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    [Plugin] UVTools v0.1

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    • J Offline
      jstahlman
      last edited by

      @whaat said:

      This plugin is a work in progress. There is much functionality yet to be added but it is still quite useful in it's current state so I am releasing it.

      Installation:

      1. Copy to SketchUp/Plugins folder

      Usage:

      1. The plugin will create a context menu called 'UVTools'

      I put the UVtools.rb file in Macintosh HD/Library/Application Support/Google Sketchup 6/SketchUp/Plugins
      I also tried Users/myname/Library/Application Support/Google Sketchup 6/SketchUp/Plugins

      But it no contextual menu shows up when relaunching SU

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      • K Offline
        kwistenbiebel
        last edited by

        @Whaat,

        I can't seem to find a way to apply the cilindrical uv-mapping to both sides of a surface.
        Any suggestion on how to do that?
        I' m curently trying to render a clipmap texture which is cilindrical mapped on a cilinder using Fryrender.
        Having the ability to map both sides of the cilinder surface would be a big Plus.

        Thanks in advance.

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        • soloS Offline
          solo
          last edited by

          LOL, I had that exact situation last week, trying to map a barbed wire fence clipmap/alpha to a sphere. There was no way I could map the back faces. 😕

          I ended up using Hexagon (nurb modeler) to map the sphere and import it.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • FrederikF Offline
            Frederik
            last edited by

            Would that be necessary to map the back-face with the clip-map for a render..?? 😕
            I assume that the clip-map is identical to the actual texture in size, and in the render application you apply the clip-map texture in the clip-mapping channel...
            Or what am I missing..?? 😕

            Cheers
            Kim Frederik

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            • R Offline
              remus
              last edited by

              Im guessing this isnt the case in other renders, but in indigo its pretty useful to map clip/displacement maps on to the reverse faces. its an easy way to get the UVs right without having to do lots of messing around.

              http://remusrendering.wordpress.com/

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              • K Offline
                kwistenbiebel
                last edited by

                In some cases it is not needed.
                But in my case and the case Solo describes a cilindrical mapped fence seen on both sides in an animation, it is useful.

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                • C Offline
                  coo_man
                  last edited by

                  Thanks brother, this is very useful for me.

                  1 Reply Last reply Reply Quote 0
                  • pilouP Offline
                    pilou
                    last edited by

                    @unknownuser said:

                    I ended up using Hexagon (nurb modeler)

                    Are you sure of that? Nurbs : I don't think so 😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • soloS Offline
                      solo
                      last edited by

                      Hexagon is primarily a subdivision modeler however, the new version has deformers (Twist, Bend, Taper) which work on subparts of objects. A new and more generic deformer has been added: the Free From Deformation Cage, which allows smooth complex deformations of a model, using a 3D Nurbs cage.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • F Offline
                        fakircho
                        last edited by

                        I gave the UV tool a try and it works ok but i am getting some weird issues.
                        See attached, any ideas why it is doing that ?


                        uv.jpg

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                        • W Offline
                          Whaat
                          last edited by

                          @fakircho said:

                          I gave the UV tool a try and it works ok but i am getting some weird issues.
                          See attached, any ideas why it is doing that ?

                          Looks weird....are you using spherical or cylindrical? I would suggest using cylindrical. Also...what is the scale of your object? The plugin might fail on faces that are very small so try increasing the size of the object.

                          SketchUp Plugins for Professionals

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                          • TaffGochT Offline
                            TaffGoch
                            last edited by

                            Using Whaat's plugin, texture from NASA's "Blue Marble" project, and a 4096-pixel OpenGL-texture registry hack, I'm delighted to find that I can reproduce (totally within SketchUp) results comparable to the Blue Marble globe images on the NASA webpage! (No external rendering - these are cropped SketchUp screen grabs.)

                            (I was inspired to try this after seeing José Manuel's model at the 3D Warehouse...
                            http://sketchup.google.com/3dwarehouse/details?mid=65929d262a58d9e8fdaa51cdb5785d22
                            ...and wondered whether I could push texture resolution to its max.)

                            Marvelous tool, Dale You've fulfilled a wish! 😍

                            (...and, of course, I used a geodesic sphere to provide the triangular tessellation.)
                            Taff


                            Capture 10-31-2008-12.48.57 am.jpg


                            Capture 10-31-2008-12.50.27 am.jpg


                            Capture 10-31-2008-1.46.06 am.jpg

                            "Information is not knowledge." -- Albert Einstein

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                            • F Offline
                              fakircho
                              last edited by

                              i made the object 10 times bigger and the UV is much better

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                I gues now you can safely reduce the size back without braking the UV.

                                Good to know such tricks, thanks Whaat! 👍

                                Gai...

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                                • F Offline
                                  fakircho
                                  last edited by

                                  Yes you are quite correct. Once the texture is applied correctly ,you can scale the object back down 😄

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    bbwolf
                                    last edited by

                                    Okay I know you´re all big shots and do renderings at an amazing rate but I still can´t get desired results in SU. UVTools is in the Plug in Folder (OSX 10.4.9 btw) and I tried to project a text. See attached pics.

                                    Question, is text just not for UVTools or do I make a mistake (or more) somewhere in process?

                                    Any help would be appreciated, thanks

                                    Wolf


                                    Bild 2.png


                                    Bild 3.png

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Do you want the text to be repeated or only appear at the same size and only once?

                                      Gai...

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                                      • majidM Offline
                                        majid
                                        last edited by

                                        Thanx dear WHATT .i did a try over this usefull script ( after a long while ) , and rendered it using KT, here is the result:
                                        http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=14993
                                        hope u joy

                                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                        • C Offline
                                          crc
                                          last edited by

                                          Just found this, really great!

                                          Thanks!

                                          http://www.motoclip.net

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                                          • C Offline
                                            chango70
                                            last edited by

                                            Is UVTools still on v0.1? Does it work in SU7?

                                            1 Reply Last reply Reply Quote 0
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