[Plugin] SketchyFFD (Classic)
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ThankYou for your Plugins.
ขอบคุณมากครับ(Thailand is Smile Land) -
Hi to all. Having a problem when I make an FFD Patch.
Here's the message:
Error: #<ArgumentError: wrong number of arguments(2 for 3)>
C:/Program Files/Google/Google SketchUp 7/Plugins/SketchyFFD.rb:106:instartFFD' C:/Program Files/Google/Google SketchUp 7/Plugins/SketchyFFD.rb:106:in
init'
C:/Program Files/Google/Google SketchUp 7/Plugins/SketchyFFD.rb:83:in `call' -
Hi guys, thanks for making this plugin!! I'm new to SKP plugins but experienced enough with sketchup.
I have had a quick play with this tool, first on a cube it appeared to do nothing, then on a dome and it worked.
Could people explain, where and when this tool would best be used? I'm currently think for floors, but then we already have sandbox.
Thanks for your advice.
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excellent plugin! this combined with soapskinbubble and the sandbox make life in sketchup so much easier
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This plugin is not working in Sketchup 8
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Sorry, yesterday was not working, but today it is!
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@unknownuser said:
Try this...
viewtopic.php?t=25801
It works for me on v8
I downloaded this file
hmmmmm...
Stopped working againI do not understand, it works when it want!
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Works fine for me?
[flash=800,600:2vx1cdem]http://www.youtube.com/v/HMWLepzpwds[/flash:2vx1cdem]
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I do not understand, sometimes works, sometimes does not work
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@unknownuser said:
Works fine for me?
[flash=800,600:1qd2nqzo]http://www.youtube.com/v/HMWLepzpwds[/flash:1qd2nqzo]
You need a subdivided mesh man.
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Not neccessarily. On undivided meshes it works like the standard move tool shifting vertices. Or if you divide an edge it'll also work.
It's a cool plugin but I understand what you mean. It works best on subdivision.
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Thank you
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Here is an updated version http://forums.sketchucation.com/viewtopic.php?p=36127#p36127
Some issues with it not being in a module, use of $ variables and a flaky observer have been fixed [I hope]... -
Hi,
I'd like to know if anyone has information about the algorithm used in this plugin.
Cheers.
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@sosegon said:
Hi, I'd like to know if anyone has information about the algorithm used in this plugin. Cheers.
Get it and read it - it's a .rb file... -
@tig said:
@sosegon said:
Hi, I'd like to know if anyone has information about the algorithm used in this plugin. Cheers.
Get it and read it - it a .rb file...Thanks, I tried that, but since I don't speak ruby, it's been very hard to understand what the plugin is doing. That's why I asked for info about the algorithm used in the plugin. I don't necessarily need a piece of code, a brief explanation would be enough.
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You make a series of grouped 'control-points' [guide-points] in a 3d grid around the selected group's bounding box, these are given special attributes so they can be 'observed' later.
Now later on when you change any of them [e.g. you might edit the group that contains them and 'move' some] an 'observer' kicks in, and it runs code that adjusts the geometry within the group by distorting all of the vertices relative to the 'control-points' current locations. Thus you can distort a grouped form by changing the 3d grid of 'control-points'.
The rules for determining the amount of the adjustment for each vertex is done by finding the changes in the vectors between the vertices and the 'control-points' and transforming each of the vertices accordingly... -
@tig said:
The rules for determining the amount of the adjustment for each vertex is done by finding the changes in the vectors between the vertices and the 'control-points' and transforming each of the vertices accordingly...
That part is the most important for what I need. Now I have a better idea, thanks. If you have any link to other resources about the algorithm, it would be great.
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