with Polyline Divider or Polyline Segmentor (also included in BezierSpline) in order to have even segmentation and better control the result depending on the situation.

                    Fredo

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      function
                      last edited by

                      πŸ‘ thanks for the quick response

                      1 Reply Last reply Reply Quote 0
                      • H Offline
                        herbert2000
                        last edited by

                        i have a probleme, I have install this version an still impossible to edit polylign. help !

                        1 Reply Last reply Reply Quote 0
                        • Dave RD Offline
                          Dave R
                          last edited by

                          Was the polyline created with this plugin?

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

                          1 Reply Last reply Reply Quote 0
                          • K Offline
                            khanhvu86
                            last edited by

                            thanks

                            1 Reply Last reply Reply Quote 0
                            • H Offline
                              herbert2000
                              last edited by

                              yes, i draw it with the plugin,...and sketchup pro ! i have XP PRO and an old PC, may be my config is too old . I will try with an old version of sketchup ! thanks for the response !

                              1 Reply Last reply Reply Quote 0
                              • Dave RD Offline
                                Dave R
                                last edited by

                                Once you've drawn your polyline and finished it, right click on it and choose Edit Polyline. Then you should be able to move the points of the line around. If you can't do this, please describe what part of it you can't do.

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

                                1 Reply Last reply Reply Quote 0
                                • I Offline
                                  ivreich
                                  last edited by

                                  New feature Suggestion

                                  Dear Fredo

                                  Do you think it would be useful/possible to have bezierspline incorporate a function to blend 2 bsplines by curvature/tangents in the same way that the "blend" command in rhino does?

                                  currently it's possible to do it manually by placing construction lines along the end segments of each bspline to simulate tangent guides, so i'm assuming it could be automated?

                                  Cheers,

                                  Joel

                                  1 Reply Last reply Reply Quote 0
                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    Hey Joel
                                    Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)

                                    It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)

                                    dotdotdot

                                    1 Reply Last reply Reply Quote 0
                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @unknownuser said:

                                      Hey Joel
                                      Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)

                                      It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)

                                      Jeff and Joel,

                                      Very good idea. I will do something in a frefresh of BezierSpline.

                                      Fredo

                                      1 Reply Last reply Reply Quote 0
                                      • jeff hammondJ Offline
                                        jeff hammond
                                        last edited by

                                        nice! i'm glad you're into the idea.
                                        i think it will be great and i'm sure a bunch of other people will be into it once they see what it does.

                                        dotdotdot

                                        1 Reply Last reply Reply Quote 0
                                        • D Offline
                                          d12dozr
                                          last edited by

                                          Sounds like a great addition to an excellent tool! πŸ‘ Good idea, guys.

                                          3D Printing with SketchUp Book
                                          http://goo.gl/f7ooYh

                                          1 Reply Last reply Reply Quote 0
                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            More is the friend of Better! πŸ˜‰

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 22
                                            • 23
                                            • 10 / 23
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement