sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Terrain Reshaper

    Scheduled Pinned Locked Moved Plugins
    48 Posts 34 Posters 66.3k Views 34 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      REGIS
      last edited by

      And if Ruby was my cup of tea, that will the "club des cinq" 🤣

      @Plot-paris:

      Can you show us or share the starting idea, I would like to see before you apply model with contours.(perhaps I've got an idea using your technic to model terrain).

      After a few tests using different methods, I let you guess
      who's who.
      contours.jpg

      regards

      1 Reply Last reply Reply Quote 0
      • plot-parisP Offline
        plot-paris
        last edited by

        good morning REGIS,

        the initial idea was discussed in this thread.

        for the who is who test - could you give us some multiple choice answers? 😉

        1 Reply Last reply Reply Quote 0
        • P Offline
          putnik
          last edited by

          Didier, amazingly useful tool! Thanks so much! Thank you plot-paris and everyone else from this topic for this most excellent idea

          http://keshas.info

          1 Reply Last reply Reply Quote 0
          • P Offline
            putnik
            last edited by

            Didier, don't know if it's possible to do, but it would be helpful (me thinks) if the the script somehow retained the information collected at the "Parsing terrain.." stage, in case one wants to reshape the terrain again with, say, differently sized triangles.

            http://keshas.info

            1 Reply Last reply Reply Quote 0
            • J Offline
              johnnybfunk
              last edited by

              Hey,

              I've imported 6-7 GE terrain meshes, exploded them, put them all in a group, and then tried to run didier's plugin. 😐 It didn't come out as expected.
              The problem is, i think, that i didn't really merge the different meshes before runnig the script, and that all 6 or 7 of them reacted as independent meshes.
              Does anybody have a quick and easy solution for stitching together different meshes imported from GE?

              Thank you,

              Félix

              1 Reply Last reply Reply Quote 0
              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Hi Felix, I think that the problem is just that you need to select all the terrains you want to reshape and turn them into a single group. Then just select the 1 group and run the plugin. It will not accept a selection of loose geometry. Only a single group.

                Hope that helps,

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

                1 Reply Last reply Reply Quote 0
                • JClementsJ Offline
                  JClements
                  last edited by

                  Didier:

                  Suggestion/Request

                  When dealing with a large terrain surface, the Parsing, Triangulation, and Merging functions of the script can take quite a while.

                  I was wondering if at the end of each function (before the user goes to the next) if an elapsed time could be shown. At the completion of the script, then a final dialog would be displayed showing the elapsed time of each function.

                  This way, if you had to convert a series of similar terrains, you wouldn't have to wait around at your computer ... just go do something else and come back according the to elapsed times of the first reshaping session. 😄

                  John | Illustrator | Beaverton, Oregon

                  1 Reply Last reply Reply Quote 0
                  • olisheaO Offline
                    olishea
                    last edited by

                    effing fantastic plugin. i could have done with this a few weeks back, works great

                    oli

                    1 Reply Last reply Reply Quote 0
                    • plot-parisP Offline
                      plot-paris
                      last edited by

                      sometimes, when you have got a terrain with a lot of detail in places and very little information in others, the terrain reshaper has to be set according to the highest level of detail. that results in models with unnecessarily large numbers of vertexes.

                      therefore the idea for an improved plugin - the Dynamic Terrain Reshaper! you define a maximum vertex size and a minimum vertex size. then the plugin calculates the whole terrain with the large vertices and subdivides, where neccessary, until it reaches the minimum vertex size limit.
                      was that comprehensible?

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        Aerilius
                        last edited by

                        I just used it for a terrain with steep slopes (a vertical rock face). The plugin has much better results than the polygon reducer (which produces many long stretched vertices).

                        I like your idea much! Maybe the vertex size should also consider the slope.

                        1 Reply Last reply Reply Quote 0
                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          Didier:
                          I am inferring that this tool is like a re-topology process. Is that correct?

                          I take the slow, deliberate approach in my aimless wandering.

                          1 Reply Last reply Reply Quote 0
                          • plot-parisP Offline
                            plot-paris
                            last edited by

                            @aerilius said:

                            Maybe the vertex size should also consider the slope.

                            good thinking! could be quite difficult though, because as I understand it, it would differ completely from todays procedure of the plugin (which casts rays vertically onto the terrain). any ideas how it could be done (that the vertex distribution is relative to the terrain normals and not to the top view)?

                            1 Reply Last reply Reply Quote 0
                            • mitcorbM Offline
                              mitcorb
                              last edited by

                              I don't understand "vertex size"? Do you mean the interior angle subtended by its edges? Otherwise, a vertex is a dimensionless point.

                              I take the slow, deliberate approach in my aimless wandering.

                              1 Reply Last reply Reply Quote 0
                              • plot-parisP Offline
                                plot-paris
                                last edited by

                                sorry. I meant polygons.

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  theark
                                  last edited by

                                  Thank you so much.You make a good change.

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    TeKnoel
                                    last edited by

                                    I've used the original a few times and it's great for simplifying nasty terrain. Thanks for the update on it!

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      SUCCESS01
                                      last edited by

                                      how to get it

                                      1 Reply Last reply Reply Quote 0
                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Hi SUCCESS01,

                                        Download it from the very first post of the topic.

                                        Gai...

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          SUCCESS01
                                          last edited by

                                          THANKS I GOT IT http://forums.sketchucation.com/posting.php?mode=quote&f=323&p=246649#

                                          1 Reply Last reply Reply Quote 0
                                          • L Offline
                                            lubitel
                                            last edited by

                                            I need to eliminate the faces on overlapping terrain patches to be able to make one large clean mesh.

                                            But when I run TR from the menu (after having made the two to a group and the group selected) its not happening....

                                            It does show the "Computing faces area..." in the feedback part of the SU interface....but the pop up window doesn't show up...

                                            What am I doing wrong?


                                            http://img23.imageshack.us/img23/8067/capturemis.jpg

                                            thanx in advance

                                            l

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement