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[Plugin] UVTools v0.1

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  • W Offline
    watkins
    last edited by 22 Jun 2008, 07:04

    Yes, it looks more like Phobos

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    (blog.wired.com)

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    • A Offline
      Alan Fraser
      last edited by 22 Jun 2008, 09:55

      AS far as the stonework on the corner goes, my first thought was that as long as the walls are vertical, there ought to be no problem simply wrapping the texture around the corner using SU's "old" mapping tools. It's basically exactly the same as wrapping a label around a wine bottle...something that's been possible since (I think) V4.
      Dale's little experiment seems to bear this out.

      3D Figures
      Were you required to walk 500 miles? Were you advised to walk 500 more?
      You could be entitled to compensation. Call the Pro Claimers now!

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      • K Offline
        kwistenbiebel
        last edited by 1 Jul 2008, 07:30

        It still remains difficult to get a texture wrapped around an object in a lot of cases.
        Even though I was able to remake Whaats example, on other, more subdivided structures, it is not that easy.

        I had to give up on this one:

        SU screen:

        http://i140.photobucket.com/albums/r3/kwistenbiebel1/disSU.jpg

        Indigo:

        http://i140.photobucket.com/albums/r3/kwistenbiebel1/disindigo.jpg

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        • P Offline
          plot-paris
          last edited by 1 Jul 2008, 07:50

          but it nevertheless looks great ๐Ÿ˜„

          honestly, the creators of this impressive ancient arch may have wanted to put an emphasis on the corner by using different stones (it even looks a bit like shells).

          which renderer did you use? fry?

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          • J Offline
            johnsenior1973
            last edited by 1 Jul 2008, 08:19

            @plot-paris said:

            which renderer did you use? fry?

            Indigo. It's just above the picture.

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            • P Offline
              plot-paris
              last edited by 1 Jul 2008, 10:35

              how right you are. I missed that. thanks for pointing out,johnsenior1973.

              so thats the new version of indigo with displacement!?! ๐Ÿ˜ฒ
              cool, should try that one out too (but I tink I will wait until the stable release. mine is an office computer after all ๐Ÿ˜„ )

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              • K Offline
                kwistenbiebel
                last edited by 1 Jul 2008, 10:45

                Yes, the latest Skindigo 1.1.5 is pretty stable and the displacement is a nice feature.

                I quote Whaat on the Indigo forum to get you going on displacement. His explanation helped me a lot:

                @whaat said:

                You have to start using Indigo displacement! It's really easy. Try setting your max subdivisions to 9 and then your displacement map 'gain' (b-value) to about 0.1 for starters. Then, keep tweaking the gain until you are satisfied with the depth of the displacement.
                Here's a tip for quick tests: Just select the stone material and 'render selection only'.

                But to go back on topic: I would still be interested in a way to texture (uv-map) the above example.... ๐Ÿ˜‰
                I can't find the proper 'hack' in Sketchup for it.

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                • P Offline
                  plot-paris
                  last edited by 1 Jul 2008, 10:55

                  cheers, kwistenbiebel (and thanks to Whaat). I will definitely have a try. sounds indeed quite easy to use.

                  to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

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                  • K Offline
                    kwistenbiebel
                    last edited by 1 Jul 2008, 10:57

                    @plot-paris said:

                    to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

                    Same here.
                    I love your photoshop simulations for 'yet-to-be-developed' plugins very much though.
                    They often are spot on ! ๐Ÿ‘

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                    • P Offline
                      plot-paris
                      last edited by 1 Jul 2008, 11:06

                      ๐Ÿ˜ณ thank you.

                      I wish ruby programming was as easy ๐Ÿ˜„ (I never went beyond the "hello world" stage...)

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                      • L Offline
                        lewiswadsworth
                        last edited by 4 Jul 2008, 14:29

                        @plot-paris said:

                        :oops: thank you.

                        I wish ruby programming was as easy ๐Ÿ˜„ (I never went beyond the "hello world" stage...)

