sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] SketchyFFD (Classic)

    Scheduled Pinned Locked Moved Plugins
    412 Posts 153 Posters 419.2k Views 153 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M Offline
      mikaztro
      last edited by

      Where can I download the latest FDD plugin. Thanks.

      1 Reply Last reply Reply Quote 0
      • GaieusG Offline
        Gaieus
        last edited by

        See Chris' post when he updated the link:
        http://www.sketchucation.com/forums/scf/viewtopic.php?p=60071#p60071

        Gai...

        1 Reply Last reply Reply Quote 0
        • M Offline
          mikaztro
          last edited by

          @gaieus said:

          See Chris' post when he updated the link:
          http://www.sketchucation.com/forums/scf/viewtopic.php?p=60071#p60071

          Thanks mate!
          ๐Ÿ˜„

          1 Reply Last reply Reply Quote 0
          • P Offline
            pav_3j
            last edited by

            this is brill, thank you so much

            pav

            Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

            1 Reply Last reply Reply Quote 0
            • S Offline
              svetik
              last edited by

              Thanks man-it is really inportant emproovement for SU. Google is too poor to do it ๐Ÿ˜ƒ
              BUT! it does not work for my favorit 3D soft- AtLast Sketch Up 5 ๐Ÿ˜ข Why?

              1 Reply Last reply Reply Quote 0
              • R Offline
                remus
                last edited by

                This is a bit of a long shot (aka a feature request) but would it be possible to make it so that grouped geometry (within the group to be FFDd) could be moved by the control points but not deformed. In an ideal world the edges that were 'shared' between the group and the geometry outside the group would also remain unaffected.

                I was just thinking that if this worked you could use FFD a a very basic method for manipulating rigged meshes, perhaps in combination with monsterzeros rigging hack.

                http://remusrendering.wordpress.com/

                1 Reply Last reply Reply Quote 0
                • C Offline
                  CPhillips
                  last edited by

                  @remus said:

                  This is a bit of a long shot (aka a feature request) but would it be possible to make it so that grouped geometry (within the group to be FFDd) could be moved by the control points but not deformed. In an ideal world the edges that were 'shared' between the group and the geometry outside the group would also remain unaffected.

                  I was just thinking that if this worked you could use FFD a a very basic method for manipulating rigged meshes, perhaps in combination with monsterzeros rigging hack.

                  I dont think I follow. Can you post a picture?

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    CPhillips
                    last edited by

                    @svetik said:

                    Thanks man-it is really inportant emproovement for SU. Google is too poor to do it ๐Ÿ˜ƒ
                    BUT! it does not work for my favorit 3D soft- AtLast Sketch Up 5 ๐Ÿ˜ข Why?

                    I think it should. But I dont have SU5. Can you open the ruby console try it and see if it prints any errors?

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      topmanblue
                      last edited by

                      thank YOU sir!!!

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        remus
                        last edited by

                        Imagine we start with this mesh:

                        http://farm4.static.flickr.com/3027/2597462070_0a40f6c0ed.jpg

                        The box is a group within the group to which FFD has been applied.

                        Currently deforming this mesh does this:

                        http://farm4.static.flickr.com/3169/2596629893_ca8137cce1.jpg?v=0

                        What i was suggesting is to get it to do this instead:

                        http://farm4.static.flickr.com/3260/2596629957_31560b8f49.jpg?v=0

                        http://remusrendering.wordpress.com/

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          CPhillips
                          last edited by

                          I don't follow. If you want to bend the boxes like that why dont you do them separatly.

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            remus
                            last edited by

                            The two bits that have been affeced arent important. What im trying to describe is the way FFD treats groups within groups.

                            If you look at the box, notice it is left behind in the first instance, but affected in the second. thats what im trying to suggest.

                            http://remusrendering.wordpress.com/

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              CPhillips
                              last edited by

                              Ah. Dealing with subgroups gets a bit tricky, but I will see what I can do.

                              1 Reply Last reply Reply Quote 0
                              • R Offline
                                remus
                                last edited by

                                I look forward to seeing what you come up with ๐Ÿ‘

                                http://remusrendering.wordpress.com/

                                1 Reply Last reply Reply Quote 0
                                • plot-parisP Offline
                                  plot-paris
                                  last edited by

                                  a very interesting idea, remus.

