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    [Plugin] Terrain Reshaper

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    • olisheaO
      olishea
      last edited by

      effing fantastic plugin. i could have done with this a few weeks back, works great

      oli

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      • plot-parisP
        plot-paris
        last edited by

        sometimes, when you have got a terrain with a lot of detail in places and very little information in others, the terrain reshaper has to be set according to the highest level of detail. that results in models with unnecessarily large numbers of vertexes.

        therefore the idea for an improved plugin - the Dynamic Terrain Reshaper! you define a maximum vertex size and a minimum vertex size. then the plugin calculates the whole terrain with the large vertices and subdivides, where neccessary, until it reaches the minimum vertex size limit.
        was that comprehensible?

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        • A
          Aerilius
          last edited by

          I just used it for a terrain with steep slopes (a vertical rock face). The plugin has much better results than the polygon reducer (which produces many long stretched vertices).

          I like your idea much! Maybe the vertex size should also consider the slope.

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          • mitcorbM
            mitcorb
            last edited by

            Didier:
            I am inferring that this tool is like a re-topology process. Is that correct?

            I take the slow, deliberate approach in my aimless wandering.

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            • plot-parisP
              plot-paris
              last edited by

              @aerilius said:

              Maybe the vertex size should also consider the slope.

              good thinking! could be quite difficult though, because as I understand it, it would differ completely from todays procedure of the plugin (which casts rays vertically onto the terrain). any ideas how it could be done (that the vertex distribution is relative to the terrain normals and not to the top view)?

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              • mitcorbM
                mitcorb
                last edited by

                I don't understand "vertex size"? Do you mean the interior angle subtended by its edges? Otherwise, a vertex is a dimensionless point.

                I take the slow, deliberate approach in my aimless wandering.

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                • plot-parisP
                  plot-paris
                  last edited by

                  sorry. I meant polygons.

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                  • T
                    theark
                    last edited by

                    Thank you so much.You make a good change.

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                    • T
                      TeKnoel
                      last edited by

                      I've used the original a few times and it's great for simplifying nasty terrain. Thanks for the update on it!

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                      • S
                        SUCCESS01
                        last edited by

                        how to get it

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                        • GaieusG
                          Gaieus
                          last edited by

                          Hi SUCCESS01,

                          Download it from the very first post of the topic.

                          Gai...

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                          • S
                            SUCCESS01
                            last edited by

                            THANKS I GOT IT http://forums.sketchucation.com/posting.php?mode=quote&f=323&p=246649#

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                            • L
                              lubitel
                              last edited by

                              I need to eliminate the faces on overlapping terrain patches to be able to make one large clean mesh.

                              But when I run TR from the menu (after having made the two to a group and the group selected) its not happening....

                              It does show the "Computing faces area..." in the feedback part of the SU interface....but the pop up window doesn't show up...

                              What am I doing wrong?


                              http://img23.imageshack.us/img23/8067/capturemis.jpg

                              thanx in advance

                              l

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                              • R
                                rachmatrf
                                last edited by

                                Thank you very much Didier..... Great Work!!!

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                                • brookefoxB
                                  brookefox
                                  last edited by

                                  please note: I'm going to leave this post as the issues are there but not at all urgent. I'm not pursuing reshaping my terrain because I think it is simple enough and nothing really is going to help it be any other than flat and boring.

                                  I'm getting hangs at 8-9%. Will try with a smaller selection.
                                  terrain reshaper-1.JPG
                                  terrain reshaper-2.JPG
                                  terrain reshaper-3.JPG
                                  With a smaller selection, hang occurs at 85%.

                                  terrain reshaper-4.JPG

                                  Smaller still, it finishes. I thought I had given it sufficient time but perhaps not. I'll let it run while overnight.
                                  terrain reshaper-5.JPG

                                  ~ Brooke

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                                  • P
                                    primesoftnz
                                    last edited by

                                    @Brookefox I'm getting similar symptoms with SU 2013. Did you come up with any solution?

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                                    • M
                                      Mra
                                      last edited by

                                      Hello,

                                      On 2014 - "Terrain Reshaper" seems to be missing from the Tools menu???

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                                      • TIGT
                                        TIG Moderator
                                        last edited by

                                        Didier has agreed that I might update some of his scripts in the PluginStore, so that they are compatible with v2014/2015.
                                        Please get the latest version of Terrain-Reshaper from the PluginStore http://sketchucation.com/pluginstore?pln=terrain_reshaper

                                        TIG

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                                        • silvershadowS
                                          silvershadow
                                          last edited by

                                          hi there
                                          I really love this tool
                                          any possibility to make an update so that it can handle objects and re shape that too.
                                          At the moment it can only re shape horizontal surfaces. Say i sculpt something like a rock, it would be great for this tool to take this and reshape its topology neatly like this (closed surfaces)
                                          Ever further.. having a stone wall, where multiple objects connect to each other (penetrating each other) where this updated tool can build one poly mesh from all of this merged. Is this a possibility? thanks- keep up with the good works 😄

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                                          • T
                                            TraxXx
                                            last edited by

                                            Thank you so much Didier for making all these wonderful plugins for free. All of them are saving from hours of extra work, very useful for architectural work ! Sketch Up users have almost nothing to envy to 3DS Max users, with a good practice skp can do almost anything thanks to developpers like you, TomTom, Tig, Fredo etc

                                            Good work guys 😄

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