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[Plugin] SketchyFFD (Classic)

Scheduled Pinned Locked Moved Plugins
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  • C Offline
    CPhillips
    last edited by 13 Feb 2008, 22:21

    @krash88 said:

    Great job! The auto update is very nice. But I have one problem... If I create a flat piece of geometry similar to your wave demo, then strange things happen. After moving a control point the geometry disappears and the camera goes nuts. It sticks me in an over-head view, miles away from the control points. After a zoom extents I can tell that the geometry is still there and is selectable, but not visible. Turning on hidden geometry doesn't help and any attempt to zoom in or out puts me back over-head at a great distance from the points. It seems to work great on geometry with thickness. Any help is appreciated and thanks again for the wonderful script!

    Edit:

    After looking back at your wave demo, I noticed that you have a vertical edge at one corner of the mesh to give it thickness and I assume that you have deleted the control points from the bottom also. I tried this and it works just fine. So thanks again for the script!

    You got it! FFD objects need to have at least some depth when you first start. But after that it is safe to delete unwanted geometry and control points.

    Thanks for all the positive comments everyone. πŸ˜„
    Chris

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    • C Offline
      CPhillips
      last edited by 13 Feb 2008, 22:24

      @kwistenbiebel said:

      That's really cool Krash88.

      The only little remark I have with current plugin (besides saying it is awesome πŸ˜„), is that after some manipulation, it starts to become difficult to see which points to move.
      It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

      The points need to be where they are. It was possible in the previous version to move the control point grid object away from the mesh you are deforming. That makes it a little easier. I think it is broke in this version but I will see if I can fix it.

      @kwistenbiebel said:

      Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

      Not sure what you mean here. Maybe post and example?

      Chris

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      • M Offline
        Mike Lucey
        last edited by 14 Feb 2008, 01:16

        Wow!!!! Chris, I had not been keeping on eye on this thread of late but have just finished reading all. This is a fantastic tool for SketchUp. Thank you very much for all your hard work.

        Mike

        Support us so we can support you! Upgrade to Premium Membership!

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        • G Offline
          Gjenio
          last edited by 14 Feb 2008, 12:11

          Congratulation Chris, great work. It's an amazing tool. I hope sketchup developers would look at your script for the new realise of the software.
          We all appreciate your sweat

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          • D Offline
            Dan
            last edited by 14 Feb 2008, 13:27

            Really great script 😲
            It hugely extends SU's possibilities.
            Thanks for your time and effort and keep up the good work!

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            • J Offline
              Jorgensen
              last edited by 14 Feb 2008, 16:03

              Wow must say "an amazing tool" πŸ˜„

              One idea:
              Mayby somekind of autohide could be added ?

              If I rightclick the object (the deformed one)I could select to autohide or show the FFD object. Then, if hidded, the FFD object will become visible when I select or doubbleclick the deformed object.

              Just an idea πŸ˜„

              Thanks
              Jorgensen

              sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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              • J Offline
                Jon
                last edited by 15 Feb 2008, 05:09

                Fantastic tool! Your generosity is greatly appreciated. πŸ˜„

                Jon
                KT Team member

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                • F Offline
                  Fletch
                  last edited by 15 Feb 2008, 06:02

                  Remember,

                  @unknownuser said:

                  Bugs and limitations:
                  -BUG. If you start a FFD and the control points don't match the object you need to explode and regroup the object. Then try the FFD again.
                  -Only one FFD at a time. The script uses a few globals for speed.
                  -Only works on geometry in a group and only one layer deep.
                  -Sometimes hidden edges don't move right. Dont know why. Might be a bug in Sketchup.

                  If you try this script much, it's tempting to 'do it again' in the same file... but SU will become very unstable... especially if you hit the undo with 2 FFDs in the file.

                  Best to heed Chris's warnings. πŸ˜‰

                  Great job with this script, Chris.
                  I would imagine building furniture in SU will go a lot easier now with this script to quickly tweak the angle on some chair legs, etc.

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                  • J Offline
                    JClements
                    last edited by 16 Feb 2008, 06:47

                    As a convenience it would be nice if you could select one point and then be able to select all of other points that share the same x, y, or z plane.

                    First thing comes to mind is press "B" for the Blue plane, "R" for the Red plane, or "G" for the Green plane. Also, Ctrl-click another point to add another plane of points or Shift-click to Add or Subtract a plane of points.

                    John | Illustrator | Beaverton, Oregon

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                    • L Offline
                      linea
                      last edited by 16 Feb 2008, 06:51

                      Thanks Chris

                      This is brilliant, works fast on my machine and updates automatically, I don't need to click "update". Is that something you have added?

