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    [Plugin] BezierSpline - v2.2a - 22 Apr 21

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    • W Offline
      watkins
      last edited by

      Dear Fredo,

      Just a brief note to say thank you for all your hard work. As always, your generosity is greatly appreciated.

      Kind regards,
      Bob

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      • J Offline
        junoswayam
        last edited by

        Thanks a lot man..... This is amazing!!

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        • S Offline
          spruzza
          last edited by

          Great!!! Really usefull!!
          Thanks

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          • U Offline
            unclex
            last edited by

            IF remove cadfather's icon catalog
            the BS icon @ SU vanished...

            when cadfather's and default catalog together,
            the icon @ SU can work

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            • B Offline
              bentleykfrog
              last edited by

              cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.

              Sorry for my ignorance if this feature already exists.

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              • B Offline
                bentleykfrog
                last edited by

                Ohh, I forgot to post an example of how I've used the tool. I used Polyline divide in the image below on the lines that set out the rows of vines, then I used Chris Fullmer's Component Stringer to set out the vine components along these paths. Very happy with the result ☀
                Polyline Divide usage example

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @bentleykfrog said:

                  cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.

                  Sorry for my ignorance if this feature already exists.

                  The feature does not exist in BezierSpline, but you can use the plugin RevertCurve to inverse the direction of the curve.

                  Fredo

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                  • B Offline
                    bentleykfrog
                    last edited by

                    @unknownuser said:

                    @bentleykfrog said:

                    cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.

                    Sorry for my ignorance if this feature already exists.

                    The feature does not exist in BezierSpline, but you can use the plugin RevertCurve to inverse the direction of the curve.

                    Fredo

                    Ahh! awesome, thanks again Fredo6

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                    • M Offline
                      mimarhamza
                      last edited by

                      Hi Fredo This toolbar is great.My question is that I couldnt find out how to snap x y z axes like hold the shift key down draw line and also hard to snap endpoint when creating or editing curves?

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                      • F Offline
                        function
                        last edited by

                        hi - I had a feature request for the Courbette tool.: can we have an option to specify a uniform division of vertexes over the whole curve while retaining the same control points? or possibly even better, to modify the S value between control points. As far as I have been able to understand, the S value affects the whole curve which causes facets with shallow slopes and over-division with high slopes (see image). Trying to up the S value to compensate for the faceting then simultaneously overpopulates higher slopes with far too many vertexes. This tool is very intuitive and great to work with, however I find myself attempting workarounds to create a more uniform distribution.


                        courb.png

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @function said:

                          hi - I had a feature request for the Courbette tool.: can we have an option to specify a uniform division of vertexes over the whole curve while retaining the same control points? or possibly even better, to modify the S value between control points. As far as I have been able to understand, the S value affects the whole curve which causes facets with shallow slopes and over-division with high slopes (see image). Trying to up the S value to compensate for the faceting then simultaneously overpopulates higher slopes with far too many vertexes. This tool is very intuitive and great to work with, however I find myself attempting workarounds to create a more uniform distribution.

                          If the plugin created equal divisions, then it would adjust on the minimum ones, which would make the curve divided into a possibly big number of segments (in your exmaple you would have probably over 100).

                          I think the best is that you resample the curve (or portions of the curve) with Polyline Divider or Polyline Segmentor (also included in BezierSpline) in order to have even segmentation and better control the result depending on the situation.

                          Fredo

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                          • F Offline
                            function
                            last edited by

                            👍 thanks for the quick response

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                            • H Offline
                              herbert2000
                              last edited by

                              i have a probleme, I have install this version an still impossible to edit polylign. help !

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                Was the polyline created with this plugin?

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

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                                • K Offline
                                  khanhvu86
                                  last edited by

                                  thanks

                                  1 Reply Last reply Reply Quote 0
                                  • H Offline
                                    herbert2000
                                    last edited by

                                    yes, i draw it with the plugin,...and sketchup pro ! i have XP PRO and an old PC, may be my config is too old . I will try with an old version of sketchup ! thanks for the response !

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                                    • Dave RD Offline
                                      Dave R
                                      last edited by

                                      Once you've drawn your polyline and finished it, right click on it and choose Edit Polyline. Then you should be able to move the points of the line around. If you can't do this, please describe what part of it you can't do.

                                      Etaoin Shrdlu

                                      %

                                      (THERE'S NO PLACE LIKE)

                                      G28 X0.0 Y0.0 Z0.0

                                      M30

                                      %

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                                      • I Offline
                                        ivreich
                                        last edited by

                                        New feature Suggestion

                                        Dear Fredo

                                        Do you think it would be useful/possible to have bezierspline incorporate a function to blend 2 bsplines by curvature/tangents in the same way that the "blend" command in rhino does?

                                        currently it's possible to do it manually by placing construction lines along the end segments of each bspline to simulate tangent guides, so i'm assuming it could be automated?

                                        Cheers,

                                        Joel

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          Hey Joel
                                          Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)

                                          It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)

                                          dotdotdot

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @unknownuser said:

                                            Hey Joel
                                            Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)

                                            It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)

                                            Jeff and Joel,

                                            Very good idea. I will do something in a frefresh of BezierSpline.

                                            Fredo

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