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[Plugin] SketchyFFD (Classic)

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  • C Offline
    CPhillips
    last edited by 13 Feb 2008, 06:53

    This version supports NxN deforms. But more importantly it updates the mesh automatically when you move control points. That makes it a lot more usable.

    Also added status text progress when it is weighing and deforming the mesh.

    Making a curling wave with a 13x13x2 FFD.

    See the PluginStore for the download...

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    • R Offline
      remus
      last edited by 13 Feb 2008, 07:00

      cheers for the update chris, this will make an already powerful tool all the better.

      http://remusrendering.wordpress.com/

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      • D Offline
        Daniel S
        last edited by 13 Feb 2008, 11:38

        Thank you Chris!!! 😍 😍 😍
        The Update FFD is obsolete now πŸ˜„

        Daniel S


        Update FFD no longer in use.JPG

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        • R Offline
          remus
          last edited by 13 Feb 2008, 12:52

          here a quick (30 mins or so) pear i knowcked up, partly using FFD.


          pear.jpg


          pear.skp

          http://remusrendering.wordpress.com/

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          • N Offline
            notareal
            last edited by 13 Feb 2008, 13:02

            πŸ‘ Impressive, organic modelling did take a grand leap! Just if there where nice tool for subdivision surface... pokes Whaat

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • K Offline
              krash88
              last edited by 13 Feb 2008, 13:13

              Great job! The auto update is very nice. But I have one problem... If I create a flat piece of geometry similar to your wave demo, then strange things happen. After moving a control point the geometry disappears and the camera goes nuts. It sticks me in an over-head view, miles away from the control points. After a zoom extents I can tell that the geometry is still there and is selectable, but not visible. Turning on hidden geometry doesn't help and any attempt to zoom in or out puts me back over-head at a great distance from the points. It seems to work great on geometry with thickness. Any help is appreciated and thanks again for the wonderful script!

              Edit:

              After looking back at your wave demo, I noticed that you have a vertical edge at one corner of the mesh to give it thickness and I assume that you have deleted the control points from the bottom also. I tried this and it works just fine. So thanks again for the script!

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              • E Offline
                ely862me
                last edited by 13 Feb 2008, 13:49

                this is awsome for cars,until finding this i had on my car square from now i won t have any square,just litle mouvement with mouse and all is fine,,,,thank u very much

                Elisei (sketchupper)


                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                Come and See EliseiDesign

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                • D Offline
                  Daniel S
                  last edited by 13 Feb 2008, 14:06

                  Here i attach a video using FFD like a twist tool...
                  it would be easy to make this automatic with ruby?
                  i mean.. to set the center of rotation (like in TIGΒ΄s Grow.rb) and the rotation angle.

                  Daniel S


                  twist tool.gif


                  FFD Twist Video.zip


                  Twist FFD.jpg

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                  • A Offline
                    Ampa
                    last edited by 13 Feb 2008, 14:37

                    Wow! This has now officially crossed the line from 'pretty darned impressive' to "stunning".

                    Thank you for sharing this with the community.

                    Ampa

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                    • K Offline
                      kwistenbiebel
                      last edited by 13 Feb 2008, 18:59

                      Awesome guys !!!!!REALLY 😲 😲 😲
                      This together with Whaats 'polycount controller' (= subdivide and smooth plugin) is simply great stuff. So we can finally do some organics in SU ? 😍 😎

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                      • W Offline
                        Whaat
                        last edited by 13 Feb 2008, 19:41

                        Looks amazing! πŸ‘
                        Great job!

                        SketchUp Plugins for Professionals

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                        • K Offline
                          krash88
                          last edited by 13 Feb 2008, 20:19

                          I just wanted to post something to show how this has helped to add life to my renderings. Thanks again!


                          curtain2.jpg

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                          • K Offline
                            kwistenbiebel
                            last edited by 13 Feb 2008, 20:38

                            That's really cool Krash88.

