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    [Plugin] SketchyFFD (Classic)

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    • C Offline
      chobs
      last edited by

      Hi to all. Having a problem when I make an FFD Patch.

      Here's the message:

      Error: #<ArgumentError: wrong number of arguments(2 for 3)>
      C:/Program Files/Google/Google SketchUp 7/Plugins/SketchyFFD.rb:106:in startFFD' C:/Program Files/Google/Google SketchUp 7/Plugins/SketchyFFD.rb:106:in init'
      C:/Program Files/Google/Google SketchUp 7/Plugins/SketchyFFD.rb:83:in `call'

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      • A Offline
        Ands43
        last edited by

        Hi guys, thanks for making this plugin!! I'm new to SKP plugins but experienced enough with sketchup.

        I have had a quick play with this tool, first on a cube it appeared to do nothing, then on a dome and it worked.

        Could people explain, where and when this tool would best be used? I'm currently think for floors, but then we already have sandbox.

        Thanks for your advice.

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        • B Offline
          bentleykfrog
          last edited by

          excellent plugin! this combined with soapskinbubble and the sandbox make life in sketchup so much easier

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          • D Offline
            Davi Melo
            last edited by

            This plugin is not working in Sketchup 8

            Davi Melo
            http://dm2projetos.blogspot.com/

            SKP8 - Vray 1.48
            WIN 7 ULTIMATE 64x
            INTEL CORE 2 QUAD 2.33GHz
            RAM 8GB
            NVIDIA GEFORCE 9600 GT

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            • thomthomT Offline
              thomthom
              last edited by

              @davi melo said:

              This plugin is not working in Sketchup 8

              Are you getting errors?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                Try this...

                http://forums.sketchucation.com/viewtopic.php?t=25801

                It works for me on v8

                Download the free D'oh Book for SketchUp πŸ“–

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                • D Offline
                  Davi Melo
                  last edited by

                  Sorry, yesterday was not working, but today it is! 😳 πŸ‘Ž

                  Davi Melo
                  http://dm2projetos.blogspot.com/

                  SKP8 - Vray 1.48
                  WIN 7 ULTIMATE 64x
                  INTEL CORE 2 QUAD 2.33GHz
                  RAM 8GB
                  NVIDIA GEFORCE 9600 GT

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                  • D Offline
                    Davi Melo
                    last edited by

                    @unknownuser said:

                    Try this...

                    viewtopic.php?t=25801

                    It works for me on v8

                    I downloaded this file

                    hmmmmm...
                    Stopped working again

                    I do not understand, it works when it want!
                    😠 😠 😠 😠 😠 😠 😠 😠 😠 😠 😠 😠

                    Davi Melo
                    http://dm2projetos.blogspot.com/

                    SKP8 - Vray 1.48
                    WIN 7 ULTIMATE 64x
                    INTEL CORE 2 QUAD 2.33GHz
                    RAM 8GB
                    NVIDIA GEFORCE 9600 GT

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                    • Rich O BrienR Online
                      Rich O Brien Moderator
                      last edited by

                      Works fine for me?

                      [flash=800,600:2vx1cdem]http://www.youtube.com/v/HMWLepzpwds[/flash:2vx1cdem]

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • D Offline
                        Davi Melo
                        last edited by

                        I do not understand, sometimes works, sometimes does not work

                        😒

                        Davi Melo
                        http://dm2projetos.blogspot.com/

                        SKP8 - Vray 1.48
                        WIN 7 ULTIMATE 64x
                        INTEL CORE 2 QUAD 2.33GHz
                        RAM 8GB
                        NVIDIA GEFORCE 9600 GT

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                        • A Offline
                          andeciuala
                          last edited by

                          @unknownuser said:

                          Works fine for me?

                          [flash=800,600:1qd2nqzo]http://www.youtube.com/v/HMWLepzpwds[/flash:1qd2nqzo]

                          You need a subdivided mesh man.

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                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            Not neccessarily. On undivided meshes it works like the standard move tool shifting vertices. Or if you divide an edge it'll also work.

                            It's a cool plugin but I understand what you mean. It works best on subdivision.

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • P Offline
                              pairpc
                              last edited by

                              Thank you πŸ˜„

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Here is an updated version http://forums.sketchucation.com/viewtopic.php?p=36127#p36127
                                Some issues with it not being in a module, use of $ variables and a flaky observer have been fixed [I hope]... πŸ€“

                                TIG

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                                • S Offline
                                  sosegon
                                  last edited by

                                  Hi,

                                  I'd like to know if anyone has information about the algorithm used in this plugin.

                                  Cheers.

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    @sosegon said:

                                    Hi, I'd like to know if anyone has information about the algorithm used in this plugin. Cheers.
                                    Get it and read it - it's a .rb file...

                                    TIG

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                                    • S Offline
                                      sosegon
                                      last edited by

                                      @tig said:

                                      @sosegon said:

                                      Hi, I'd like to know if anyone has information about the algorithm used in this plugin. Cheers.
                                      Get it and read it - it a .rb file...

                                      Thanks, I tried that, but since I don't speak ruby, it's been very hard to understand what the plugin is doing. That's why I asked for info about the algorithm used in the plugin. I don't necessarily need a piece of code, a brief explanation would be enough.

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        You make a series of grouped 'control-points' [guide-points] in a 3d grid around the selected group's bounding box, these are given special attributes so they can be 'observed' later.
                                        Now later on when you change any of them [e.g. you might edit the group that contains them and 'move' some] an 'observer' kicks in, and it runs code that adjusts the geometry within the group by distorting all of the vertices relative to the 'control-points' current locations. Thus you can distort a grouped form by changing the 3d grid of 'control-points'.
                                        The rules for determining the amount of the adjustment for each vertex is done by finding the changes in the vectors between the vertices and the 'control-points' and transforming each of the vertices accordingly...

                                        TIG

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                                        • S Offline
                                          sosegon
                                          last edited by

                                          @tig said:

                                          The rules for determining the amount of the adjustment for each vertex is done by finding the changes in the vectors between the vertices and the 'control-points' and transforming each of the vertices accordingly...

                                          That part is the most important for what I need. Now I have a better idea, thanks. If you have any link to other resources about the algorithm, it would be great.

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                                          • charly2008C Offline
                                            charly2008
                                            last edited by

                                            Hi,

                                            I installed the latest Ruby in the plugins folder in Sketchup 8. I do not get it to work. In the context menu the functions are all grayed out.

                                            Charly


                                            2011-08-31_143914.jpg

                                            He who makes no mistakes, makes nothing

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