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    [Plugin] SketchyFFD (Classic)

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    • C Offline
      CPhillips
      last edited by

      @kwistenbiebel said:

      That's really cool Krash88.

      The only little remark I have with current plugin (besides saying it is awesome ๐Ÿ˜„), is that after some manipulation, it starts to become difficult to see which points to move.
      It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

      The points need to be where they are. It was possible in the previous version to move the control point grid object away from the mesh you are deforming. That makes it a little easier. I think it is broke in this version but I will see if I can fix it.

      @kwistenbiebel said:

      Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

      Not sure what you mean here. Maybe post and example?

      Chris

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      • Mike LuceyM Offline
        Mike Lucey
        last edited by

        Wow!!!! Chris, I had not been keeping on eye on this thread of late but have just finished reading all. This is a fantastic tool for SketchUp. Thank you very much for all your hard work.

        Mike

        Support us so we can support you! Upgrade to Premium Membership!

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        • G Offline
          Gjenio
          last edited by

          Congratulation Chris, great work. It's an amazing tool. I hope sketchup developers would look at your script for the new realise of the software.
          We all appreciate your sweat

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          • D Offline
            Dan
            last edited by

            Really great script ๐Ÿ˜ฒ
            It hugely extends SU's possibilities.
            Thanks for your time and effort and keep up the good work!

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            • J Offline
              Jorgensen
              last edited by

              Wow must say "an amazing tool" ๐Ÿ˜„

              One idea:
              Mayby somekind of autohide could be added ?

              If I rightclick the object (the deformed one)I could select to autohide or show the FFD object. Then, if hidded, the FFD object will become visible when I select or doubbleclick the deformed object.

              Just an idea ๐Ÿ˜„

              Thanks
              Jorgensen

              sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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              • J Offline
                Jon
                last edited by

                Fantastic tool! Your generosity is greatly appreciated. ๐Ÿ˜„

                Jon
                KT Team member

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                • F Offline
                  Fletch
                  last edited by

                  Remember,

                  @unknownuser said:

                  Bugs and limitations:
                  -BUG. If you start a FFD and the control points don't match the object you need to explode and regroup the object. Then try the FFD again.
                  -Only one FFD at a time. The script uses a few globals for speed.
                  -Only works on geometry in a group and only one layer deep.
                  -Sometimes hidden edges don't move right. Dont know why. Might be a bug in Sketchup.

                  If you try this script much, it's tempting to 'do it again' in the same file... but SU will become very unstable... especially if you hit the undo with 2 FFDs in the file.

                  Best to heed Chris's warnings. ๐Ÿ˜‰

                  Great job with this script, Chris.
                  I would imagine building furniture in SU will go a lot easier now with this script to quickly tweak the angle on some chair legs, etc.

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                  • JClementsJ Offline
                    JClements
                    last edited by

                    As a convenience it would be nice if you could select one point and then be able to select all of other points that share the same x, y, or z plane.

                    First thing comes to mind is press "B" for the Blue plane, "R" for the Red plane, or "G" for the Green plane. Also, Ctrl-click another point to add another plane of points or Shift-click to Add or Subtract a plane of points.

                    John | Illustrator | Beaverton, Oregon

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                    • L Offline
                      linea
                      last edited by

                      Thanks Chris

                      This is brilliant, works fast on my machine and updates automatically, I don't need to click "update". Is that something you have added?

                      @unknownuser said:

                      The only little remark I have with current plugin (besides saying it is awesome ), is that after some manipulation, it starts to become difficult to see which points to move.
                      It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear

                      Is there some benefit in perhaps colouring the points on the ffd cube? I have no idea if it is possible to do this, but for instance, top points blue, north and south points green, east and west points red, bottom face black. Then, when you start manipulating stuff, it would be easier to see which point corresponds to what. Obviously the more complicated the deformation, the less useful this would become.

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                      • JClementsJ Offline
                        JClements
                        last edited by

                        Interesting how the points are created with the attached.

                        The group was rotated, then the axis.

                        Apply an 2x2 FFD . The points kind of follow the user defined axis.


