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    [Plugin] UVTools v0.1

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    • plot-parisP Offline
      plot-paris
      last edited by

      but it nevertheless looks great 😄

      honestly, the creators of this impressive ancient arch may have wanted to put an emphasis on the corner by using different stones (it even looks a bit like shells).

      which renderer did you use? fry?

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      • J Offline
        johnsenior1973
        last edited by

        @plot-paris said:

        which renderer did you use? fry?

        Indigo. It's just above the picture.

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        • plot-parisP Offline
          plot-paris
          last edited by

          how right you are. I missed that. thanks for pointing out,johnsenior1973.

          so thats the new version of indigo with displacement!?! 😲
          cool, should try that one out too (but I tink I will wait until the stable release. mine is an office computer after all 😄 )

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          • K Offline
            kwistenbiebel
            last edited by

            Yes, the latest Skindigo 1.1.5 is pretty stable and the displacement is a nice feature.

            I quote Whaat on the Indigo forum to get you going on displacement. His explanation helped me a lot:

            @whaat said:

            You have to start using Indigo displacement! It's really easy. Try setting your max subdivisions to 9 and then your displacement map 'gain' (b-value) to about 0.1 for starters. Then, keep tweaking the gain until you are satisfied with the depth of the displacement.
            Here's a tip for quick tests: Just select the stone material and 'render selection only'.

            But to go back on topic: I would still be interested in a way to texture (uv-map) the above example.... 😉
            I can't find the proper 'hack' in Sketchup for it.

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            • plot-parisP Offline
              plot-paris
              last edited by

              cheers, kwistenbiebel (and thanks to Whaat). I will definitely have a try. sounds indeed quite easy to use.

              to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

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              • K Offline
                kwistenbiebel
                last edited by

                @plot-paris said:

                to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

                Same here.
                I love your photoshop simulations for 'yet-to-be-developed' plugins very much though.
                They often are spot on ! 👍

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                • plot-parisP Offline
                  plot-paris
                  last edited by

                  😳 thank you.

                  I wish ruby programming was as easy 😄 (I never went beyond the "hello world" stage...)

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                  • L Offline
                    lewiswadsworth
                    last edited by

                    @plot-paris said:

                    :oops: thank you.

                    I wish ruby programming was as easy 😄 (I never went beyond the "hello world" stage...)

                    I can program in Ruby, and I hate it. I hate programmming in OO languages. I just hate it...the whole non-native-language grammatical lexicon of UML languages and their contrived set of relationships. Classes, methods, instances...Pahhh!...object-orient THIS!

                    Normally I resist suggesting major changes to SU, but I really think they missed the boat with scripting in SU. Other programs are implementing true visual programming languages, with immediate uptake on the part of users:

                    ERROR: The request could not be satisfied

                    favicon

                    (grasshopper.rhino3d.com)

                    col sporcar si trova

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                    • MALAISEM Offline
                      MALAISE
                      last edited by

                      👍 👍 👍 👍 👍 👍
                      What 'else , an another amazing tool .

                      Champagne .....

                      La Connaissance n'a de valeur que partagée

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                      • MALAISEM Offline
                        MALAISE
                        last edited by

                        Hi everybody

                        Does anyone use the plugin ? Could we have just a simple tuto ?
                        I forget something because SU goes out as far as I start UVTool

                        Thanks
                        MALAISE

                        La Connaissance n'a de valeur que partagée

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                        • A Offline
                          addicted2ownage
                          last edited by

                          great work !!! 😍 thank you very much 😄

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                          • G Offline
                            gaucho
                            last edited by

                            I'm having problems using this plug-in. But I’m maybe using in the wrong way.

                            I normally use the SU in “color by layers” and not with normal materials. This ‘cause the way that people draw in the office, and also to make my file smaller (since they always have more than 100mega)

                            Sometimes, rarely, I use in the same mode, an image as layers color to show an specific situation. This is when the problem occurs; apparently I’m not able to use this plug-in in this mode.

                            Is that right?
                            Does anyone know something about it?

                            Thanks!

                            "eat well, stay fit, die anyway..."

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                            • bigstickB Offline
                              bigstick
                              last edited by

                              Using colour by layer isn't the best way to assign textures. It isn't really compatible with most renderers for a start. Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

                              It would be useful to have a Ruby plugin which reads these textures from layers and assigns them directly to faces.

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                              • plot-parisP Offline
                                plot-paris
                                last edited by

                                as far as I know there is a ruby that does exactly that. has been discussed here somewhere. don't ask me where though.

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                                • G Offline
                                  gaucho
                                  last edited by

                                  @bigstick said:

                                  Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

                                  So that means the ruby script won't work in the "colour by layer" mode... snif...

                                  "eat well, stay fit, die anyway..."

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                                  • J Offline
                                    jstahlman
                                    last edited by

                                    @whaat said:

                                    This plugin is a work in progress. There is much functionality yet to be added but it is still quite useful in it's current state so I am releasing it.

                                    Installation:

                                    1. Copy to SketchUp/Plugins folder

                                    Usage:

                                    1. The plugin will create a context menu called 'UVTools'

                                    I put the UVtools.rb file in Macintosh HD/Library/Application Support/Google Sketchup 6/SketchUp/Plugins
                                    I also tried Users/myname/Library/Application Support/Google Sketchup 6/SketchUp/Plugins

                                    But it no contextual menu shows up when relaunching SU

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      @Whaat,

                                      I can't seem to find a way to apply the cilindrical uv-mapping to both sides of a surface.
                                      Any suggestion on how to do that?
                                      I' m curently trying to render a clipmap texture which is cilindrical mapped on a cilinder using Fryrender.
                                      Having the ability to map both sides of the cilinder surface would be a big Plus.

                                      Thanks in advance.

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        LOL, I had that exact situation last week, trying to map a barbed wire fence clipmap/alpha to a sphere. There was no way I could map the back faces. 😕

                                        I ended up using Hexagon (nurb modeler) to map the sphere and import it.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • FrederikF Offline
                                          Frederik
                                          last edited by

                                          Would that be necessary to map the back-face with the clip-map for a render..?? 😕
                                          I assume that the clip-map is identical to the actual texture in size, and in the render application you apply the clip-map texture in the clip-mapping channel...
                                          Or what am I missing..?? 😕

                                          Cheers
                                          Kim Frederik

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                                          • R Offline
                                            remus
                                            last edited by

                                            Im guessing this isnt the case in other renders, but in indigo its pretty useful to map clip/displacement maps on to the reverse faces. its an easy way to get the UVs right without having to do lots of messing around.

                                            http://remusrendering.wordpress.com/

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