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[Plugin] UVTools v0.1

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  • P Offline
    plot-paris
    last edited by 14 Aug 2008, 11:54

    as far as I know there is a ruby that does exactly that. has been discussed here somewhere. don't ask me where though.

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    • G Offline
      gaucho
      last edited by 14 Aug 2008, 12:07

      @bigstick said:

      Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

      So that means the ruby script won't work in the "colour by layer" mode... snif...

      "eat well, stay fit, die anyway..."

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      • J Offline
        jstahlman
        last edited by 20 Aug 2008, 20:36

        @whaat said:

        This plugin is a work in progress. There is much functionality yet to be added but it is still quite useful in it's current state so I am releasing it.

        Installation:

        1. Copy to SketchUp/Plugins folder

        Usage:

        1. The plugin will create a context menu called 'UVTools'

        I put the UVtools.rb file in Macintosh HD/Library/Application Support/Google Sketchup 6/SketchUp/Plugins
        I also tried Users/myname/Library/Application Support/Google Sketchup 6/SketchUp/Plugins

        But it no contextual menu shows up when relaunching SU

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        • K Offline
          kwistenbiebel
          last edited by 13 Sept 2008, 07:55

          @Whaat,

          I can't seem to find a way to apply the cilindrical uv-mapping to both sides of a surface.
          Any suggestion on how to do that?
          I' m curently trying to render a clipmap texture which is cilindrical mapped on a cilinder using Fryrender.
          Having the ability to map both sides of the cilinder surface would be a big Plus.

          Thanks in advance.

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          • S Offline
            solo
            last edited by 13 Sept 2008, 08:22

            LOL, I had that exact situation last week, trying to map a barbed wire fence clipmap/alpha to a sphere. There was no way I could map the back faces. 😕

            I ended up using Hexagon (nurb modeler) to map the sphere and import it.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • F Offline
              Frederik
              last edited by 13 Sept 2008, 09:22

              Would that be necessary to map the back-face with the clip-map for a render..?? 😕
              I assume that the clip-map is identical to the actual texture in size, and in the render application you apply the clip-map texture in the clip-mapping channel...
              Or what am I missing..?? 😕

              Cheers
              Kim Frederik

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              • R Offline
                remus
                last edited by 13 Sept 2008, 19:53

                Im guessing this isnt the case in other renders, but in indigo its pretty useful to map clip/displacement maps on to the reverse faces. its an easy way to get the UVs right without having to do lots of messing around.

                http://remusrendering.wordpress.com/

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                • K Offline
                  kwistenbiebel
                  last edited by 13 Sept 2008, 20:57

                  In some cases it is not needed.
                  But in my case and the case Solo describes a cilindrical mapped fence seen on both sides in an animation, it is useful.

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                  • C Offline
                    coo_man
                    last edited by 14 Sept 2008, 08:24

                    Thanks brother, this is very useful for me.

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                    • P Offline
                      pilou
                      last edited by 14 Sept 2008, 23:06

                      @unknownuser said:

                      I ended up using Hexagon (nurb modeler)

                      Are you sure of that? Nurbs : I don't think so 😉

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • S Offline
                        solo
                        last edited by 14 Sept 2008, 23:14

                        Hexagon is primarily a subdivision modeler however, the new version has deformers (Twist, Bend, Taper) which work on subparts of objects. A new and more generic deformer has been added: the Free From Deformation Cage, which allows smooth complex deformations of a model, using a 3D Nurbs cage.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • F Offline
                          fakircho
                          last edited by 31 Oct 2008, 07:34

                          I gave the UV tool a try and it works ok but i am getting some weird issues.
                          See attached, any ideas why it is doing that ?


                          uv.jpg

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                          • W Offline
                            Whaat
                            last edited by 1 Nov 2008, 02:43

                            @fakircho said:

                            I gave the UV tool a try and it works ok but i am getting some weird issues.
                            See attached, any ideas why it is doing that ?

                            Looks weird....are you using spherical or cylindrical? I would suggest using cylindrical. Also...what is the scale of your object? The plugin might fail on faces that are very small so try increasing the size of the object.

                            SketchUp Plugins for Professionals

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                            • TaffGochT Offline
                              TaffGoch
                              last edited by 1 Nov 2008, 05:30

                              Using Whaat's plugin, texture from NASA's "Blue Marble" project, and a 4096-pixel OpenGL-texture registry hack, I'm delighted to find that I can reproduce (totally within SketchUp) results comparable to the Blue Marble globe images on the NASA webpage! (No external rendering - these are cropped SketchUp screen grabs.)

                              (I was inspired to try this after seeing José Manuel's model at the 3D Warehouse...
                              http://sketchup.google.com/3dwarehouse/details?mid=65929d262a58d9e8fdaa51cdb5785d22
                              ...and wondered whether I could push texture resolution to its max.)

                              Marvelous tool, Dale You've fulfilled a wish! 😍

                              (...and, of course, I used a geodesic sphere to provide the triangular tessellation.)
                              Taff


                              Capture 10-31-2008-12.48.57 am.jpg


                              Capture 10-31-2008-12.50.27 am.jpg


                              Capture 10-31-2008-1.46.06 am.jpg

                              "Information is not knowledge." -- Albert Einstein

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                              • F Offline
                                fakircho
                                last edited by 3 Nov 2008, 11:15

                                i made the object 10 times bigger and the UV is much better

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by 3 Nov 2008, 12:13

                                  I gues now you can safely reduce the size back without braking the UV.

                                  Good to know such tricks, thanks Whaat! 👍

                                  Gai...

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                                  • F Offline
                                    fakircho
                                    last edited by 4 Nov 2008, 05:58

                                    Yes you are quite correct. Once the texture is applied correctly ,you can scale the object back down 😄

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                                    • B Offline
                                      bbwolf
                                      last edited by 6 Nov 2008, 10:05

                                      Okay I know you´re all big shots and do renderings at an amazing rate but I still can´t get desired results in SU. UVTools is in the Plug in Folder (OSX 10.4.9 btw) and I tried to project a text. See attached pics.

                                      Question, is text just not for UVTools or do I make a mistake (or more) somewhere in process?

                                      Any help would be appreciated, thanks

                                      Wolf


                                      Bild 2.png


                                      Bild 3.png

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by 6 Nov 2008, 10:12

                                        Do you want the text to be repeated or only appear at the same size and only once?

                                        Gai...

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                                        • majidM Offline
                                          majid
                                          last edited by 14 Dec 2008, 15:53

                                          Thanx dear WHATT .i did a try over this usefull script ( after a long while ) , and rendered it using KT, here is the result:
                                          http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=14993
                                          hope u joy

                                          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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