                        Group Rotated, then the Axis is rotated.skp

                        John | Illustrator | Beaverton, Oregon

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                        • X Offline
                          xrok1
                          last edited by

                          now, if you could get the smoove tool to work with this, i'd be really impressed ๐Ÿ˜

                          of coarse you'd have to find a way to unlock the smoove only working in the blue axis, there's the trick ๐Ÿ˜‰

                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                          http://www.Twilightrender.com try it!

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                          • G Offline
                            gata
                            last edited by

                            The Smoove tool does work normal to selected geometry. Begin to Smoove something then press Shift. It's in Help http://download.sketchup.com/sketchuphelp/gsu6_win/Content/P-Terrain_Modeling/TerrainTool-Smoover.htm#kanchor392. Select some bits and use Scale. Lots of deformation possibilities with that.

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                            • X Offline
                              xrok1
                              last edited by

                              gata, thx just saw that post before you posted here. been looking for this method for a long time ๐Ÿ‘
                              BTW, i see no mention of the shift key in the help documentation.Oh wait it is there in greyed out text, had to read it four times plus the numerous times i've looked before. ๐Ÿ‘Š

                              i'll return a hint to you; use the erase tool on a sandbox or similiar surface, then without releasing the LMB use a shortcut key to change to smoove tool. viola, you have a soft selection for smooving ๐Ÿ˜‰

                              Now if SK was only useable with more than a couple hundred surfaces i'd throw my other modelling software's away. ๐Ÿ˜†

                              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                              http://www.Twilightrender.com try it!

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                              • F Offline
                                Fletch
                                last edited by

                                @xrok1 said:

                                Now if SK was only useable with more than a couple hundred surfaces i'd throw my other modelling software's away. ๐Ÿ˜†

                                at the risk of getting off-topic here, I will just say that I will now have to post (for your view pleasure, xrok, ๐Ÿ˜‰ the animation I will finish before noon tomorrow using only SU. ๐Ÿ˜†

                                Fletch
                                Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                • X Offline
                                  xrok1
                                  last edited by

                                  i look forward to it.

                                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                  http://www.Twilightrender.com try it!

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                                  • F Offline
                                    Fletch
                                    last edited by

                                    @Xrok... looky here. ๐Ÿ˜‰

                                    Fletch
                                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                    • P Offline
                                      putnik
                                      last edited by

                                      Chris thank you for sharing this script! It doesn't seem to work for me though. It creates a group consisting of just one construction point no matter what I'm trying to manipulate (a cube or a donut), and no matter what option i choose 2x2 or higher. I'm on winXP SketchUp 5.

                                      What am I doing wrong? (using script version from 12 feb, 2008)
                                      TIA

                                      http://keshas.info

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        Ok. Ill have a new version soon and Ill post it there.

                                        Chris.

                                        @jim said:

                                        Chris,

                                        Would you start a thread in the Script Depository which contains just the downloads? That way, everyone can find it easily, and you can edit the page when you have an update.

                                        Thanks.

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                                        • C Offline
                                          CPhillips
                                          last edited by

                                          @putnik said:

                                          Chris thank you for sharing this script! It doesn't seem to work for me though. It creates a group consisting of just one construction point no matter what I'm trying to manipulate (a cube or a donut), and no matter what option i choose 2x2 or higher. I'm on winXP SketchUp 5.

                                          What am I doing wrong? (using script version from 12 feb, 2008)
                                          TIA

                                          Hmm. I dont know. Did you group the object? Open the ruby console and try it again to see if it prints any errors. Or post a model that fails and I'll take a look.

                                          Chris

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                                          • C Offline
                                            CPhillips
                                            last edited by

                                            Has anyone actually used this script for anything useful yet?

                                            The reason I ask is I have tried using it for few things and the results have been disappointing. Its ok for distorting shapes comically and making simple terrains. But I tried to make a simple boat hull, something I figured it would be good for, and it was just tedious.

                                            Part of the problem is with more complex deformations (beyond (2x2)) its too difficult to foresee how moving the control points is going to deform the model. It certainly isn't predictable and it makes it difficult to match any but the simplest shape or design.

                                            AND I am thinking that for the simpler (2x2 and 3x3) cases a more specific deformation script would be better. Something that could be done with real-time preview. Simpler deforms include shear, taper, bend, twist, squeeze, and inflate.

                                            Chris

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