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    [Plugin] SketchyFFD (Classic)

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    • R Offline
      remus
      last edited by

      here a quick (30 mins or so) pear i knowcked up, partly using FFD.


      pear.jpg


      pear.skp

      http://remusrendering.wordpress.com/

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      • N Offline
        notareal
        last edited by

        👍 Impressive, organic modelling did take a grand leap! Just if there where nice tool for subdivision surface... pokes Whaat

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • K Offline
          krash88
          last edited by

          Great job! The auto update is very nice. But I have one problem... If I create a flat piece of geometry similar to your wave demo, then strange things happen. After moving a control point the geometry disappears and the camera goes nuts. It sticks me in an over-head view, miles away from the control points. After a zoom extents I can tell that the geometry is still there and is selectable, but not visible. Turning on hidden geometry doesn't help and any attempt to zoom in or out puts me back over-head at a great distance from the points. It seems to work great on geometry with thickness. Any help is appreciated and thanks again for the wonderful script!

          Edit:

          After looking back at your wave demo, I noticed that you have a vertical edge at one corner of the mesh to give it thickness and I assume that you have deleted the control points from the bottom also. I tried this and it works just fine. So thanks again for the script!

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          • ely862meE Offline
            ely862me
            last edited by

            this is awsome for cars,until finding this i had on my car square from now i won t have any square,just litle mouvement with mouse and all is fine,,,,thank u very much

            Elisei (sketchupper)


            Before no life was done on Earth it was THE LIFE ITSELF...GOD
            Come and See EliseiDesign

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            • D Offline
              Daniel S
              last edited by

              Here i attach a video using FFD like a twist tool...
              it would be easy to make this automatic with ruby?
              i mean.. to set the center of rotation (like in TIG´s Grow.rb) and the rotation angle.

              Daniel S


              twist tool.gif


              FFD Twist Video.zip


              Twist FFD.jpg

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              • A Offline
                Ampa
                last edited by

                Wow! This has now officially crossed the line from 'pretty darned impressive' to "stunning".

                Thank you for sharing this with the community.

                Ampa

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                • K Offline
                  kwistenbiebel
                  last edited by

                  Awesome guys !!!!!REALLY 😲 😲 😲
                  This together with Whaats 'polycount controller' (= subdivide and smooth plugin) is simply great stuff. So we can finally do some organics in SU ? 😍 😎

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                  • W Offline
                    Whaat
                    last edited by

                    Looks amazing! 👍
                    Great job!

                    SketchUp Plugins for Professionals

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                    • K Offline
                      krash88
                      last edited by

                      I just wanted to post something to show how this has helped to add life to my renderings. Thanks again!


                      curtain2.jpg

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        That's really cool Krash88.

                        The only little remark I have with current plugin (besides saying it is awesome 😄), is that after some manipulation, it starts to become difficult to see which points to move.
                        It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

                        Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

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                        • K Offline
                          krash88
                          last edited by

                          @kwistenbiebel said:

                          That's really cool Krash88.

                          The only little remark I have with current plugin (besides saying it is awesome 😄), is that after some manipulation, it starts to become difficult to see which points to move.
                          It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

                          Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

                          I think every vertex in a piece of geometry holds some weight with every control point. Maybe adding an option for fall-off would help a little with both of your issues. It may be asking too much, but an option for "freezing" certain edges could help so that the weight calculations won't affect them(for your edge problem). Maybe creating a sub-group that doesn't include the edges you want to remain in place and then only deforming the rest of the geometry will solve the problem as well. I'll try that out later.

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                          • C Offline
                            CPhillips
                            last edited by

                            @daniel s said:

                            Here i attach a video using FFD like a twist tool...
                            it would be easy to make this automatic with ruby?
                            i mean.. to set the center of rotation (like in TIG´s Grow.rb) and the rotation angle.

                            Daniel S

                            Possible. But a fair amount of work. I'll look into it when I can spend more time on it.

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                            • C Offline
                              CPhillips
                              last edited by

                              @krash88 said:

                              Great job! The auto update is very nice. But I have one problem... If I create a flat piece of geometry similar to your wave demo, then strange things happen. After moving a control point the geometry disappears and the camera goes nuts. It sticks me in an over-head view, miles away from the control points. After a zoom extents I can tell that the geometry is still there and is selectable, but not visible. Turning on hidden geometry doesn't help and any attempt to zoom in or out puts me back over-head at a great distance from the points. It seems to work great on geometry with thickness. Any help is appreciated and thanks again for the wonderful script!

                              Edit:

                              After looking back at your wave demo, I noticed that you have a vertical edge at one corner of the mesh to give it thickness and I assume that you have deleted the control points from the bottom also. I tried this and it works just fine. So thanks again for the script!

                              You got it! FFD objects need to have at least some depth when you first start. But after that it is safe to delete unwanted geometry and control points.

                              Thanks for all the positive comments everyone. 😄
                              Chris

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                              • C Offline
                                CPhillips
                                last edited by

                                @kwistenbiebel said:

                                That's really cool Krash88.

                                The only little remark I have with current plugin (besides saying it is awesome 😄), is that after some manipulation, it starts to become difficult to see which points to move.
                                It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

                                The points need to be where they are. It was possible in the previous version to move the control point grid object away from the mesh you are deforming. That makes it a little easier. I think it is broke in this version but I will see if I can fix it.

                                @kwistenbiebel said:

                                Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

                                Not sure what you mean here. Maybe post and example?

                                Chris

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                                • Mike LuceyM Offline
                                  Mike Lucey
                                  last edited by

                                  Wow!!!! Chris, I had not been keeping on eye on this thread of late but have just finished reading all. This is a fantastic tool for SketchUp. Thank you very much for all your hard work.

                                  Mike

                                  Support us so we can support you! Upgrade to Premium Membership!

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                                  • G Offline
                                    Gjenio
                                    last edited by

                                    Congratulation Chris, great work. It's an amazing tool. I hope sketchup developers would look at your script for the new realise of the software.
                                    We all appreciate your sweat

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                                    • D Offline
                                      Dan
                                      last edited by

                                      Really great script 😲
                                      It hugely extends SU's possibilities.
                                      Thanks for your time and effort and keep up the good work!

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        Jorgensen
                                        last edited by

                                        Wow must say "an amazing tool" 😄

                                        One idea:
                                        Mayby somekind of autohide could be added ?

                                        If I rightclick the object (the deformed one)I could select to autohide or show the FFD object. Then, if hidded, the FFD object will become visible when I select or doubbleclick the deformed object.

                                        Just an idea 😄

                                        Thanks
                                        Jorgensen

                                        sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                                        • J Offline
                                          Jon
                                          last edited by

                                          Fantastic tool! Your generosity is greatly appreciated. 😄

                                          Jon
                                          KT Team member

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                                          • F Offline
                                            Fletch
                                            last edited by

                                            Remember,

                                            @unknownuser said:

                                            Bugs and limitations:
                                            -BUG. If you start a FFD and the control points don't match the object you need to explode and regroup the object. Then try the FFD again.
                                            -Only one FFD at a time. The script uses a few globals for speed.
                                            -Only works on geometry in a group and only one layer deep.
                                            -Sometimes hidden edges don't move right. Dont know why. Might be a bug in Sketchup.

                                            If you try this script much, it's tempting to 'do it again' in the same file... but SU will become very unstable... especially if you hit the undo with 2 FFDs in the file.

                                            Best to heed Chris's warnings. 😉

                                            Great job with this script, Chris.
                                            I would imagine building furniture in SU will go a lot easier now with this script to quickly tweak the angle on some chair legs, etc.

                                            Fletch
                                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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