                            The only little remark I have with current plugin (besides saying it is awesome πŸ˜„), is that after some manipulation, it starts to become difficult to see which points to move.
                            It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

                            Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

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                            • K Offline
                              krash88
                              last edited by 13 Feb 2008, 20:57

                              @kwistenbiebel said:

                              That's really cool Krash88.

                              The only little remark I have with current plugin (besides saying it is awesome πŸ˜„), is that after some manipulation, it starts to become difficult to see which points to move.
                              It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

                              Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

                              I think every vertex in a piece of geometry holds some weight with every control point. Maybe adding an option for fall-off would help a little with both of your issues. It may be asking too much, but an option for "freezing" certain edges could help so that the weight calculations won't affect them(for your edge problem). Maybe creating a sub-group that doesn't include the edges you want to remain in place and then only deforming the rest of the geometry will solve the problem as well. I'll try that out later.

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                              • C Offline
                                CPhillips
                                last edited by 13 Feb 2008, 22:19

                                @daniel s said:

                                Here i attach a video using FFD like a twist tool...
                                it would be easy to make this automatic with ruby?
                                i mean.. to set the center of rotation (like in TIGΒ΄s Grow.rb) and the rotation angle.

                                Daniel S

                                Possible. But a fair amount of work. I'll look into it when I can spend more time on it.

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                                • C Offline
                                  CPhillips
                                  last edited by 13 Feb 2008, 22:21

                                  @krash88 said:

                                  Great job! The auto update is very nice. But I have one problem... If I create a flat piece of geometry similar to your wave demo, then strange things happen. After moving a control point the geometry disappears and the camera goes nuts. It sticks me in an over-head view, miles away from the control points. After a zoom extents I can tell that the geometry is still there and is selectable, but not visible. Turning on hidden geometry doesn't help and any attempt to zoom in or out puts me back over-head at a great distance from the points. It seems to work great on geometry with thickness. Any help is appreciated and thanks again for the wonderful script!

                                  Edit:

                                  After looking back at your wave demo, I noticed that you have a vertical edge at one corner of the mesh to give it thickness and I assume that you have deleted the control points from the bottom also. I tried this and it works just fine. So thanks again for the script!

                                  You got it! FFD objects need to have at least some depth when you first start. But after that it is safe to delete unwanted geometry and control points.

                                  Thanks for all the positive comments everyone. πŸ˜„
                                  Chris

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                                  • C Offline
                                    CPhillips
                                    last edited by 13 Feb 2008, 22:24

                                    @kwistenbiebel said:

                                    That's really cool Krash88.

                                    The only little remark I have with current plugin (besides saying it is awesome πŸ˜„), is that after some manipulation, it starts to become difficult to see which points to move.
                                    It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

                                    The points need to be where they are. It was possible in the previous version to move the control point grid object away from the mesh you are deforming. That makes it a little easier. I think it is broke in this version but I will see if I can fix it.

                                    @kwistenbiebel said:

                                    Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

                                    Not sure what you mean here. Maybe post and example?

                                    Chris

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                                    • M Offline
                                      Mike Lucey
                                      last edited by 14 Feb 2008, 01:16

                                      Wow!!!! Chris, I had not been keeping on eye on this thread of late but have just finished reading all. This is a fantastic tool for SketchUp. Thank you very much for all your hard work.

                                      Mike

                                      Support us so we can support you! Upgrade to Premium Membership!

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                                      • G Offline
                                        Gjenio
                                        last edited by 14 Feb 2008, 12:11

                                        Congratulation Chris, great work. It's an amazing tool. I hope sketchup developers would look at your script for the new realise of the software.
                                        We all appreciate your sweat

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                                        • D Offline
                                          Dan
                                          last edited by 14 Feb 2008, 13:27

                                          Really great script 😲
                                          It hugely extends SU's possibilities.
                                          Thanks for your time and effort and keep up the good work!

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