                                  but what happens, if the deformation is a bit more complicated?

                                  imagine you want to alter the shape of the first object (on the left hand side of the image). the red plane is a group within the group of the green bowl.

                                  http://img95.imageshack.us/img95/3213/groupedfddpu6.jpg

                                  if FFD behaves like in your sample, it would look like the second form - the bowl is deformed and the red plane has to decide, where to stick to the connecting geometry.

                                  or should the group within the deformation object be deformated where it is necessary in order to keep contact to the connecting geometry at every common edge?
                                  but would that make any difference to simply enabeling FFD to alter nested groups no matter how deep the tree structure goes?
                                  it probably would, because the group's content would only be changed, when absolutely necessary.

                                  I am confused now... ๐Ÿ˜•

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    remus
                                    last edited by

                                    I was thinking of it mainly in the context of using it to rig models, so i didnt really think about situations such as the one you mentioned.

                                    Basically ive got no idea how it would behave in those sort of situations, i suppose thats up to chris' discretion, if the idea works at all.

                                    http://remusrendering.wordpress.com/

                                    1 Reply Last reply Reply Quote 0
                                    • RayOchoaR Offline
                                      RayOchoa
                                      last edited by

                                      @plot-paris said:

                                      a very interesting idea, remus.

                                      but what happens, if the deformation is a bit more complicated?

                                      imagine you want to alter the shape of the first object (on the left hand side of the image). the red plane is a group within the group of the green bowl.

                                      http://img95.imageshack.us/img95/3213/groupedfddpu6.jpg

                                      if FFD behaves like in your sample, it would look like the second form - the bowl is deformed and the red plane has to decide, where to stick to the connecting geometry.

                                      or should the group within the deformation object be deformated where it is necessary in order to keep contact to the connecting geometry at every common edge?
                                      but would that make any difference to simply enabeling FFD to alter nested groups no matter how deep the tree structure goes?
                                      it probably would, because the group's content would only be changed, when absolutely necessary.

                                      I am confused now... ๐Ÿ˜•

                                      If what ur saying is that the group should be deformed too but still remain a group den im with that ๐Ÿ‘ ๐Ÿ‘

                                      CaR DeSiGnS bY mE
                                      http://ray-ochoa.com

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        cyan.archnet
                                        last edited by

                                        simply awesome!, it's sure a big help!, thanks a lot!

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          svetik
                                          last edited by

                                          @cphillips said:

                                          @svetik said:

                                          Thanks man-it is really inportant emproovement for SU. Google is too poor to do it ๐Ÿ˜ƒ
                                          BUT! it does not work for my favorit 3D soft- AtLast Sketch Up 5 ๐Ÿ˜ข Why?

                                          I think it should. But I dont have SU5. Can you open the ruby console try it and see if it prints any errors?

                                          Thank you for reply! This is console message:
                                          Error: #<NoMethodError: undefined method add_observer' for #<Sketchup::ConstructionPoint:0x6cab320>> C:\Program Files\@Last Software\SketchUp 5\Plugins/SketchyFFD.rb:377:in createControlLattice'
                                          C:\Program Files@Last Software\SketchUp 5\Plugins/SketchyFFD.rb:369:in each' C:\Program Files\@Last Software\SketchUp 5\Plugins/SketchyFFD.rb:369:in createControlLattice'
                                          C:\Program Files@Last Software\SketchUp 5\Plugins/SketchyFFD.rb:147:in startFFD' C:\Program Files\@Last Software\SketchUp 5\Plugins/SketchyFFD.rb:13 C:\Program Files\@Last Software\SketchUp 5\Plugins/SketchyFFD.rb:13:in call'

                                          1 Reply Last reply Reply Quote 0
                                          • BurkhardB Offline
                                            Burkhard
                                            last edited by

                                            To my knowledge WebDialogs and observers are not working with SU5

                                            [http://www.ia-plus.de(http://www.ia-plus.de)]

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 20
                                            • 21
                                            • 8 / 21
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement