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    [Plugin] UVTools v0.1

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    • W Offline
      Whaat
      last edited by

      @jon said:

      Well, it fails with every model I've exported so far, but here's the most recent one. πŸ˜‰
      With some models, there seems to be the change of the actual texture when exporting.
      The other spheres surrounding the model are the atmosphere and cloud layer. πŸ˜‰
      Thanks again, Whaat! πŸ˜„

      Thanks, Jon.

      This seems to be an issue with non-triangular faces. If you can somehow triangulate the geometry prior to exporting, then the UVs should still be correct.

      My 'Polyreducer' script triangulates all of the faces of a mesh. However, it will also reduce some polys. (The minimum is 10%). Once I triangulated your spheres, I reapplied the spherical mapping and then exported to Indigo. It worked perfect! I expect it to work with other rendering engines as well.

      Another script that will triangulate faces is my 'SubD and Smooth' script (but it's not free)

      Thanks for posting the scene!

      SketchUp Plugins for Professionals

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      • J Offline
        Jon
        last edited by

        Thank for the info, Whaat. πŸ˜„

        Jon
        KT Team member

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        • plot-parisP Offline
          plot-paris
          last edited by

          and here we go - with a perfect spherical mapping in Indigo!

          triangulated faces. thanks whaat, that really did the trick πŸ˜„

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          • S Offline
            sepo
            last edited by

            Thanks for the plugin. πŸ‘ It works. You might encounter problem of reversed faces in SU and it will look kind of crazy. Reverse faces and it works. Tried quick render in Podium and it works no problem.

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            • Alan FraserA Offline
              Alan Fraser
              last edited by

              Excellent work, Dale. The key to decent spherical mapping lies in a combination of triangular faces (no real surprise there) plus enough of them to do the job. Attached is the standard SU sphere which has been given 2 iterations of Subdivide and Smooth to produce much smaller triangles, then a spherical map of the Earth applied. The result is about as good as it gets.
              My sincere compliments.

              I haven't tried it yet, but it may be possible to raise the resolution of the mesh in just the polar regions and achieve pretty much the same result but with far fewer faces.


              globe.skp


              globe.jpg

              3D Figures
              Were you required to walk 500 miles? Were you advised to walk 500 more?
              You could be entitled to compensation. Call the Pro Claimers now!

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              • K Offline
                kwistenbiebel
                last edited by

                Nice results Alan!

                I wil give the plugin a spin this weekend. Another cool Whaat piece of work.

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                • W Offline
                  watkins
                  last edited by

                  Dear Alan,

                  Could you give a little tut to show how you map the texture onto the sphere using the various tool? I cannot quite see how it all hangs together.

                  Thanks,
                  Bob

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                  • Alan FraserA Offline
                    Alan Fraser
                    last edited by

                    It's fairly straightforward, Bob.
                    I imported the sphere from Shapes and exploded it.
                    I then applied Subdivide and Smooth with 2 iterations (it maps reasonably well with just 1, but 2 is better)
                    I then resized the sphere to exactly 10' diameter...it's a tad larger than that by default.
                    I imported the image and exploded it, then edited its height in the Material Editor to match the sphere's diameter.
                    I then applied the image, from the Material browser to the sphere.
                    I then right-clicked the sphere and chose UV Tools > Spherical from the context menu....and Bingo!
                    That's all there is to it.

                    3D Figures
                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                    You could be entitled to compensation. Call the Pro Claimers now!

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                    • W Offline
                      Whaat
                      last edited by

                      @alan fraser said:

                      I then resized the sphere to exactly 10' diameter...it's a tad larger than that by default.
                      I imported the image and exploded it, then edited its height in the Material Editor to match the sphere's diameter.

                      Resizing the image before using the plugin is an unecessary step. The plugin will always map the image the full height of the sphere and wrap it exactly once around the sphere.

                      SketchUp Plugins for Professionals

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                      • Alan FraserA Offline
                        Alan Fraser
                        last edited by

                        Thanks Dale. I should have figured that with no adjustment controls, it would be set to fit. I've only just taken a look now at the code.

