[Plugin] SketchyFFD (Classic)
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When you edit a Group or Component you can set the rest of the model to be 'hidden', OR not.
See:- View > Component Edit > Hide Rest of Model - toggle it ON/OFF
Sometimes hiding the rest of the model is useful, but sometimes you want to see it - as in this case ! -
You can also use the Structure function for easy use of this plugin!
Click on the image for see animation!
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Structure [FR] == Outliner [EN]
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thanks
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thank you for your kindness and brilliant idea.
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Im having a problem. i cant find the plugin installed in my sketchup. (SU2013) I already tried intalling the rbz file inside sketchup and pasting rb file in the plugins folder but the plugin wont show up even if i close and open sketchup again. hope u can help me. TY
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Im having a problem. i cant find the plugin installed in my sketchup. (SU2013) I already tried intalling the rbz file inside sketchup and pasting rb file in the plugins folder but the plugin wont show up even if i close and open sketchup again. hope u can help me. TY
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Why are you messing on with an RBZ ?
This is an old plugin - putting the RB file [latest version] inside the Plugins folder and restarting SketchUp ought to be all you need...
But if you want to use an .RBZ, you must make a .ZIP of the lone .RB and then change its file-type to .RBZ - use Preferences > Extensions > Install Extension... on that RBZ and it's put into the Plugins folder for you...But have you [re]read the Usage instructions ?
This tool - when properly installed - works from the context-menu, but only when you have a suitable group selected...
Here are its instructions again...@unknownuser said:
- Create a group with all the geometry you wish to deform. This group should contain just faces and/or lines.
- Right click the group and select one of the options in the FFD submenu. Either 2x2 or 3x3 or NxN FFD. Depending on the size of the model it could take a while (seconds I hope). At the end you should see a new group containing nothing but control points
- Open the control point group and move the control points as you wish. The object should deform as you move the points. NOTE: it can take a long time for complex models. Look at the status bar in the lower left to see the status of the deformation.
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Thank you Chris. I was drawing the half dome of Maxentius basilica, and needed just that.
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Hello
I'm a little bit corrected your plugin
Now It supports polygons.He checks the creation of new edges. And converts the resulting triangles in polygon.
Strings 534-538
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Cool and seems you mix some other plugins for help it!
In the past have only points was a little esoteric!
But we had only that for deform a volume with powerful! -
In the same order of idea !
TGi 3D must be make something similar!
(a free version is existing) -
**TGI 3D -**Free Version
http://www.tgi3d.comNote:
Tgi3D SU Amorph Training Edition has the same functionality of Tgi3D SU Amorph, except that it has a limit on the number of vertices to work with. It is still fully functional and will let you experience and appreciate all the features of Tgi3D SU Amorph. Download (Win | Mac)
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i am running 2016 SU on my macbook air, and the FFD plugin doesn't seem to function. I am missing options in the right-click menu. and when I manipulated the points, nothing happened.
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Please can you help me to solve this problem..I've downloaded the script but it doesn't work because of 'Unsigned Author'
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@unknownuser said:
Please can you help me to solve this problem..I've downloaded the script but it doesn't work because of 'Unsigned Author'
It's an old plugin.
So it won't be 'signed'.
If you set SketchUp's Extension Loading Policy to be 'Unrestricted', then it should load - always presuming that it's still compatible with the current SketchUp version... -
Thank you for your reply..But the problem still here..Please can you give me a similar plugin to FFD sketchy.It would be really helpfull for me.Thanks for you time
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There is Vertex Tools by Thomthom
and also Stretch by Aera by Tak2hata -
@goodspeeder said:
Once I create the control points, I can't seem to grab or select them. Working on a mac if it matters
They are inside a group, so edit the group and you can then select them individually, or multiply holding Shift etc, or by fence etc... -
Once I create the control points, I can't seem to grab or sellect them. Working on a mac if it matters.
Would appreciate any help on this because it looks like an awesome plugin.
FIgured it out.
1. double click ffd control points in outliner window
2. be sure to check unlock edges in right click ffd context windowI'll leave this here on the chance others are having the same issue
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