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    [Plugin] Terrain Reshaper

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    • P Offline
      putnik
      last edited by

      Didier, amazingly useful tool! Thanks so much! Thank you plot-paris and everyone else from this topic for this most excellent idea

      http://keshas.info

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      • P Offline
        putnik
        last edited by

        Didier, don't know if it's possible to do, but it would be helpful (me thinks) if the the script somehow retained the information collected at the "Parsing terrain.." stage, in case one wants to reshape the terrain again with, say, differently sized triangles.

        http://keshas.info

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        • J Offline
          johnnybfunk
          last edited by

          Hey,

          I've imported 6-7 GE terrain meshes, exploded them, put them all in a group, and then tried to run didier's plugin. 😐 It didn't come out as expected.
          The problem is, i think, that i didn't really merge the different meshes before runnig the script, and that all 6 or 7 of them reacted as independent meshes.
          Does anybody have a quick and easy solution for stitching together different meshes imported from GE?

          Thank you,

          Félix

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Hi Felix, I think that the problem is just that you need to select all the terrains you want to reshape and turn them into a single group. Then just select the 1 group and run the plugin. It will not accept a selection of loose geometry. Only a single group.

            Hope that helps,

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • JClementsJ Offline
              JClements
              last edited by

              Didier:

              Suggestion/Request

              When dealing with a large terrain surface, the Parsing, Triangulation, and Merging functions of the script can take quite a while.

              I was wondering if at the end of each function (before the user goes to the next) if an elapsed time could be shown. At the completion of the script, then a final dialog would be displayed showing the elapsed time of each function.

              This way, if you had to convert a series of similar terrains, you wouldn't have to wait around at your computer ... just go do something else and come back according the to elapsed times of the first reshaping session. 😄

              John | Illustrator | Beaverton, Oregon

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              • olisheaO Offline
                olishea
                last edited by

                effing fantastic plugin. i could have done with this a few weeks back, works great

                oli

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                • plot-parisP Offline
                  plot-paris
                  last edited by

                  sometimes, when you have got a terrain with a lot of detail in places and very little information in others, the terrain reshaper has to be set according to the highest level of detail. that results in models with unnecessarily large numbers of vertexes.

                  therefore the idea for an improved plugin - the Dynamic Terrain Reshaper! you define a maximum vertex size and a minimum vertex size. then the plugin calculates the whole terrain with the large vertices and subdivides, where neccessary, until it reaches the minimum vertex size limit.
                  was that comprehensible?

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                  • A Offline
                    Aerilius
                    last edited by

                    I just used it for a terrain with steep slopes (a vertical rock face). The plugin has much better results than the polygon reducer (which produces many long stretched vertices).

                    I like your idea much! Maybe the vertex size should also consider the slope.

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      Didier:
                      I am inferring that this tool is like a re-topology process. Is that correct?

                      I take the slow, deliberate approach in my aimless wandering.

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                      • plot-parisP Offline
                        plot-paris
                        last edited by

                        @aerilius said:

                        Maybe the vertex size should also consider the slope.

                        good thinking! could be quite difficult though, because as I understand it, it would differ completely from todays procedure of the plugin (which casts rays vertically onto the terrain). any ideas how it could be done (that the vertex distribution is relative to the terrain normals and not to the top view)?

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          I don't understand "vertex size"? Do you mean the interior angle subtended by its edges? Otherwise, a vertex is a dimensionless point.

                          I take the slow, deliberate approach in my aimless wandering.

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                          • plot-parisP Offline
                            plot-paris
                            last edited by

                            sorry. I meant polygons.

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                            • T Offline
                              theark
                              last edited by

                              Thank you so much.You make a good change.

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                              • T Offline
                                TeKnoel
                                last edited by

                                I've used the original a few times and it's great for simplifying nasty terrain. Thanks for the update on it!

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                                • S Offline
                                  SUCCESS01
                                  last edited by

                                  how to get it

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Hi SUCCESS01,

                                    Download it from the very first post of the topic.

                                    Gai...

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                                    • S Offline
                                      SUCCESS01
                                      last edited by

                                      THANKS I GOT IT http://forums.sketchucation.com/posting.php?mode=quote&f=323&p=246649#

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                                      • L Offline
                                        lubitel
                                        last edited by

                                        I need to eliminate the faces on overlapping terrain patches to be able to make one large clean mesh.

                                        But when I run TR from the menu (after having made the two to a group and the group selected) its not happening....

                                        It does show the "Computing faces area..." in the feedback part of the SU interface....but the pop up window doesn't show up...

                                        What am I doing wrong?


                                        http://img23.imageshack.us/img23/8067/capturemis.jpg

                                        thanx in advance

                                        l

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                                        • R Offline
                                          rachmatrf
                                          last edited by

                                          Thank you very much Didier..... Great Work!!!

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                                          • brookefoxB Offline
                                            brookefox
                                            last edited by

                                            please note: I'm going to leave this post as the issues are there but not at all urgent. I'm not pursuing reshaping my terrain because I think it is simple enough and nothing really is going to help it be any other than flat and boring.

                                            I'm getting hangs at 8-9%. Will try with a smaller selection.
                                            terrain reshaper-1.JPG
                                            terrain reshaper-2.JPG
                                            terrain reshaper-3.JPG
                                            With a smaller selection, hang occurs at 85%.

                                            terrain reshaper-4.JPG

                                            Smaller still, it finishes. I thought I had given it sufficient time but perhaps not. I'll let it run while overnight.
                                            terrain reshaper-5.JPG

                                            ~ Brooke

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