                        I can program in Ruby, and I hate it. I hate programmming in OO languages. I just hate it...the whole non-native-language grammatical lexicon of UML languages and their contrived set of relationships. Classes, methods, instances...Pahhh!...object-orient THIS!

                        Normally I resist suggesting major changes to SU, but I really think they missed the boat with scripting in SU. Other programs are implementing true visual programming languages, with immediate uptake on the part of users:

                        ERROR: The request could not be satisfied

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                        (grasshopper.rhino3d.com)

                        col sporcar si trova

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                        • MALAISEM Offline
                          MALAISE
                          last edited by 6 Jul 2008, 08:47

                          ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘
                          What 'else , an another amazing tool .

                          Champagne .....

                          La Connaissance n'a de valeur que partagรฉe

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                          • MALAISEM Offline
                            MALAISE
                            last edited by 11 Aug 2008, 06:44

                            Hi everybody

                            Does anyone use the plugin ? Could we have just a simple tuto ?
                            I forget something because SU goes out as far as I start UVTool

                            Thanks
                            MALAISE

                            La Connaissance n'a de valeur que partagรฉe

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                            • A Offline
                              addicted2ownage
                              last edited by 13 Aug 2008, 10:35

                              great work !!! ๐Ÿ˜ thank you very much ๐Ÿ˜„

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                              • G Offline
                                gaucho
                                last edited by 14 Aug 2008, 09:48

                                I'm having problems using this plug-in. But Iโ€™m maybe using in the wrong way.

                                I normally use the SU in โ€œcolor by layersโ€ and not with normal materials. This โ€˜cause the way that people draw in the office, and also to make my file smaller (since they always have more than 100mega)

                                Sometimes, rarely, I use in the same mode, an image as layers color to show an specific situation. This is when the problem occurs; apparently Iโ€™m not able to use this plug-in in this mode.

                                Is that right?
                                Does anyone know something about it?

                                Thanks!

                                "eat well, stay fit, die anyway..."

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                                • bigstickB Offline
                                  bigstick
                                  last edited by 14 Aug 2008, 10:43

                                  Using colour by layer isn't the best way to assign textures. It isn't really compatible with most renderers for a start. Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

                                  It would be useful to have a Ruby plugin which reads these textures from layers and assigns them directly to faces.

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                                  • P Offline
                                    plot-paris
                                    last edited by 14 Aug 2008, 11:54

                                    as far as I know there is a ruby that does exactly that. has been discussed here somewhere. don't ask me where though.

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                                    • G Offline
                                      gaucho
                                      last edited by 14 Aug 2008, 12:07

                                      @bigstick said:

                                      Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

                                      So that means the ruby script won't work in the "colour by layer" mode... snif...

                                      "eat well, stay fit, die anyway..."

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                                      • J Offline
                                        jstahlman
                                        last edited by 20 Aug 2008, 20:36

                                        @whaat said:

                                        This plugin is a work in progress. There is much functionality yet to be added but it is still quite useful in it's current state so I am releasing it.

                                        Installation:

                                        1. Copy to SketchUp/Plugins folder

                                        Usage:

                                        1. The plugin will create a context menu called 'UVTools'

                                        I put the UVtools.rb file in Macintosh HD/Library/Application Support/Google Sketchup 6/SketchUp/Plugins
                                        I also tried Users/myname/Library/Application Support/Google Sketchup 6/SketchUp/Plugins

                                        But it no contextual menu shows up when relaunching SU

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by 13 Sept 2008, 07:55

                                          @Whaat,

                                          I can't seem to find a way to apply the cilindrical uv-mapping to both sides of a surface.
                                          Any suggestion on how to do that?
                                          I' m curently trying to render a clipmap texture which is cilindrical mapped on a cilinder using Fryrender.
                                          Having the ability to map both sides of the cilinder surface would be a big Plus.

                                          Thanks in advance.

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