                      @unknownuser said:

                      The only little remark I have with current plugin (besides saying it is awesome ), is that after some manipulation, it starts to become difficult to see which points to move.
                      It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear

                      Is there some benefit in perhaps colouring the points on the ffd cube? I have no idea if it is possible to do this, but for instance, top points blue, north and south points green, east and west points red, bottom face black. Then, when you start manipulating stuff, it would be easier to see which point corresponds to what. Obviously the more complicated the deformation, the less useful this would become.

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                      • J Offline
                        JClements
                        last edited by 16 Feb 2008, 07:34

                        Interesting how the points are created with the attached.

                        The group was rotated, then the axis.

                        Apply an 2x2 FFD . The points kind of follow the user defined axis.


                        Group Rotated, then the Axis is rotated.skp

                        John | Illustrator | Beaverton, Oregon

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                        • X Offline
                          xrok1
                          last edited by 19 Feb 2008, 04:38

                          now, if you could get the smoove tool to work with this, i'd be really impressed 😍

                          of coarse you'd have to find a way to unlock the smoove only working in the blue axis, there's the trick πŸ˜‰

                          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • G Offline
                            gata
                            last edited by 19 Feb 2008, 05:05

                            The Smoove tool does work normal to selected geometry. Begin to Smoove something then press Shift. It's in Help http://download.sketchup.com/sketchuphelp/gsu6_win/Content/P-Terrain_Modeling/TerrainTool-Smoover.htm#kanchor392 . Select some bits and use Scale. Lots of deformation possibilities with that.

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                            • X Offline
                              xrok1
                              last edited by 19 Feb 2008, 05:17

                              gata, thx just saw that post before you posted here. been looking for this method for a long time πŸ‘
                              BTW, i see no mention of the shift key in the help documentation.Oh wait it is there in greyed out text, had to read it four times plus the numerous times i've looked before. πŸ‘Š

                              i'll return a hint to you; use the erase tool on a sandbox or similiar surface, then without releasing the LMB use a shortcut key to change to smoove tool. viola, you have a soft selection for smooving πŸ˜‰

                              Now if SK was only useable with more than a couple hundred surfaces i'd throw my other modelling software's away. πŸ˜†

                              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

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                              • F Offline
                                Fletch
                                last edited by 19 Feb 2008, 06:37

                                @xrok1 said:

                                Now if SK was only useable with more than a couple hundred surfaces i'd throw my other modelling software's away. πŸ˜†

                                at the risk of getting off-topic here, I will just say that I will now have to post (for your view pleasure, xrok, πŸ˜‰ the animation I will finish before noon tomorrow using only SU. πŸ˜†

                                Fletch
                                Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                • X Offline
                                  xrok1
                                  last edited by 20 Feb 2008, 02:22

                                  i look forward to it.

                                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

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                                  • F Offline
                                    Fletch
                                    last edited by 25 Feb 2008, 17:23

                                    @Xrok... looky here . πŸ˜‰

                                    Fletch
                                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                    • P Offline
                                      putnik
                                      last edited by 26 Feb 2008, 00:22

                                      Chris thank you for sharing this script! It doesn't seem to work for me though. It creates a group consisting of just one construction point no matter what I'm trying to manipulate (a cube or a donut), and no matter what option i choose 2x2 or higher. I'm on winXP SketchUp 5.

                                      What am I doing wrong? (using script version from 12 feb, 2008)
                                      TIA

                                      http://keshas.info

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                                      • C Offline
                                        CPhillips
                                        last edited by 26 Feb 2008, 03:16

                                        Ok. Ill have a new version soon and Ill post it there.

                                        Chris.

                                        @jim said:

                                        Chris,

                                        Would you start a thread in the Script Depository which contains just the downloads? That way, everyone can find it easily, and you can edit the page when you have an update.

                                        Thanks.

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                                        • C Offline
                                          CPhillips
                                          last edited by 26 Feb 2008, 03:17

                                          @putnik said:

                                          Chris thank you for sharing this script! It doesn't seem to work for me though. It creates a group consisting of just one construction point no matter what I'm trying to manipulate (a cube or a donut), and no matter what option i choose 2x2 or higher. I'm on winXP SketchUp 5.

                                          What am I doing wrong? (using script version from 12 feb, 2008)
                                          TIA

                                          Hmm. I dont know. Did you group the object? Open the ruby console and try it again to see if it prints any errors. Or post a model that fails and I'll take a look.

                                          Chris

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