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[Plugin][$] Vertex Tools

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  • H Offline
    Hieru
    last edited by 9 Mar 2016, 15:54

    Am I right in thinking that you should be able to enter a relative value when extruding?

    Just trying to figure out if I'm misremembering this function or if another plugin is causing a conflict.

    www.davidhier.co.uk

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    • T Offline
      thomthom
      last edited by 12 Mar 2016, 22:15

      What do you mean by relative value? And what are you observing?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • R Offline
        Rich O Brien Moderator
        last edited by 12 Mar 2016, 22:37

        I'd imagine what David is mentioning is that VCB input after CTRL+Drag returns the selected extrusion to it's origin.

        Download the free D'oh Book for SketchUp

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        • T Offline
          thomthom
          last edited by 12 Mar 2016, 23:01

          ❓

          VT-Extrude-VCB.gif

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • R Offline
            Rich O Brien Moderator
            last edited by 12 Mar 2016, 23:07

            that's VT 2. try VT 1.

            Extrude and then type value for length. boom...snaps back to origin

            Download the free D'oh Book for SketchUp

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            • T Offline
              thomthom
              last edited by 13 Mar 2016, 12:40

              Ah... forgot about that. Been using the dev version of VT2 for so long...

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • B Offline
                Box
                last edited by 13 Mar 2016, 12:46

                I must admit that has be annoying me for ages and I thought I was either being stupid or there was a glitch in my setup.

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                • T Offline
                  thomthom
                  last edited by 13 Mar 2016, 14:59

                  Sorry about that. I really need to get VT2 ready. Still working on the feature-set though.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • H Offline
                    Hieru
                    last edited by 13 Mar 2016, 15:30

                    Rich hit the nail on the head...that's exactly what I was talking about.

                    Glad I'm not the only one Box πŸ‘

                    As long as it's in the pipeline and it's not down to me being dumb then I'm happy to wait for the next version....no rush Thomas πŸ˜‰ .

                    www.davidhier.co.uk

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                    • C Offline
                      cuttingedge
                      last edited by 16 May 2016, 12:46

                      Hi thomthom,

                      Ive been wanting to ask you this question.

                      I think the soft selection of Vertex tools is awesome. The only thing is, Can we set the soft selection to select only neighbor vertices (within the specified radius) that are connected. I hope you get what I mean by connected.

                      The problem I face is if I try to select vertices in the front, the back are also selected and couldnt deselect it because its with the 'soft select radius', but those are not connected to the rest of the selection in front.

                      Image shows what I mean
                      vertex tools soft selection

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                      • R Offline
                        Rich O Brien Moderator
                        last edited by 16 May 2016, 12:48

                        I know in VT2 Thom is tackling that issue. I requested an 'Only Connected' type fall-off to allow this type of manipulation.

                        Download the free D'oh Book for SketchUp

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                        • P Offline
                          pbacot
                          last edited by 16 May 2016, 14:47

                          Or "follow surface" so only points are soft-selected in a contiguous fashion from the selection

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • T Offline
                            thomthom
                            last edited by 18 May 2016, 09:03

                            Yes - this is slated for V2 of VT.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • plot-parisP Offline
                              plot-paris
                              last edited by 13 Jul 2016, 16:04

                              Hey Thomthom,

                              how's Version 2.0 coming along?

                              I have some questions concerning the new version's functionality:

                              1. Different Soft Selection Falloff-Curves

                              for the Soft Selection currently we are able to select between linear falloff and cosine falloff (soft on both ends). But sometimes different behaviors would be helpful, like soft on one end, hard on the other (exponential).
                              Even better (but increasingly complicated in terms of GUI) would be custom curves πŸ˜‰

                              VertexTools_FalloffCurvves.jpg

                              2. Extrude Quad-Faces

                              when using the CTRL key to extrude surfaces, would it be possible to automatically turn the resulting surfaces into quad faces? That would help a lot when using SUbD πŸ˜„

                              3. Global vs Local Orientation of Gizmo

                              also it could be useful to have an option to orient the Manipulation Gizmo either globally (current behavior) or locally. Should all the selected vertices happen to lie on one plane, the gizmo could be oriented perpendicular to it.
                              Should the selection not be as simple... well, you'll figure something out πŸ˜‰

                              VertexTools_Extrude.jpg

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                              • cottyC Offline
                                cotty
                                last edited by 13 Jul 2016, 16:31

                                You can change the orientation of te gizmo already with the right click context menu

                                my SketchUp gallery

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                                • T Offline
                                  thomthom
                                  last edited by 14 Jul 2016, 16:53

                                  @plot-paris said:

                                  how's Version 2.0 coming along?

                                  Not all too much activity the last few months. During the summer I do less coding - trying to make use of the little "summer" we get in Norway.
                                  The plan is to ship SUbD 2.0 with OpenSubdiv support. (it's not far from complete.) Then pick up Vertex Tools.

                                  @plot-paris said:

                                  1. Different Soft Selection Falloff-Curves

                                  I've been thinking of something like adding a UI that let you control the falloff using bezier curves. Something similar to what 3dsmax do.

                                  @plot-paris said:

                                  2. Extrude Quad-Faces

                                  I'm not sure I follow on this one - extruded edges are all planar faces, right?

                                  @plot-paris said:

                                  3. Global vs Local Orientation of Gizmo

                                  I like that idea - orient to the best fit plane. πŸ‘ πŸ‘

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • C Offline
                                    cuttingedge
                                    last edited by 15 Jul 2016, 03:51

                                    HI Thomthom,

                                    May I wish the ability to make planar along say x , y or z based on the active gizmo.
                                    I always had problem mirroring when the vertices are not in their perfect x,y or z.

                                    Thanks

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                                    • T Offline
                                      thomthom
                                      last edited by 15 Jul 2016, 10:03

                                      @cuttingedge said:

                                      May I wish the ability to make planar along say x , y or z based on the active gizmo.

                                      Use gizmo-scale to zero?

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • C Offline
                                        cuttingedge
                                        last edited by 15 Jul 2016, 16:57

                                        @thomthom said:

                                        @cuttingedge said:

                                        May I wish the ability to make planar along say x , y or z based on the active gizmo.

                                        Use gizmo-scale to zero?

                                        I hope I could made my point clearer. At some point whenever modeling more complicated models, somehow
                                        the models gets messed up so i need to cut the half and mirror from the center to make it whole again.

                                        But to successfully mirror it, vertices need to be coplanar and need to be at least in perfect alignment with an axis, say x or y.

                                        Whenever I run "make planar". Vertices get aligned for sure but not in a defined axis (x or y)
                                        Maybe there is something I am not doing correctly.

                                        make planar

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                                        • R Offline
                                          Rich O Brien Moderator
                                          last edited by 15 Jul 2016, 17:00

                                          Select the verts you want planar and use the Gizmo scale handle to make them planar in the axis of choice.

                                          Just be sure to hit 0 and enter after dragging the handle to scale them planar.

                                          Download the free D'oh Book for SketchUp

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