WIP / Visualisation of a Green Wall Facade System.
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Hi
This Green-Wall-system is based on facade anchors and wires stretched between them. Somehow quite similar to any real actual planting method later on this model-visu approach results in a vegetation system that inevitably has to be achieved by using a linear helix-spline-curve based generation method rather than any surface filling method.
I first tried to use 3D plant models, but they were unsuitable due to the sheer amount of geometry. Instead, I used about 5 small fast and sloppy done test-PNG images to imitate the plants.[SkUp2023/ Random Tools by Alex Schreyer/ Helix along Curve by 3Dalbertsoft/ Scale and Rotate Multiple by Chris Fullmer (which btw is a tool I love!)/ Enscape/ Affinity Photo2]
(the pictures below show my initial approach, which I am very happy with so far.)
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Works a treat too! DOF works great to take attention from the use of image planes
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Looks fantastic mate.
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I have great feeling about it! Thank you for sharing!
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that looks great. How could I missed that thread?
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Yeh, nice work mate
Of interest to me as I spent one year of my life designing green wall systems
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@L-i-am said in WIP / Visualisation of a Green Wall Facade System. blocky blast:
Yeh, nice work mate
Of interest to me as I spent one year of my life designing green wall systems
Thank you
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Hi!
Thank you all for your nice comments, and I am glad you enjoyed this.
I am adding a small picture impression of the production process. In addition, I also wrote a small sloppy and imperfect ruby (rb) plugin that allows selected components to βfloatβ within a self-defined range at random Z heights. Similar to a deck of cards thrown on the floor. To prevent the PNGs (the cards) from interfering with each other, each PNG must have its own determined random height in cases where these cold be coplanar with any other to avoid any coplanar glitching issues...
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