                        3D Figures
                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                        You could be entitled to compensation. Call the Pro Claimers now!

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                        • W Offline
                          watkins
                          last edited by

                          Dear Alan,

                          Many thanks for the detailed explanation. As I wrote somewhere else, I tend not to texture my models, being content with the default shades, and so I haven't built up any skill in this area.

                          Thanks again, and thanks to Dale for another useful script. The model of the globe is really very impressive. I must have a go at Mars.

                          Kind regards,
                          Bob

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                          • Alan FraserA Offline
                            Alan Fraser
                            last edited by

                            Bob,
                            You'll find some decent planet maps here.
                            http://planetpixelemporium.com/planets.html
                            The individual planets are linked at the bottom of the page.

                            The maps are distorted because in order to fit a sphere the entire top and bottom edges need to come to a single point at either pole, so you'll appreciate that things get progressively stretched as you move away from the equator.

                            You don't need to start from scratch. You can merely open the Earth globe skp, go to the Material browser...In Model, select the Earth texture then in edit mode replace the earth.jpg with one of the planetary ones you download from the above site. It will map automatically.

                            3D Figures
                            Were you required to walk 500 miles? Were you advised to walk 500 more?
                            You could be entitled to compensation. Call the Pro Claimers now!

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              Thanks for both the tut' and the link to the planet texture maps, Alan..!! πŸ˜„
                              Much appreciated..!! πŸ‘

                              Cheers
                              Kim Frederik

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                              • W Offline
                                watkins
                                last edited by

                                Dear Alan,

                                Many thanks for taking the time to post the link. I will have a go at that when I have a moment. I would also to create a background/sky dome simulation of Mars too. The reason for that is we have a couple of projects which involve instruments for Martian atmosphere monitoring, and it would be rather nice to see the lander in a Martian setting. Alternatively, I could get on with some real work.

                                Kind regards,
                                Bob

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                                • RichardR Offline
                                  Richard
                                  last edited by

                                  i had a play with the plguin and found if i reduced the texture scale just a bit the mapping at the poles tended to clear.

                                  Also exported to Maxwell with no issues!!!

                                  Whaat again you do some absolutely amazing stuff mate!

                                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                  • F Offline
                                    Fletch
                                    last edited by

                                    Thank you, Whaat! 😍

                                    Fletch
                                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                    • S Offline
                                      silver_shadow
                                      last edited by

                                      hi there. πŸ’­
                                      Is it not possible to re write the plugin to see the mapping box,a way to scale the box or edit and maybe include a box mapping too. Similar to what max is doing.But from me to you...congrats..its super so far.

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                                      • majidM Offline
                                        majid
                                        last edited by

                                        i tried the ruby , but there is a problem when exporting to Kerkythea ..... it converts the shape to lots of faces whit lots of textures!!!!!!!!!!!!!! would be it reviewed to solve this problem?
                                        yours majid

                                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                        • FrederikF Offline
                                          Frederik
                                          last edited by

                                          Majid,

                                          Whaat have already provided an answer to this... πŸ˜‰

                                          @whaat said:

                                          This seems to be an issue with non-triangular faces. If you can somehow triangulate the geometry prior to exporting, then the UVs should still be correct.

                                          My 'Polyreducer' script triangulates all of the faces of a mesh. However, it will also reduce some polys. (The minimum is 10%). Once I triangulated your spheres, I reapplied the spherical mapping and then exported to Indigo. It worked perfect! I expect it to work with other rendering engines as well.

                                          Another script that will triangulate faces is my 'SubD and Smooth' script (but it's not free)

                                          Below is made using the SubD and Smooth script and exported using SU2KT... πŸ˜„
                                          Works like a charm...!! 😍


                                          Earth-Moon.jpg

                                          Cheers
                                          Kim Frederik

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                                          • N Offline
                                            nektares
                                            last edited by

                                            indeed, just 5 mins using it and i got this result, works great
                                            and its so easy to use! congratulations.

                                            http://i249.photobucket.com/albums/gg239/nektares/uvmaps.jpg

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