Animator Gallery
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How does it look like on a larger surface?
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@jiminy-billy-bob said:
How does it look like on a larger surface?
I haven't figured out yet how to apply the movement to all instances. I thought if I animate one then do a Skatter the animation would inherit but it didn't.
More play time needed....
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@rich o brien said:
I haven't figured out yet how to apply the movement to all instances. I thought if I animate one then do a Skatter the animation would inherit but it didn't.
If you embed the plant into a component, and then duplicate that frame component, then all of them should move the same.
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That's cool.
Will it be possible to animate the vertices with for example a sinus curve for some ambient motion of plants and leaves?For components, is it possible with some random time adjustments so they don't move all exactly the same?
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And animating proxies?
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I believe animated proxies is already possible in Vray (with vrmesh animated in another software)
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I know what you're talking about, but I'm a Thea user... I just had an idea of what I'm going to try with Animator.
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quick test using Thea, bit of a pain in the arse as thea only renders 7 frames at a time.
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Solo - another good example of using a rendering engine in combination with Animator. I have Twilight-Hobby so I am going to have to step up to another rendering engine.
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@ntxdave said:
Now if I could just find a way to animate the texture
Hope this gives some of you some other creative ideas.
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Do you know what is clicked at the 3 second mark?
Is this a plugin that will allow you to create animated textures?
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@ntxdave said:
Do you know what is clicked at the 3 second mark?
Is this a plugin that will allow you to create animated textures?
Not sure if it ever was released, Tavi (TBD) was the author.
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This is a work in progress but I am attempting to show how you can use scenes and layers to show/hide object in your animation.
My ultimate goal is to be able to show water and foam spraying when a car is going through a car wash. In this one, I just made a stupid looking little object to represent the water spray.
I will have to find a cleaner way to show the shape of the spray and a better texture to use for the water and foam.
Now if I could just find a way to animate the texture
Anyway, the object here, as I said above, was to show that you can make objects show up and hide by altering which scenes and layers are visible during any part of the animation. If you watch, you will see that I added views at different points that capture the screen with different layers activated.
Hope this gives some of you some other creative ideas.
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@solo said:
@ntxdave said:
Do you know what is clicked at the 3 second mark?
Is this a plugin that will allow you to create animated textures?
Not sure if it ever was released, Tavi (TBD) was the author.
I found 2 in the Extension Warehouse that I will have to take a look at:
Animatex by Renderiza
Video Texture Plugin for SketchUp by Marc S -
Tig has one too, forgot it's name.
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Image tools I think?
I remember it need some .jar Java thing but it did run gifs in the viewport.
SKM tools I think?
I'm on phone so can't check.
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Did a little bit of investigation and found out that several people posted that the animated texture in Animatex does not play in a video. Then I went and looked at the Video Texture Plugin.
I downloaded the trial version even though some people had said that an animated gif would not work. I tried it anyway. Here is a rather silly experiment:
Yes, this little test looks dumb and needs some refinement (like controlling the speed of the animated gif playing inside the video, it does show that it can be done. Now one of the real tricks would be to generate a movie or animated gif of water or foam and applying it as a texture to some crazy shaped objects in the car wash.
Man, is this getting intriguing to me.
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It would be cool if Tomasz could support these animated textures in Thea and if Fredo could keep everything in sync or even finds his way into animating textures with keyframe.
I'm thinking of waves, displacement textures, leafs, TV's emitting light, watches pointers turning around, flames bursting from dungeouns for game level developers... It would be a huge leap in what sketchup could traditionally do!
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