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    [Plugin] Terrain Reshaper

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    • pilouP Offline
      pilou
      last edited by

      And if Ruby was my cup of tea, that will the The Four Musketeers! 🤣
      Frenchy Pilou

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • R Offline
        REGIS
        last edited by

        And if Ruby was my cup of tea, that will the "club des cinq" 🤣

        @Plot-paris:

        Can you show us or share the starting idea, I would like to see before you apply model with contours.(perhaps I've got an idea using your technic to model terrain).

        After a few tests using different methods, I let you guess
        who's who.
        contours.jpg

        regards

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        • plot-parisP Offline
          plot-paris
          last edited by

          good morning REGIS,

          the initial idea was discussed in this thread.

          for the who is who test - could you give us some multiple choice answers? 😉

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          • P Offline
            putnik
            last edited by

            Didier, amazingly useful tool! Thanks so much! Thank you plot-paris and everyone else from this topic for this most excellent idea

            http://keshas.info

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            • P Offline
              putnik
              last edited by

              Didier, don't know if it's possible to do, but it would be helpful (me thinks) if the the script somehow retained the information collected at the "Parsing terrain.." stage, in case one wants to reshape the terrain again with, say, differently sized triangles.

              http://keshas.info

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              • J Offline
                johnnybfunk
                last edited by

                Hey,

                I've imported 6-7 GE terrain meshes, exploded them, put them all in a group, and then tried to run didier's plugin. 😐 It didn't come out as expected.
                The problem is, i think, that i didn't really merge the different meshes before runnig the script, and that all 6 or 7 of them reacted as independent meshes.
                Does anybody have a quick and easy solution for stitching together different meshes imported from GE?

                Thank you,

                Félix

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Hi Felix, I think that the problem is just that you need to select all the terrains you want to reshape and turn them into a single group. Then just select the 1 group and run the plugin. It will not accept a selection of loose geometry. Only a single group.

                  Hope that helps,

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • JClementsJ Offline
                    JClements
                    last edited by

                    Didier:

                    Suggestion/Request

                    When dealing with a large terrain surface, the Parsing, Triangulation, and Merging functions of the script can take quite a while.

                    I was wondering if at the end of each function (before the user goes to the next) if an elapsed time could be shown. At the completion of the script, then a final dialog would be displayed showing the elapsed time of each function.

                    This way, if you had to convert a series of similar terrains, you wouldn't have to wait around at your computer ... just go do something else and come back according the to elapsed times of the first reshaping session. 😄

                    John | Illustrator | Beaverton, Oregon

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                    • olisheaO Offline
                      olishea
                      last edited by

                      effing fantastic plugin. i could have done with this a few weeks back, works great

                      oli

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                      • plot-parisP Offline
                        plot-paris
                        last edited by

                        sometimes, when you have got a terrain with a lot of detail in places and very little information in others, the terrain reshaper has to be set according to the highest level of detail. that results in models with unnecessarily large numbers of vertexes.

                        therefore the idea for an improved plugin - the Dynamic Terrain Reshaper! you define a maximum vertex size and a minimum vertex size. then the plugin calculates the whole terrain with the large vertices and subdivides, where neccessary, until it reaches the minimum vertex size limit.
                        was that comprehensible?

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                        • A Offline
                          Aerilius
                          last edited by

                          I just used it for a terrain with steep slopes (a vertical rock face). The plugin has much better results than the polygon reducer (which produces many long stretched vertices).

                          I like your idea much! Maybe the vertex size should also consider the slope.

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                          • mitcorbM Offline
                            mitcorb
                            last edited by

                            Didier:
                            I am inferring that this tool is like a re-topology process. Is that correct?

                            I take the slow, deliberate approach in my aimless wandering.

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                            • plot-parisP Offline
                              plot-paris
                              last edited by

                              @aerilius said:

                              Maybe the vertex size should also consider the slope.

                              good thinking! could be quite difficult though, because as I understand it, it would differ completely from todays procedure of the plugin (which casts rays vertically onto the terrain). any ideas how it could be done (that the vertex distribution is relative to the terrain normals and not to the top view)?

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                              • mitcorbM Offline
                                mitcorb
                                last edited by

                                I don't understand "vertex size"? Do you mean the interior angle subtended by its edges? Otherwise, a vertex is a dimensionless point.

                                I take the slow, deliberate approach in my aimless wandering.

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                                • plot-parisP Offline
                                  plot-paris
                                  last edited by

                                  sorry. I meant polygons.

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                                  • T Offline
                                    theark
                                    last edited by

                                    Thank you so much.You make a good change.

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                                    • T Offline
                                      TeKnoel
                                      last edited by

                                      I've used the original a few times and it's great for simplifying nasty terrain. Thanks for the update on it!

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                                      • S Offline
                                        SUCCESS01
                                        last edited by

                                        how to get it

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Hi SUCCESS01,

                                          Download it from the very first post of the topic.

                                          Gai...

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                                          • S Offline
                                            SUCCESS01
                                            last edited by

                                            THANKS I GOT IT http://forums.sketchucation.com/posting.php?mode=quote&f=323&p=246649#

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